PROFILE
blood ice🧊
TROPHY ROAD
I
Highest: 20,528
WINS
RANKED
SILVER I
CURRENT
850
GOLD II
HIGHEST
2,550
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 75 h
3v3: 463 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 779 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 65 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,423,055 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,423,055 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 875,952 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 546,971 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,319,747 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 56 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 7 Best: GOLD II
- Trophy pushing 12 Average of their best 20: 592 trophies · 20,528 total trophies · 0 of 7 classes mastered
Current formIn form80% wins in 25 battles
-
850
Season 50 · in progress
Silver I
blood ice🧊’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked6 / 80
- Trophy pushing2 / 20
Ranked
7 × 80 % = 5.6 pointsBest: GOLD II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
12 × 20 % = 2.4 pointsAverage of their best 20: 592 trophies · 20,528 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 904,131 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 72% |
| Ranked | Top 74% |
| Best ranked rank | Top 83% |
| Prestige | Top 84% |
| Fame | Top 71% |
| Experience | Top 72% |
| 3v3 victories | Top 86% |
| Showdown victories | Top 64% |
| Brawlers at power 11 | Top 65% |
| Collection | Top 65% |
| Best streak | Top 44% |
BRAWLERS
78 / 108 Collected
1 SHELLY
724
11
1 EL PRIMO
641
11
BROCK
557
11
3 COLT
301
8
3 POCO
202
7
1 NITA
195
4
1 BULL
185
4
BARLEY
180
4
1 ROSA
151
4
RICO
772
11
1 DARRYL
487
9
GUS
346
7
2 DYNAMIKE
282
2
2 CARL
241
1
3 8-BIT
217
8
1 JACKY
180
1
3 TICK
177
1
2 JESSIE
161
4
PENNY
127
1
1 MAISIE
1,021
11
EDGAR
668
11
1 BERRY
640
10
2 BIBI
580
11
FRANK
512
8
PEARL
396
9
1 MANDY
341
8
PAM
316
7
1 GROM
287
9
GALE
266
3
1 ASH
250
8
EMZ
244
1
1 BONNIE
236
1
STU
232
11
BELLE
148
1
1 PIPER
146
1
BEA
139
1
2 ANGELO
126
1
LOLA
121
8
1 MEEPLE
114
9
2 SHADE
91
7
2 TRUNK
66
1
3 HANK
60
1
5 SAM
57
1
2 GRIFF
52
7
1 NANI
18
1
1 BOLT
10
1
BO
0
1
COLETTE
0
1
LARRY & LAWRIE
0
1
1 ALLI
633
11
1 CLANCY
564
9
BUZZ
346
7
1 FINX
309
11
1 STARR NOVA
298
10
GENE
267
3
MORTIS
214
6
1 LOU
197
1
BYRON
182
1
SQUEAK
165
7
1 FANG
160
9
OLLIE
128
7
3 GLOWY
93
8
4 OTIS
55
8
2 SPROUT
21
1
MAX
0
1
GRAY
0
1
JAE-YONG
0
1
NAJIA
0
1
4 CHESTER
1,047
11
KENJI
612
11
1 CORDELIUS
336
11
1 DRACO
257
8
LEON
234
7
2 MEG
229
9
1 CROW
203
7
5 SPIKE
78
1
SIRIUS
496
11
5 KAZE
141
3
Account value
What everything they own would cost in gems
≈ 89,851
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS78 owned
810301982
20,313
-
Power levels80,750 power points · 168,625 coins
24,938
-
GADGETS67 owned
6,700
-
STAR POWERS44 owned
8,800
-
Hypercharges37 owned
18,500
-
GEARS22 owned
2,200
-
Buffies28 owned
8,400
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1164 missing
210,970
437,045
-
GADGETS89 missing
89,000
-
STAR POWERS112 missing
224,000
-
Hypercharges41 missing
205,000
-
GEARS459 missing
467,000
-
Buffies59 missing
118,000
59,000
-
Total
328,970
1,481,045
≈ 181,002
-
Brawlers to level 1194 missing
323,170
669,995
-
GADGETS149 missing
149,000
-
STAR POWERS172 missing
344,000
-
Hypercharges71 missing
355,000
-
GEARS643 missing
654,000
-
Buffies71 missing
142,000
71,000
-
Total
465,170
2,242,995
≈ 270,817
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
BATTLE LOG
- All brawlers
Chester 5
Spike 5
Starr Nova 5
Piper 4
Mortis 4
Maisie 1
Rico 1
- All results
- Victory
- Defeat
- Draw