PROFILE
Alf
TROPHY ROAD
III
Highest: 58,201
WINS
RANKED
GOLD II
CURRENT
2,132
MYTHIC I
HIGHEST
4,606
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SOLAR FAME III
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 430 h
3v3: 4,221 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 2,860 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 792 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 3,096,075 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 3,096,075 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.9 % | 1,070,204 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 669,843 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,615,883 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 324 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 22 Best: MYTHIC I
- Trophy pushing 24 Average of their best 20: 1,116 trophies · 58,201 total trophies · 0 of 7 classes mastered
-
2,132
Season 50 · in progress
Gold II
Alf’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked18 / 80
- Trophy pushing5 / 20
Ranked
22 × 80 % = 17.6 pointsBest: MYTHIC I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 18% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
24 × 20 % = 4.8 pointsAverage of their best 20: 1,116 trophies · 58,201 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 913,312 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 20% |
| Ranked | Top 33% |
| Best ranked rank | Top 33% |
| Prestige | Top 42% |
| Fame | Top 8.6% |
| Experience | Top 16% |
| 3v3 victories | Top 31% |
| Showdown victories | Top 7.0% |
| Brawlers at power 11 | Top 13% |
| Collection | Top 10.0% |
| Best streak | Top 88% |
BRAWLERS
108 / 108 Collected
4 SHELLY
1,187
11
COLT
1,176
11
NITA
1,066
11
2 BULL
1,002
11
3 BROCK
741
11
1 EL PRIMO
723
11
2 POCO
658
11
1 ROSA
497
5
1 BARLEY
455
5
2 RICO
1,026
11
1 JESSIE
767
10
1 DARRYL
759
11
3 8-BIT
660
10
PENNY
581
11
CARL
396
1
JACKY
396
7
1 GUS
387
11
DYNAMIKE
379
4
1 TICK
277
1
GALE
1,484
11
EMZ
1,196
11
GRIFF
1,126
11
EDGAR
1,124
11
NANI
953
11
2 BO
764
11
FRANK
640
11
2 PAM
565
7
1 MAISIE
528
7
1 COLETTE
513
11
BEA
470
11
2 BELLE
456
9
1 BERRY
417
1
1 PEARL
392
7
2 ASH
374
1
1 LOLA
360
1
1 SAM
340
1
1 BONNIE
335
1
1 SHADE
305
1
1 MANDY
304
5
1 LARRY & LAWRIE
303
1
1 MEEPLE
302
9
1 ANGELO
284
1
1 BIBI
266
1
1 PIPER
252
1
1 GROM
245
1
2 TRUNK
231
1
1 STU
221
1
3 HANK
186
1
2 BOLT
19
7
1 LOU
1,338
11
BYRON
1,115
11
1 FANG
939
11
BUZZ
899
11
FINX
799
11
DOUG
727
11
1 GLOWY
645
11
1 LUMI
635
11
3 LILY
613
11
1 JAE-YONG
557
9
MAX
527
11
1 GENE
496
11
2 MR. P
496
11
1 CLANCY
490
11
ALLI
473
11
3 TARA
461
9
1 EVE
448
8
4 DAMIAN
436
11
3 RUFFS
390
10
1 SQUEAK
382
1
GIGI
360
1
1 CHARLIE
358
5
GRAY
352
1
2 MOE
318
10
1 OTIS
311
9
1 BUSTER
300
11
1 MORTIS
296
3
1 CHUCK
251
1
1 COSMO
246
11
1 R-T
234
1
3 NAJIA
234
10
STARR NOVA
221
1
JUJU
215
1
1 WENDY
213
7
11 WILLOW
186
1
5 MELODIE
180
11
1 OLLIE
180
1
VINCE
174
11
MICO
172
2
1 JANET
141
1
SPROUT
42
1
2 MINA
27
1
2 ZIGGY
21
1
2 KIT
1,230
11
2 CORDELIUS
1,184
11
CROW
1,115
11
SURGE
879
11
SANDY
869
11
1 LEON
832
11
SPIKE
828
11
CHESTER
807
11
1 KENJI
756
11
1 NORI
492
11
5 MEG
452
11
5 DRACO
397
11
1 PIERCE
324
1
2 AMBER
213
1
SIRIUS
1,170
11
1 KAZE
667
11
Account value
What everything they own would cost in gems
≈ 222,516
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels221,640 power points · 461,185 coins
68,283
-
GADGETS140 owned
14,000
-
STAR POWERS126 owned
25,200
-
Hypercharges105 owned
52,500
-
GEARS119 owned
12,250
-
Buffies58 owned
17,400
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1155 missing
182,280
377,435
-
GADGETS76 missing
76,000
-
STAR POWERS90 missing
180,000
-
Hypercharges3 missing
15,000
-
GEARS546 missing
553,500
-
Buffies41 missing
82,000
41,000
-
Total
264,280
1,242,935
≈ 150,722
What money can’t buy
Skins seen
5
9
37
18
10
2
1
Only what we've seen them wear in matches, so they surely have more.
Progress
ExampleStatistics
ExampleBATTLE LOG
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