PROFILE
giulio.iadi_79
TROPHY ROAD
I
Highest: 61,859
WINS
RANKED
SILVER I
CURRENT
850
SILVER II
HIGHEST
1,230
CHAMPIONSHIP CHALLENGE
✕ Not qualified
METEORIC FAME III
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 184 h
3v3: 162 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 2,747 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 72 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,532,518 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,532,518 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 906,471 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 565,724 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,365,668 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 134 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 4 Best: SILVER II
- Trophy pushing 29 Average of their best 20: 1,253 trophies · 61,859 total trophies · 0 of 7 classes mastered
Current formNormal56% wins in 25 battles
-
850
Season 50 · in progress
Silver I
giulio.iadi_79’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked3 / 80
- Trophy pushing6 / 20
Ranked
4 × 80 % = 3.2 pointsBest: SILVER II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
29 × 20 % = 5.8 pointsAverage of their best 20: 1,253 trophies · 61,859 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 929,145 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 18% |
| Ranked | Top 74% |
| Best ranked rank | Top 95% |
| Prestige | Top 37% |
| Fame | Top 3.1% |
| Experience | Top 22% |
| 3v3 victories | Top 95% |
| Showdown victories | Top 15% |
| Brawlers at power 11 | Top 42% |
| Collection | Top 47% |
| Best streak | Top 56% |
BRAWLERS
108 / 108 Collected
SHELLY
1,489
11
BULL
1,280
11
COLT
1,230
11
EL PRIMO
1,200
11
1 BROCK
1,106
11
NITA
453
10
BARLEY
430
10
1 ROSA
379
10
POCO
268
10
PENNY
1,056
11
1 DARRYL
1,002
11
1 8-BIT
761
10
CARL
655
10
DYNAMIKE
579
9
1 RICO
565
10
1 JESSIE
410
8
GUS
391
10
JACKY
268
9
TICK
183
6
3 GRIFF
1,427
11
EMZ
1,364
11
BIBI
1,262
11
1 FRANK
1,145
10
GALE
1,113
11
EDGAR
1,065
11
MAISIE
1,024
11
BO
893
10
LOLA
861
10
SHADE
811
10
COLETTE
697
10
BELLE
622
10
NANI
568
10
PAM
565
10
PEARL
479
9
1 PIPER
458
10
1 ASH
452
10
BEA
449
9
1 STU
434
10
MEEPLE
400
9
1 LARRY & LAWRIE
386
6
MANDY
373
10
BONNIE
340
9
BERRY
288
6
HANK
278
8
1 SAM
271
10
GROM
264
6
TRUNK
262
8
ANGELO
205
10
4 BOLT
46
1
1 STARR NOVA
1,811
11
OTIS
990
10
BUSTER
960
11
2 DAMIAN
775
10
DOUG
713
9
RUFFS
636
9
MAX
588
10
SQUEAK
575
10
LILY
514
10
TARA
510
10
1 FINX
506
10
GENE
468
10
LOU
465
9
1 BUZZ
437
7
WENDY
413
10
1 FANG
412
9
JAE-YONG
404
10
BYRON
395
10
1 MICO
359
10
CHARLIE
358
10
SPROUT
337
4
2 CLANCY
332
10
1 MELODIE
302
9
R-T
294
10
MOE
290
10
1 WILLOW
276
1
MORTIS
275
10
1 OLLIE
267
6
1 GRAY
247
10
LUMI
237
9
ALLI
237
8
JUJU
231
9
CHUCK
230
8
MR. P
224
9
MINA
221
8
GLOWY
211
11
2 VINCE
206
10
EVE
205
8
3 GIGI
185
11
10 ZIGGY
150
8
3 JANET
140
1
3 NAJIA
56
1
2 COSMO
46
10
NORI
2,000
11
3 KIT
1,212
11
LEON
805
11
1 KENJI
745
11
MEG
728
10
AMBER
664
11
CHESTER
652
11
CORDELIUS
643
9
SPIKE
636
10
CROW
587
10
1 SANDY
571
11
2 SURGE
447
10
2 DRACO
446
8
PIERCE
420
11
SIRIUS
1,117
11
KAZE
191
1
Account value
What everything they own would cost in gems
≈ 179,909
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels234,100 power points · 497,160 coins
73,126
-
GADGETS87 owned
8,700
-
STAR POWERS79 owned
15,800
-
Hypercharges79 owned
39,500
-
GEARS6 owned
600
-
Buffies31 owned
9,300
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1182 missing
169,820
341,460
-
GADGETS129 missing
129,000
-
STAR POWERS137 missing
274,000
-
Hypercharges29 missing
145,000
-
GEARS659 missing
670,000
-
Buffies68 missing
136,000
68,000
-
Total
305,820
1,627,460
≈ 193,328
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
| Battles | Win rate | STAR PLAYER | |
|---|---|---|---|
| 14 | 71% | — | |
| 11 | 36% | — |
BATTLE LOG
- All brawlers
Shelly 10
Bull 4
Griff 4
Kit 2
Brock 1
Nori 1
Edgar 1
Otis 1
Emz 1
- All match types
Trophies 14
Challenges 11
- All modes
Solo Showdown 14
Mega Duo Showdown 11
- All results
- Victory
- Defeat
- Draw
-
SPECIAL CHALLENGE
402
LVL11
giulio.iadi_79
403
LVL11
Michael
-
SPECIAL CHALLENGE
302
LVL11
giulio.iadi_79
302
LVL11
vzoomq🪦
-
SPECIAL CHALLENGE
303
LVL11
giangiskhan
303
LVL11
giulio.iadi_79
-
SPECIAL CHALLENGE
302
LVL11
VIVOART
302
LVL11
giulio.iadi_79
-
SPECIAL CHALLENGE
303
LVL11
giulio.iadi_79
301
LVL11
FBI
-
SPECIAL CHALLENGE
303
LVL11
Brench
302
LVL11
giulio.iadi_79
-
SPECIAL CHALLENGE
303
LVL11
المحارب كنان
303
LVL11
giulio.iadi_79
-
SPECIAL CHALLENGE
203
LVL11
giulio.iadi_79
202
LVL11
angel
-
SPECIAL CHALLENGE
202
LVL11
giulio.iadi_79
200
LVL11
evaatori
-
SPECIAL CHALLENGE
100
LVL11
про
102
LVL11
giulio.iadi_79
-
SPECIAL CHALLENGE
101
LVL11
H-A-S-A-N♕
103
LVL11
giulio.iadi_79