PROFILE
gg_жизнь
TROPHY ROAD
I
Highest: 30,411
WINS
RANKED
SILVER I
CURRENT
750
DIAMOND III
HIGHEST
5,704
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.7 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 240 h
3v3: 2,918 wins ÷ 64.7% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 480 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 1,311 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.7 % | 3,486,344 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 3,486,344 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.9 % | 1,177,326 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 744,774 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,785,442 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 183 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 20 Best: DIAMOND III
- Trophy pushing 16 Average of their best 20: 777 trophies · 30,410 total trophies · 0 of 7 classes mastered
Current formNormal68% wins in 25 battles
gg_жизнь’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked16 / 80
- Trophy pushing3 / 20
Ranked
20 × 80 % = 16.0 pointsBest: DIAMOND III
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. They have not played Ranked this season, so only their all-time best counts.
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
16 × 20 % = 3.2 pointsAverage of their best 20: 777 trophies · 30,410 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 919,464 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 54% |
| Ranked | Top 84% |
| Best ranked rank | Top 44% |
| Prestige | Top 60% |
| Fame | Top 70% |
| Experience | Top 36% |
| 3v3 victories | Top 42% |
| Showdown victories | Top 31% |
| Brawlers at power 11 | Top 53% |
| Collection | Top 56% |
| Best streak | Top 88% |
BRAWLERS
91 / 108 Collected
1 SHELLY
1,011
11
BULL
536
11
EL PRIMO
530
10
1 ROSA
508
8
BROCK
408
7
COLT
407
8
1 BARLEY
403
8
POCO
359
8
1 NITA
345
8
8 TICK
1,010
11
DYNAMIKE
679
11
DARRYL
517
9
RICO
511
10
JESSIE
432
11
CARL
408
7
8-BIT
385
9
PENNY
342
7
JACKY
336
9
GUS
260
9
FRANK
1,033
11
EDGAR
1,026
11
6 PIPER
1,024
11
7 ANGELO
1,014
11
MANDY
789
11
4 STU
706
11
GRIFF
555
11
1 BIBI
511
9
1 PAM
451
8
1 MAISIE
431
10
EMZ
414
7
BEA
413
9
2 PEARL
408
9
1 BO
360
6
1 HANK
253
10
SHADE
215
7
COLETTE
207
8
3 GROM
207
6
3 BERRY
198
7
1 NANI
193
7
LARRY & LAWRIE
190
7
BONNIE
186
7
LOLA
172
7
1 BELLE
157
4
1 GALE
156
3
2 ASH
155
7
MEEPLE
150
4
SAM
113
4
1 TRUNK
10
6
BOLT
0
4
BUZZ
1,034
11
MORTIS
605
11
MAX
416
9
1 TARA
383
8
2 DOUG
350
9
1 LOU
277
7
2 SQUEAK
268
4
1 MICO
264
8
1 BYRON
235
9
FANG
235
9
2 CHUCK
194
6
SPROUT
190
10
EVE
166
7
1 MR. P
163
6
2 FINX
154
7
RUFFS
153
7
5 ALLI
63
7
1 CHARLIE
10
2
GENE
0
4
JANET
0
4
GRAY
0
1
MELODIE
0
1
OLLIE
0
4
LUMI
0
1
JAE-YONG
0
1
MINA
0
1
ZIGGY
0
1
GIGI
0
1
STARR NOVA
0
1
3 LEON
1,000
11
2 SURGE
661
11
KENJI
436
11
DRACO
344
11
1 CHESTER
307
9
KIT
263
11
1 CROW
249
8
AMBER
224
9
SPIKE
220
9
MEG
213
6
CORDELIUS
0
1
PIERCE
0
1
KAZE
249
8
Account value
What everything they own would cost in gems
≈ 111,829
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS91 owned
8103029121
25,600
-
Power levels122,810 power points · 256,975 coins
37,979
-
GADGETS86 owned
8,600
-
STAR POWERS43 owned
8,600
-
Hypercharges47 owned
23,500
-
GEARS44 owned
4,550
-
Buffies10 owned
3,000
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1172 missing
217,530
449,640
-
GADGETS96 missing
96,000
-
STAR POWERS139 missing
278,000
-
Hypercharges44 missing
220,000
-
GEARS517 missing
525,000
-
Buffies89 missing
178,000
89,000
-
Total
395,530
1,657,640
≈ 205,317
-
Brawlers to level 1189 missing
281,110
581,645
-
GADGETS130 missing
130,000
-
STAR POWERS173 missing
346,000
-
Hypercharges61 missing
305,000
-
GEARS621 missing
630,500
-
Buffies89 missing
178,000
89,000
-
Total
459,110
2,082,145
≈ 254,126
What money can’t buy
Skins seen
14
15
36
5
4
3
1
1
Only what we've seen them wear in matches, so they surely have more.
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
Teammates
Who they play with most: 25 battles in this period
-
若い | аяно
#80829CP0JY
Battles together25Wins together68%Their most played brawler
TickLast together4h ago
Who they play with most: 25 battles in this period
-
若い | аяно
#80829CP0JY
Battles together25Wins together68%Their most played brawler
TickLast together4h ago
Who they play with most: 25 battles in this period
-
若い | аяно
#80829CP0JY
Battles together25Wins together68%Their most played brawler
TickLast together4h ago
Who they play with most in their last 25 battles
-
若い | аяно
#80829CP0JY
Battles together25Wins together68%Their most played brawler
TickLast together4h ago
BATTLE LOG
- All brawlers
Kaze 9
Meg 6
Griff 4
Buzz 2
Bibi 1
Kenji 1
Kit 1
Mortis 1
- All results
- Victory
- Defeat
- Draw






































