PROFILE
J.C.VAN DAMME
TROPHY ROAD
I
Highest: 70,606
WINS
RANKED
SILVER I
CURRENT
750
MYTHIC I
HIGHEST
4,610
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SATURNIAN FAME III
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 1,323 h
3v3: 9,133 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 6,719 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 9,116 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,423,055 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,423,055 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 875,952 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 546,971 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,319,747 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 985 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 25 Best: MYTHIC I
- Trophy pushing 44 Average of their best 20: 1,679 trophies · 70,606 total trophies · 2 of 7 classes mastered
J.C.VAN DAMME’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked20 / 80
- Trophy pushing9 / 20
Ranked
25 × 80 % = 20.0 pointsBest: MYTHIC I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. They have not played Ranked this season, so only their all-time best counts.
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
44 × 20 % = 8.8 pointsAverage of their best 20: 1,679 trophies · 70,606 total trophies · 2 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 904,131 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 13% |
| Ranked | Top 86% |
| Best ranked rank | Top 34% |
| Prestige | Top 14% |
| Fame | Top 19% |
| Experience | Top 0.32% |
| 3v3 victories | Top 12% |
| Showdown victories | Top 0.045% |
| Brawlers at power 11 | Top 22% |
| Collection | Top 15% |
| Best streak | Top 0.67% |
BRAWLERS
108 / 108 Collected
SHELLY
1,087
11
BROCK
2,010
11
1 COLT
2,008
11
BULL
1,204
11
EL PRIMO
638
9
1 NITA
605
9
BARLEY
558
9
1 ROSA
541
9
POCO
403
8
1 DARRYL
2,095
11
DYNAMIKE
1,017
11
RICO
1,011
11
5 JACKY
1,008
11
1 TICK
1,004
11
JESSIE
549
8
PENNY
531
11
1 8-BIT
491
8
1 GUS
365
9
1 CARL
355
11
GRIFF
1,780
11
3 EMZ
1,744
11
EDGAR
1,560
11
GALE
1,490
11
2 BIBI
1,288
11
3 BO
1,219
11
7 BEA
1,067
11
1 FRANK
1,010
11
STU
1,000
11
SAM
591
8
PAM
529
7
1 COLETTE
462
9
1 LOLA
364
7
1 GROM
335
7
1 PIPER
332
6
1 ASH
297
6
1 PEARL
290
2
1 LARRY & LAWRIE
280
4
1 NANI
279
8
SHADE
256
3
BERRY
226
3
1 BELLE
217
7
1 MANDY
208
2
BONNIE
207
5
MEEPLE
207
3
TRUNK
205
1
1 HANK
185
2
4 ANGELO
176
2
1 MAISIE
140
5
4 BOLT
45
1
MORTIS
2,000
11
2 FANG
1,507
11
ZIGGY
1,305
11
1 MAX
1,162
11
LILY
1,099
11
1 TARA
1,056
11
JAE-YONG
1,010
11
MINA
1,009
11
BUZZ
556
11
BUSTER
551
7
OTIS
511
11
WILLOW
457
9
R-T
443
7
1 ALLI
410
11
1 SPROUT
400
7
CHUCK
387
7
EVE
347
4
6 DAMIAN
336
11
1 SQUEAK
334
6
LUMI
322
11
1 RUFFS
318
6
1 DOUG
309
7
1 BYRON
308
7
1 WENDY
302
7
1 MICO
301
4
2 STARR NOVA
249
1
GLOWY
248
3
MELODIE
242
7
NAJIA
242
1
6 CLANCY
227
1
1 GENE
226
6
1 LOU
225
6
1 JANET
213
4
1 MOE
213
7
2 MR. P
206
5
JUJU
203
7
1 GRAY
189
3
GIGI
184
1
6 OLLIE
123
7
1 CHARLIE
103
7
FINX
72
3
3 VINCE
42
1
2 COSMO
27
1
NORI
2,021
11
2 CHESTER
2,016
11
SPIKE
2,007
11
CORDELIUS
1,848
11
1 KIT
1,316
11
AMBER
1,040
11
SURGE
1,015
11
2 LEON
460
11
1 KENJI
376
7
MEG
326
4
CROW
282
7
3 SANDY
253
7
2 PIERCE
243
11
DRACO
212
2
SIRIUS
1,473
11
KAZE
275
3
Account value
What everything they own would cost in gems
≈ 190,484
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels188,220 power points · 389,790 coins
57,801
-
GADGETS148 owned
14,800
-
STAR POWERS100 owned
20,000
-
Hypercharges81 owned
40,500
-
GEARS145 owned
14,600
-
Buffies33 owned
9,900
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1165 missing
215,700
448,830
-
GADGETS68 missing
68,000
-
STAR POWERS116 missing
232,000
-
Hypercharges27 missing
135,000
-
GEARS520 missing
530,000
-
Buffies66 missing
132,000
66,000
-
Total
347,700
1,479,830
≈ 182,753
What money can’t buy
Progress
ExampleStatistics
ExampleBATTLE LOG
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