PROFILE
Trasher. P
TROPHY ROAD
IV
Highest: 140,592
WINS
RANKED
DIAMOND II
CURRENT
3,794
LEGENDARY I
HIGHEST
6,549
CHAMPIONSHIP CHALLENGE
✕ Not qualified
ALIEN FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 1,093 h
3v3: 12,118 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 2,231 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 7,103 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,423,055 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,423,055 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 875,952 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 546,971 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,319,747 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 828 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 49 Best: LEGENDARY I
- Trophy pushing 63 Average of their best 20: 1,967 trophies · 140,591 total trophies · 5 of 7 classes mastered
-
3,794
Season 50 · in progress
Diamond II
Trasher. P’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked39 / 80
- Trophy pushing13 / 20
Ranked
49 × 80 % = 39.2 pointsBest: LEGENDARY I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
63 × 20 % = 12.6 pointsAverage of their best 20: 1,967 trophies · 140,591 total trophies · 5 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 896,287 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 0.28% |
| Ranked | Top 13% |
| Best ranked rank | Top 8.5% |
| Prestige | Top 0.27% |
| Fame | Top 1.5% |
| Experience | Top 1.5% |
| 3v3 victories | Top 7.1% |
| Showdown victories | Top 0.36% |
| Brawlers at power 11 | Top 0.82% |
| Collection | Top 1.3% |
| Best streak | Top 5.1% |
BRAWLERS
108 / 108 Collected
7 SHELLY
2,008
11
2 COLT
2,004
11
BROCK
1,482
11
3 BULL
1,254
11
2 POCO
1,095
11
1 NITA
1,086
11
EL PRIMO
1,045
11
12 ROSA
1,008
11
BARLEY
1,004
11
GUS
2,068
11
TICK
1,232
11
RICO
1,227
11
JESSIE
1,168
11
1 CARL
1,094
11
1 8-BIT
1,060
11
1 DYNAMIKE
1,053
11
6 DARRYL
1,033
11
PENNY
1,010
11
2 JACKY
1,005
11
3 BOLT
2,007
11
17 BIBI
2,001
11
BO
2,000
11
SHADE
2,000
11
GALE
1,874
11
1 STU
1,489
11
EDGAR
1,432
11
5 EMZ
1,428
11
MANDY
1,404
11
1 BEA
1,389
11
COLETTE
1,363
11
GRIFF
1,204
11
ANGELO
1,197
11
PIPER
1,169
11
2 BELLE
1,163
11
MEEPLE
1,156
11
2 BERRY
1,133
11
PAM
1,056
11
MAISIE
1,042
11
TRUNK
1,042
11
9 NANI
1,028
11
BONNIE
1,028
11
FRANK
1,025
11
PEARL
1,017
11
1 ASH
1,015
11
11 LARRY & LAWRIE
1,011
11
GROM
1,010
11
10 SAM
1,010
11
2 HANK
1,005
11
LOLA
1,001
11
7 WENDY
2,012
11
5 GLOWY
2,007
11
5 FINX
2,005
11
4 BUZZ
2,004
11
7 MAX
2,002
11
2 MINA
1,566
11
5 NAJIA
1,544
11
9 BYRON
1,427
11
1 MOE
1,368
11
OTIS
1,338
11
MORTIS
1,333
11
2 LILY
1,325
11
DAMIAN
1,321
11
LOU
1,315
11
5 LUMI
1,315
11
6 EVE
1,305
11
1 ALLI
1,294
11
10 JANET
1,284
11
1 MR. P
1,175
11
3 GENE
1,171
11
MICO
1,167
11
STARR NOVA
1,164
11
3 TARA
1,124
11
4 FANG
1,105
11
JAE-YONG
1,102
11
1 GRAY
1,090
11
3 DOUG
1,083
11
BUSTER
1,073
11
2 CHARLIE
1,067
11
4 COSMO
1,062
11
RUFFS
1,059
11
7 WILLOW
1,042
11
3 JUJU
1,027
11
12 GIGI
1,021
11
R-T
1,020
11
15 VINCE
1,019
11
1 SQUEAK
1,015
11
MELODIE
1,014
11
CLANCY
1,007
11
1 SPROUT
1,006
11
1 OLLIE
1,004
11
12 ZIGGY
1,004
11
4 CHUCK
1,001
11
3 CHESTER
2,030
11
SPIKE
2,003
11
3 LEON
2,001
11
7 PIERCE
2,001
11
NORI
1,658
11
3 SURGE
1,532
11
2 CORDELIUS
1,304
11
2 CROW
1,262
11
DRACO
1,197
11
MEG
1,180
11
SANDY
1,173
11
1 KIT
1,114
11
4 KENJI
1,082
11
3 AMBER
1,004
11
SIRIUS
2,016
11
1 KAZE
1,012
11
Account value
What everything they own would cost in gems
≈ 325,887
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels403,920 power points · 838,620 coins
124,254
-
GADGETS216 owned
21,600
-
STAR POWERS216 owned
43,200
-
Hypercharges108 owned
54,000
-
GEARS208 owned
21,150
-
Buffies96 owned
28,800
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 11All done!
-
GADGETSAll done!
-
STAR POWERSAll done!
-
HyperchargesAll done!
-
GEARS457 missing
464,500
-
Buffies3 missing
6,000
3,000
-
Total
6,000
467,500
≈ 47,350
What money can’t buy
Progress
ExampleStatistics
ExampleBATTLE LOG
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