PROFILE
luismii
TROPHY ROAD
III
Highest: 66,729
WINS
RANKED
SILVER I
CURRENT
750
LEGENDARY I
HIGHEST
6,688
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SOLAR FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 567 h
3v3: 9,442 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 963 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 676 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,803,863 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,803,863 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 987,159 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 616,263 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,488,566 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 440 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 54 Best: LEGENDARY I
- Trophy pushing 43 Average of their best 20: 1,577 trophies · 66,729 total trophies · 3 of 7 classes mastered
Current formNormal76% wins in 25 battles
luismii’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked43 / 80
- Trophy pushing9 / 20
Ranked
54 × 80 % = 43.2 pointsBest: LEGENDARY I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. They have not played Ranked this season, so only their all-time best counts.
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
43 × 20 % = 8.6 pointsAverage of their best 20: 1,577 trophies · 66,729 total trophies · 3 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 936,967 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 14% |
| Ranked | Top 84% |
| Best ranked rank | Top 8.0% |
| Prestige | Top 11% |
| Fame | Top 15% |
| Experience | Top 14% |
| 3v3 victories | Top 11% |
| Showdown victories | Top 35% |
| Brawlers at power 11 | Top 21% |
| Collection | Top 17% |
| Best streak | Top 20% |
BRAWLERS
108 / 108 Collected
2 SHELLY
1,120
11
BROCK
2,000
11
BULL
1,181
11
1 COLT
1,081
11
EL PRIMO
684
11
POCO
574
7
ROSA
497
7
NITA
337
9
BARLEY
335
8
1 GUS
2,004
11
RICO
1,038
11
7 DYNAMIKE
1,001
11
3 8-BIT
1,001
11
4 JESSIE
1,000
11
2 TICK
1,000
11
PENNY
496
9
JACKY
365
6
CARL
356
6
DARRYL
335
6
NANI
2,072
11
BIBI
2,012
11
1 PIPER
2,010
11
BELLE
2,000
11
FRANK
1,174
11
2 BEA
1,163
11
MAISIE
1,072
11
1 GRIFF
1,026
11
1 COLETTE
1,020
11
3 LARRY & LAWRIE
1,020
11
3 EMZ
1,010
11
3 PAM
878
11
1 EDGAR
580
9
ANGELO
520
8
BO
363
10
STU
325
8
ASH
311
7
1 PEARL
305
7
GALE
301
7
1 BONNIE
232
9
GROM
231
8
HANK
226
7
LOLA
224
7
1 SAM
222
7
MANDY
220
7
SHADE
140
7
TRUNK
140
8
MEEPLE
116
7
BERRY
109
6
BOLT
0
1
5 CLANCY
2,174
11
R-T
2,009
11
2 BYRON
2,004
11
2 FINX
1,190
11
MAX
1,129
11
2 GRAY
1,081
11
TARA
1,031
11
FANG
1,028
11
5 GENE
1,010
11
MICO
1,000
11
2 DOUG
869
11
BUZZ
548
7
RUFFS
500
7
MORTIS
490
8
2 WILLOW
417
8
MELODIE
390
7
SPROUT
389
7
1 LILY
309
7
LOU
301
9
CHUCK
252
7
1 MR. P
185
7
1 BUSTER
176
7
7 DAMIAN
166
6
LUMI
145
10
9 SQUEAK
124
4
1 MINA
116
6
1 GLOWY
116
6
1 OTIS
109
7
JANET
101
8
CHARLIE
101
5
MOE
101
5
4 WENDY
46
11
3 ALLI
31
1
2 GIGI
21
2
1 COSMO
10
10
1 NAJIA
5
9
EVE
0
1
JUJU
0
1
OLLIE
0
1
JAE-YONG
0
1
ZIGGY
0
1
STARR NOVA
0
1
VINCE
0
1
CROW
1,361
11
6 CHESTER
1,260
11
SURGE
1,231
11
LEON
1,108
11
1 CORDELIUS
1,026
11
8 SPIKE
1,015
11
SANDY
830
11
AMBER
633
11
KENJI
230
7
KIT
204
9
1 PIERCE
149
9
1 MEG
130
8
DRACO
123
8
NORI
0
1
SIRIUS
204
8
KAZE
124
6
Account value
What everything they own would cost in gems
≈ 198,143
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels202,340 power points · 420,760 coins
62,310
-
GADGETS128 owned
12,800
-
STAR POWERS108 owned
21,600
-
Hypercharges70 owned
35,000
-
GEARS94 owned
9,850
-
Buffies79 owned
23,700
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1165 missing
201,580
417,860
-
GADGETS88 missing
88,000
-
STAR POWERS108 missing
216,000
-
Hypercharges38 missing
190,000
-
GEARS571 missing
577,500
-
Buffies20 missing
40,000
20,000
-
Total
241,580
1,509,360
≈ 175,094
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
Teammates
Who they play with most: 10 battles in this period
-
LEOo-👨🏻🍳
#PP0V8VRYP
Battles together3Wins together67%Their most played brawler
VinceLast together4h 40m ago
Who they play with most: 25 battles in this period
-
LEOo-👨🏻🍳
#PP0V8VRYP
Battles together3Wins together67%Their most played brawler
VinceLast together4h 40m ago
Who they play with most: 25 battles in this period
-
LEOo-👨🏻🍳
#PP0V8VRYP
Battles together3Wins together67%Their most played brawler
VinceLast together4h 40m ago
Who they play with most in their last 25 battles
-
LEOo-👨🏻🍳
#PP0V8VRYP
Battles together3Wins together67%Their most played brawler
VinceLast together4h 40m ago
BATTLE LOG
- All brawlers
Finx 22
Bea 3
- All modes
Hot Zone 22
Knockout 3
- All results
- Victory
- Defeat
- Draw
-
VS1m 21s
-
VS1m 19s
-
VS1m 47s
-
VS1m 23s
-
VS1m 8s
-
VS1m 37s
-
VS1m 9s
-
VS1m 8s
-
VS1m 8s
-
VS48s
-
VS1m 4s
-
VS2m 51s
-
VS2m 45s
-
VS1m 50s
-
VS2m 18s
-
VS1m 51s
-
VS1m 40s
-
VS1m 42s
-
VS1m 47s
-
VS1m 44s
-
VS2m 4s
-
VS1m 24s
-
VS1m 47s
-
VS2m 6s
-
VS1m 30s