PROFILE
Buffi
TROPHY ROAD
II
Highest: 43,465
WINS
RANKED
SILVER I
CURRENT
750
MASTERS I
HIGHEST
9,162
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SATURNIAN FAME II
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 433 h
3v3: 6,960 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 557 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 1,005 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,803,863 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,803,863 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 987,159 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 616,263 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,488,566 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 335 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 78 Best: MASTERS I
- Trophy pushing 22 Average of their best 20: 1,044 trophies · 43,465 total trophies · 0 of 7 classes mastered
Buffi’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked72 / 92
- Trophy pushing2 / 8
Ranked
78 × 92 % = 71.8 pointsBest: MASTERS I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. They have not played Ranked this season, so only their all-time best counts.
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
22 × 8 % = 1.8 pointsAverage of their best 20: 1,044 trophies · 43,465 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games. Now: Ranked 78 and trophies 22 (56 difference), so it weighs 92 / 8.
Among the 926,076 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 37% |
| Ranked | Top 85% |
| Best ranked rank | Top 0.62% |
| Prestige | Top 25% |
| Fame | Top 20% |
| Experience | Top 25% |
| 3v3 victories | Top 18% |
| Showdown victories | Top 38% |
| Brawlers at power 11 | Top 17% |
| Collection | Top 14% |
| Best streak | Top 18% |
BRAWLERS
108 / 108 Collected
5 SHELLY
641
11
BROCK
1,117
11
7 BULL
1,009
11
8 NITA
1,007
11
COLT
1,000
11
6 ROSA
579
11
EL PRIMO
503
9
1 BARLEY
500
9
POCO
500
9
3 JACKY
1,014
11
2 JESSIE
1,008
11
7 RICO
1,006
11
PENNY
1,000
11
DYNAMIKE
716
11
1 8-BIT
569
9
TICK
500
9
CARL
417
9
DARRYL
387
9
GUS
143
2
NANI
1,159
11
9 BIBI
1,038
11
9 EMZ
1,019
11
6 ANGELO
1,013
11
4 BELLE
1,008
11
2 GROM
1,008
11
2 BO
1,007
11
9 COLETTE
1,001
11
7 PIPER
1,000
11
FRANK
650
11
7 GALE
607
11
3 EDGAR
582
11
PAM
513
11
BEA
500
9
HANK
401
11
STU
361
9
MANDY
205
11
6 GRIFF
172
8
7 BONNIE
145
2
MEEPLE
126
11
ASH
109
4
LARRY & LAWRIE
63
4
LOLA
33
3
BERRY
2
4
SAM
0
4
MAISIE
0
4
PEARL
0
4
SHADE
0
1
TRUNK
0
1
BOLT
0
1
4 CLANCY
1,046
11
3 SQUEAK
1,011
11
3 BYRON
1,009
11
7 TARA
1,008
11
FANG
1,008
11
4 MORTIS
1,002
11
1 MR. P
1,000
11
6 NAJIA
754
11
MELODIE
588
11
1 MAX
578
11
2 GENE
521
11
BUZZ
457
11
SPROUT
444
9
LOU
381
11
DAMIAN
250
11
13 WENDY
205
11
RUFFS
152
4
EVE
128
5
CHUCK
25
1
OLLIE
24
1
GRAY
10
1
JANET
0
1
OTIS
0
1
BUSTER
0
1
R-T
0
1
WILLOW
0
1
DOUG
0
1
CHARLIE
0
1
MICO
0
1
LILY
0
1
MOE
0
1
JUJU
0
1
LUMI
0
1
FINX
0
1
JAE-YONG
0
1
ALLI
0
1
MINA
0
1
ZIGGY
0
1
GIGI
0
1
GLOWY
0
1
STARR NOVA
0
1
COSMO
0
4
VINCE
0
3
6 CROW
1,014
11
14 SPIKE
1,013
11
7 NORI
1,006
11
2 SURGE
743
11
16 KENJI
308
11
13 SANDY
300
11
LEON
72
1
1 KIT
10
9
AMBER
0
1
MEG
0
1
CHESTER
0
1
CORDELIUS
0
1
DRACO
0
1
PIERCE
0
1
5 KAZE
60
11
SIRIUS
0
1
Account value
What everything they own would cost in gems
≈ 209,636
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels200,750 power points · 417,775 coins
61,853
-
GADGETS122 owned
12,200
-
STAR POWERS120 owned
24,000
-
Hypercharges94 owned
47,000
-
GEARS104 owned
11,000
-
Buffies69 owned
20,700
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1159 missing
203,170
420,845
-
GADGETS94 missing
94,000
-
STAR POWERS96 missing
192,000
-
Hypercharges14 missing
70,000
-
GEARS561 missing
566,000
-
Buffies30 missing
60,000
30,000
-
Total
263,170
1,372,845
≈ 163,602
What money can’t buy
Skins seen
15
18
13
2
2
1
Only what we've seen them wear in matches, so they surely have more.
Progress
ExampleStatistics
ExampleBATTLE LOG
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