PROFILE
artemf5654
TROPHY ROAD
I
Highest: 32,996
WINS
RANKED
SILVER I
CURRENT
750
MYTHIC II
HIGHEST
6,843
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 202 h
3v3: 1,957 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 836 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 1,053 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 3,096,075 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 3,096,075 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.9 % | 1,070,204 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 669,843 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,615,883 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 152 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 31 Best: MYTHIC II
- Trophy pushing 17 Average of their best 20: 833 trophies · 32,996 total trophies · 0 of 7 classes mastered
Current form100% wins in 2 battlesFew recent battles: it can vary a lot
artemf5654’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked25 / 80
- Trophy pushing3 / 20
Ranked
31 × 80 % = 24.8 pointsBest: MYTHIC II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. They have not played Ranked this season, so only their all-time best counts.
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
17 × 20 % = 3.4 pointsAverage of their best 20: 833 trophies · 32,996 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 919,463 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 51% |
| Ranked | Top 84% |
| Best ranked rank | Top 21% |
| Prestige | Top 64% |
| Fame | Top 70% |
| Experience | Top 40% |
| 3v3 victories | Top 55% |
| Showdown victories | Top 29% |
| Brawlers at power 11 | Top 52% |
| Collection | Top 47% |
| Best streak | Top 76% |
BRAWLERS
100 / 108 Collected
SHELLY
556
11
NITA
1,000
11
1 COLT
621
11
2 EL PRIMO
566
8
2 ROSA
527
9
BULL
500
8
BROCK
368
8
POCO
246
7
BARLEY
191
8
1 DARRYL
1,010
11
RICO
538
11
JACKY
516
7
DYNAMIKE
472
11
CARL
352
6
8-BIT
341
6
JESSIE
308
8
PENNY
304
7
TICK
161
6
5 GUS
152
6
BIBI
1,052
11
BO
1,005
11
3 FRANK
735
10
EDGAR
701
11
2 PEARL
591
11
EMZ
450
11
1 GRIFF
370
9
2 PIPER
349
7
BEA
347
7
NANI
346
7
LOLA
345
7
PAM
335
7
GALE
306
6
STU
227
7
MAISIE
214
8
COLETTE
212
6
BELLE
212
6
1 TRUNK
179
6
MANDY
176
8
GROM
168
6
LARRY & LAWRIE
167
7
HANK
157
8
BONNIE
106
6
ASH
105
6
ANGELO
66
7
BERRY
65
7
SAM
29
4
1 SHADE
10
4
1 MEEPLE
10
4
BOLT
0
1
MORTIS
917
11
MR. P
896
9
DOUG
829
11
1 MELODIE
675
10
LILY
650
9
1 BUZZ
555
9
MAX
494
9
3 LOU
487
9
2 TARA
458
11
CLANCY
456
10
GENE
381
8
1 MOE
377
10
SQUEAK
366
9
1 OTIS
324
7
RUFFS
232
6
MICO
176
9
OLLIE
133
5
BYRON
122
6
JANET
77
7
3 JUJU
39
8
2 WILLOW
33
7
3 LUMI
27
1
GRAY
12
4
1 FANG
10
5
1 JAE-YONG
10
4
SPROUT
0
1
EVE
0
1
BUSTER
0
1
R-T
0
4
CHUCK
0
1
CHARLIE
0
1
FINX
0
1
ALLI
0
1
MINA
0
1
ZIGGY
0
1
GIGI
0
1
1 SPIKE
1,020
11
2 LEON
1,011
11
KIT
1,000
11
1 CROW
843
11
SANDY
473
10
CORDELIUS
473
11
AMBER
395
9
SURGE
351
10
DRACO
305
8
MEG
209
11
CHESTER
168
8
KENJI
0
1
PIERCE
0
1
KAZE
248
10
SIRIUS
0
1
Account value
What everything they own would cost in gems
≈ 123,476
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS100 owned
8103036132
29,741
-
Power levels128,110 power points · 267,235 coins
39,535
-
GADGETS92 owned
9,200
-
STAR POWERS65 owned
13,000
-
Hypercharges36 owned
18,000
-
GEARS59 owned
5,900
-
Buffies27 owned
8,100
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1180 missing
245,890
509,265
-
GADGETS108 missing
108,000
-
STAR POWERS135 missing
270,000
-
Hypercharges64 missing
320,000
-
GEARS558 missing
569,000
-
Buffies72 missing
144,000
72,000
-
Total
389,890
1,848,265
≈ 223,816
-
Brawlers to level 1188 missing
275,810
571,385
-
GADGETS124 missing
124,000
-
STAR POWERS151 missing
302,000
-
Hypercharges72 missing
360,000
-
GEARS606 missing
617,000
-
Buffies72 missing
144,000
72,000
-
Total
419,810
2,046,385
≈ 246,620
What money can’t buy
Progress
ExampleStatistics
Last 2 battles (friendly games not included)
Teammates
Who they play with most: 2 battles in this period
-
GGs1rius
#P2PQV228L
Battles together2Wins together100%Their most played brawler
GriffLast together12h 25m ago
Who they play with most: 2 battles in this period
-
GGs1rius
#P2PQV228L
Battles together2Wins together100%Their most played brawler
GriffLast together12h 25m ago
Who they play with most: 2 battles in this period
-
GGs1rius
#P2PQV228L
Battles together2Wins together100%Their most played brawler
GriffLast together12h 25m ago
Who they play with most in their last 2 battles
-
GGs1rius
#P2PQV228L
Battles together2Wins together100%Their most played brawler
GriffLast together12h 25m ago
BATTLE LOG
- All brawlers
Spike 1
Leon 1
- All results
- Victory
- Defeat
- Draw
-
1012
LVL11
artemf5654
1316
LVL11
GGs1rius
-
1002
LVL11
artemf5654
1306
LVL11
GGs1rius