PROFILE
Dylanzki
TROPHY ROAD
I
Highest: 20,888
WINS
RANKED
GOLD II
CURRENT
2,119
GOLD II
HIGHEST
2,170
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 78 h
3v3: 916 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 234 wins ÷ 40 % of matches that are a win × 85 s per match (with the wait)
Duo Showdown: 386 wins ÷ 52 % of matches that are a win × 85 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,450,232 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,450,232 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 883,907 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 551,694 matches (last 30 days) |
| Length of a Showdown match | 60 s | 1,331,627 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 58 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 9 Best: GOLD II
- Trophy pushing 14 Average of their best 20: 730 trophies · 20,886 total trophies · 0 of 7 classes mastered
Current formIn form80% wins in 25 battles
-
2,170
Season 50 · in progress
Gold II
Dylanzki’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked7 / 80
- Trophy pushing3 / 20
Ranked
9 × 80 % = 7.2 pointsBest: GOLD II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
14 × 20 % = 2.8 pointsAverage of their best 20: 730 trophies · 20,886 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 930,382 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 72% |
| Ranked | Top 34% |
| Best ranked rank | Top 83% |
| Prestige | Top 57% |
| Fame | Top 71% |
| Experience | Top 79% |
| 3v3 victories | Top 74% |
| Showdown victories | Top 72% |
| Brawlers at power 11 | Top 74% |
| Collection | Top 83% |
| Best streak | Top 56% |
BRAWLERS
67 / 108 Collected
4 SHELLY
301
10
BROCK
301
7
5 EL PRIMO
274
7
5 COLT
253
5
2 POCO
114
6
6 BULL
113
4
7 ROSA
113
4
7 BARLEY
107
4
5 NITA
103
4
9 GUS
1,025
11
RICO
1,013
11
PENNY
301
9
8 DARRYL
117
4
1 CARL
112
5
5 8-BIT
109
4
6 DYNAMIKE
107
4
6 TICK
107
5
7 JESSIE
101
4
7 JACKY
101
8
EDGAR
1,544
11
SHADE
1,079
11
PIPER
1,024
11
9 BONNIE
1,003
10
BO
540
9
4 BIBI
368
11
3 COLETTE
344
8
9 FRANK
307
7
EMZ
307
7
2 TRUNK
306
7
1 GRIFF
258
7
12 BOLT
194
4
5 LOLA
179
4
10 NANI
171
5
8 MEEPLE
121
4
8 STU
118
4
5 GALE
116
4
6 ANGELO
113
5
8 SAM
111
4
8 BERRY
111
4
8 GROM
110
4
8 LARRY & LAWRIE
110
7
3 HANK
107
4
7 PEARL
106
6
7 ASH
102
4
7 PAM
101
4
7 MAISIE
101
4
3 BEA
100
6
BUZZ
1,164
11
1 MAX
1,010
8
3 LILY
1,001
11
MORTIS
409
7
9 MINA
254
5
3 BUSTER
148
5
7 JANET
111
4
8 CLANCY
110
4
8 EVE
108
4
8 JUJU
108
5
ZIGGY
108
5
7 GRAY
104
3
7 JAE-YONG
101
4
1 TARA
100
4
7 GENE
100
4
6 KIT
1,013
11
6 CROW
514
11
3 DRACO
251
5
9 SANDY
141
5
7 LEON
108
4
Account value
What everything they own would cost in gems
≈ 58,188
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS67 owned
81028155
14,484
-
Power levels57,220 power points · 115,815 coins
17,304
-
GADGETS31 owned
3,100
-
STAR POWERS27 owned
5,400
-
Hypercharges22 owned
11,000
-
GEARS12 owned
1,200
-
Buffies19 owned
5,700
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1157 missing
193,360
404,440
-
GADGETS103 missing
103,000
-
STAR POWERS107 missing
214,000
-
Hypercharges45 missing
225,000
-
GEARS404 missing
413,500
-
Buffies53 missing
106,000
53,000
-
Total
299,360
1,412,940
≈ 171,230
-
Brawlers to level 1198 missing
346,700
722,805
-
GADGETS185 missing
185,000
-
STAR POWERS189 missing
378,000
-
Hypercharges86 missing
430,000
-
GEARS653 missing
664,000
-
Buffies80 missing
160,000
80,000
-
Total
506,700
2,459,805
≈ 296,651
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
Teammates
Who they play with most: 24 battles in this period
-
MTTO
#2VJ0JUYLYJ
Battles together2Wins together50%Their most played brawler
RicoLast together14h 32m ago
Who they play with most: 25 battles in this period
-
MTTO
#2VJ0JUYLYJ
Battles together2Wins together50%Their most played brawler
RicoLast together14h 32m ago
Who they play with most: 25 battles in this period
-
MTTO
#2VJ0JUYLYJ
Battles together2Wins together50%Their most played brawler
RicoLast together14h 32m ago
Who they play with most in their last 25 battles
-
MTTO
#2VJ0JUYLYJ
Battles together2Wins together50%Their most played brawler
RicoLast together14h 32m ago
BATTLE LOG
- All brawlers
Lily 20
Bo 5
- All modes
Duo Showdown 17
Brawl Hockey 3
Knockout 2
Brawl Ball 1
Solo Showdown 1
Wipeout 1
- All results
- Victory
- Defeat
- Draw
-
VS2m 8s
-
VS1m
-
VS2m 50s
-
VS2m 21s
-
VS2m 27s
-
VS2m 43s
-
VS1m 24s