PROFILE
ֆʟɛռɖɛʀʍǟռ
TROPHY ROAD
II
Highest: 26,818
WINS
RANKED
SILVER I
CURRENT
750
DIAMOND II
HIGHEST
5,231
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 185 h
3v3: 2,368 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 607 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 573 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 3,096,075 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 3,096,075 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.9 % | 1,070,204 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 669,843 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,615,883 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 141 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 17 Best: DIAMOND II
- Trophy pushing 16 Average of their best 20: 812 trophies · 26,818 total trophies · 0 of 7 classes mastered
Current formNormal56% wins in 25 battles
ֆʟɛռɖɛʀʍǟռ’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked14 / 80
- Trophy pushing3 / 20
Ranked
17 × 80 % = 13.6 pointsBest: DIAMOND II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. They have not played Ranked this season, so only their all-time best counts.
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
16 × 20 % = 3.2 pointsAverage of their best 20: 812 trophies · 26,818 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 913,116 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 60% |
| Ranked | Top 84% |
| Best ranked rank | Top 54% |
| Prestige | Top 64% |
| Fame | Top 70% |
| Experience | Top 46% |
| 3v3 victories | Top 49% |
| Showdown victories | Top 50% |
| Brawlers at power 11 | Top 66% |
| Collection | Top 75% |
| Best streak | Top 62% |
BRAWLERS
67 / 108 Collected
SHELLY
1,005
11
COLT
1,098
11
BROCK
581
10
BULL
532
8
1 EL PRIMO
500
9
NITA
271
9
BARLEY
261
7
3 POCO
254
7
1 ROSA
229
9
2 DYNAMIKE
1,558
11
RICO
690
11
2 JESSIE
546
9
TICK
544
11
CARL
383
7
8-BIT
330
8
JACKY
319
8
PENNY
314
9
1 DARRYL
311
7
GUS
132
4
EDGAR
1,089
11
1 PIPER
632
11
FRANK
607
10
1 BELLE
604
11
2 BO
552
10
GRIFF
548
8
COLETTE
546
9
EMZ
531
10
LOLA
504
7
STU
502
7
5 BIBI
501
8
GALE
317
9
ANGELO
281
7
6 SAM
262
7
BONNIE
212
7
1 MANDY
154
9
PAM
139
7
ASH
122
4
4 BERRY
40
4
1 HANK
10
4
1 NANI
8
4
BEA
0
4
GROM
0
1
PEARL
0
1
LARRY & LAWRIE
0
1
BOLT
0
1
BYRON
1,000
11
SQUEAK
824
11
MORTIS
822
11
GENE
574
10
LILY
522
8
2 MELODIE
521
8
1 BUZZ
511
9
1 TARA
505
7
BUSTER
327
8
EVE
297
8
MAX
221
7
MR. P
0
4
SPROUT
0
1
1 SPIKE
1,047
11
CROW
1,005
11
6 SANDY
506
10
AMBER
117
6
MEG
0
1
CHESTER
0
1
CORDELIUS
0
6
KENJI
0
1
KAZE
0
4
Account value
What everything they own would cost in gems
≈ 71,870
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS67 owned
810261381
16,544
-
Power levels90,510 power points · 189,745 coins
28,026
-
GADGETS52 owned
5,200
-
STAR POWERS35 owned
7,000
-
Hypercharges21 owned
10,500
-
GEARS36 owned
3,700
-
Buffies3 owned
900
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1154 missing
160,070
330,510
-
GADGETS82 missing
82,000
-
STAR POWERS99 missing
198,000
-
Hypercharges46 missing
230,000
-
GEARS382 missing
391,500
-
Buffies81 missing
162,000
81,000
-
Total
322,070
1,313,010
≈ 163,508
-
Brawlers to level 1195 missing
313,410
648,875
-
GADGETS164 missing
164,000
-
STAR POWERS181 missing
362,000
-
Hypercharges87 missing
435,000
-
GEARS629 missing
639,000
-
Buffies96 missing
192,000
96,000
-
Total
505,410
2,344,875
≈ 285,029
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
Teammates
Who they play with most: 25 battles in this period
-
vlitmastero#10
#2YU0RLCR0C
Battles together7Wins together57%Their most played brawler
EdgarLast together32m 30s ago -
Le_Wixxx97
#GYP08QJVV
Battles together5Wins together80%Their most played brawler
NoriLast together13h 17m ago -
plasticrifle
#2GUG8UQQ8R
Battles together5Wins together80%Their most played brawler
GusLast together13h 17m ago
Who they play with most: 25 battles in this period
-
vlitmastero#10
#2YU0RLCR0C
Battles together7Wins together57%Their most played brawler
EdgarLast together32m 30s ago -
Le_Wixxx97
#GYP08QJVV
Battles together5Wins together80%Their most played brawler
NoriLast together13h 17m ago -
plasticrifle
#2GUG8UQQ8R
Battles together5Wins together80%Their most played brawler
GusLast together13h 17m ago
Who they play with most: 25 battles in this period
-
vlitmastero#10
#2YU0RLCR0C
Battles together7Wins together57%Their most played brawler
EdgarLast together32m 30s ago -
Le_Wixxx97
#GYP08QJVV
Battles together5Wins together80%Their most played brawler
NoriLast together13h 17m ago -
plasticrifle
#2GUG8UQQ8R
Battles together5Wins together80%Their most played brawler
GusLast together13h 17m ago
Who they play with most in their last 25 battles
-
vlitmastero#10
#2YU0RLCR0C
Battles together7Wins together57%Their most played brawler
EdgarLast together32m 30s ago -
Le_Wixxx97
#GYP08QJVV
Battles together5Wins together80%Their most played brawler
NoriLast together13h 17m ago -
plasticrifle
#2GUG8UQQ8R
Battles together5Wins together80%Their most played brawler
GusLast together13h 17m ago
BATTLE LOG
- All modes
Trio Showdown 14
Duo Showdown 6
Solo Showdown 4
Mega Duo Showdown 1
- All results
- Victory
- Defeat
- Draw
-
1533
LVL11
ֆʟɛռɖɛʀʍǟռ
1666
LVL11
vlitmastero#10