PROFILE
Seba
TROPHY ROAD
III
Highest: 38,969
WINS
RANKED
SILVER I
CURRENT
750
DIAMOND I
HIGHEST
3,440
CHAMPIONSHIP CHALLENGE
✕ Not qualified
MARTIAN FAME III
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 446 h
3v3: 7,298 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 798 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 621 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,532,518 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,532,518 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 906,471 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 565,724 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,365,668 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 346 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 14 Best: DIAMOND I
- Trophy pushing 14 Average of their best 20: 598 trophies · 38,969 total trophies · 0 of 7 classes mastered
Current formIn form90% wins in 20 battles
Seba’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked11 / 80
- Trophy pushing3 / 20
Ranked
14 × 80 % = 11.2 pointsBest: DIAMOND I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. They have not played Ranked this season, so only their all-time best counts.
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
14 × 20 % = 2.8 pointsAverage of their best 20: 598 trophies · 38,969 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 921,901 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 43% |
| Ranked | Top 85% |
| Best ranked rank | Top 66% |
| Prestige | Top 96% |
| Fame | Top 28% |
| Experience | Top 19% |
| 3v3 victories | Top 17% |
| Showdown victories | Top 42% |
| Brawlers at power 11 | Top 28% |
| Collection | Top 18% |
| Best streak | Top 89% |
BRAWLERS
108 / 108 Collected
SHELLY
500
10
POCO
506
11
COLT
500
11
BROCK
500
9
NITA
500
9
EL PRIMO
500
10
ROSA
500
11
BULL
496
10
BARLEY
487
10
2 JESSIE
521
11
RICO
500
11
DARRYL
500
9
PENNY
500
11
CARL
500
11
8-BIT
500
11
DYNAMIKE
492
10
TICK
492
11
JACKY
489
9
GUS
275
9
BO
500
11
FRANK
500
11
BEA
500
11
GALE
500
11
NANI
500
11
COLETTE
500
11
EDGAR
500
11
STU
500
11
BIBI
494
11
EMZ
494
11
PAM
489
9
PIPER
488
9
BELLE
485
10
ASH
330
10
LOLA
318
9
GRIFF
309
9
BONNIE
309
10
SAM
276
9
GROM
271
9
2 LARRY & LAWRIE
266
9
HANK
265
9
3 PEARL
262
9
2 MAISIE
259
10
3 MEEPLE
251
9
2 BERRY
247
9
BOLT
239
9
2 ANGELO
238
9
MANDY
234
10
SHADE
229
9
TRUNK
220
9
5 MR. P
514
11
MORTIS
500
11
TARA
500
11
GENE
500
11
SPROUT
500
11
RUFFS
499
9
MAX
498
10
LOU
494
10
BYRON
484
9
SQUEAK
417
10
FANG
415
10
BUZZ
306
10
13 ALLI
296
9
EVE
292
11
1 JUJU
282
9
1 CLANCY
267
9
1 DAMIAN
266
9
13 JAE-YONG
260
9
CHARLIE
257
9
WENDY
256
9
1 MICO
254
9
2 FINX
248
9
1 GLOWY
247
9
GIGI
246
11
1 BUSTER
244
9
2 JANET
242
9
MELODIE
238
9
1 GRAY
233
10
10 WILLOW
233
9
1 ZIGGY
232
10
1 OTIS
231
9
13 R-T
231
9
1 COSMO
230
9
OLLIE
228
9
LUMI
226
9
12 VINCE
226
9
10 STARR NOVA
225
9
12 DOUG
223
9
9 NAJIA
222
11
10 MOE
221
9
13 CHUCK
220
9
1 LILY
216
9
MINA
215
9
SPIKE
538
11
CROW
500
11
LEON
500
11
SURGE
500
11
AMBER
500
11
SANDY
489
9
2 CORDELIUS
315
9
5 DRACO
265
9
1 KIT
250
9
1 KENJI
241
9
14 NORI
239
9
MEG
237
10
CHESTER
237
11
13 PIERCE
235
11
15 SIRIUS
336
11
KAZE
222
11
Account value
What everything they own would cost in gems
≈ 196,128
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels252,180 power points · 535,770 coins
78,795
-
GADGETS178 owned
17,800
-
STAR POWERS189 owned
37,800
-
Hypercharges35 owned
17,500
-
GEARS41 owned
4,450
-
Buffies23 owned
6,900
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1172 missing
151,740
302,850
-
GADGETS38 missing
38,000
-
STAR POWERS27 missing
54,000
-
Hypercharges73 missing
365,000
-
GEARS624 missing
631,500
-
Buffies76 missing
152,000
76,000
-
Total
303,740
1,467,350
≈ 177,109
What money can’t buy
Progress
ExampleStatistics
Last 20 battles (friendly games not included)
Teammates
No teammate played with them more than once in this period.
No teammate played with them more than once in this period.
Who they play with most: 20 battles in this period
-
la_chofii
#90CG2YVVP
Battles together3Wins together100%Their most played brawler
ZiggyLast together8d 10h ago
Who they play with most in their last 20 battles
-
la_chofii
#90CG2YVVP
Battles together3Wins together100%Their most played brawler
ZiggyLast together8d 10h ago
BATTLE LOG
- All brawlers
Vince 12
Cosmo 3
Otis 2
Ziggy 1
Bolt 1
Berry 1
- All modes
Mega Duo Showdown 10
Duo Showdown 9
Mega Showdown 1
- All results
- Victory
- Defeat
- Draw
-
1374
LVL11
IX|JXUE
222
LVL9
Seba
-
912
LVL11
tktk:bobzim
221
LVL9
Seba
-
213
LVL9
Seba
217
LVL10
Brawler
-
1407
LVL11
Pzyclone 🇦🇷
206
LVL9
Seba
-
181
LVL9
Seba
272
LVL11
drago
-
157
LVL9
Seba
187
LVL7
ÁRTEMIS
-
134
LVL9
Seba
143
LVL11
Bananass
-
112
LVL9
Seba
87
LVL8
rodri bs/aña
-
38
LVL2
Lena 🦭
91
LVL9
Seba
-
74
LVL8
Brawler
73
LVL9
Seba
59
LVL7
Brawler
70
LVL8
Brawler
77
LVL9
Brawler
88
LVL7
Brawler
88
LVL6
Brawler
83
LVL9
тг-bladebots_bs
69
LVL9
Cetus
88
LVL9
Brawler
74
LVL9
Brawler
60
LVL7
Brawler
88
LVL6
idk
61
LVL9
Faniry 2
84
LVL9
kitten
69
LVL8
Brawler
78
LVL6
宝贝
81
LVL9
Brawler
60
LVL9
Brawler
78
LVL7
renxldo
-
54
LVL9
Seba
42
LVL5
pão78