PROFILE
偉大な変人
TROPHY ROAD
III
Highest: 37,033
WINS
RANKED
DIAMOND II
CURRENT
3,714
MYTHIC I
HIGHEST
5,488
CHAMPIONSHIP CHALLENGE
✕ Not qualified
LUNAR FAME III
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 288 h
3v3: 4,050 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 771 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 758 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,532,518 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,532,518 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 906,471 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 565,724 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,365,668 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 221 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 24 Best: MYTHIC I
- Trophy pushing 21 Average of their best 20: 933 trophies · 37,020 total trophies · 0 of 7 classes mastered
Current formNormal64% wins in 25 battles
-
3,760
Season 50 · in progress
Diamond II
偉大な変人’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked19 / 80
- Trophy pushing4 / 20
Ranked
24 × 80 % = 19.2 pointsBest: MYTHIC I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 17% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
21 × 20 % = 4.2 pointsAverage of their best 20: 933 trophies · 37,020 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 915,904 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 46% |
| Ranked | Top 13% |
| Best ranked rank | Top 34% |
| Prestige | Top 59% |
| Fame | Top 33% |
| Experience | Top 39% |
| 3v3 victories | Top 33% |
| Showdown victories | Top 39% |
| Brawlers at power 11 | Top 18% |
| Collection | Top 40% |
| Best streak | Top 69% |
BRAWLERS
108 / 108 Collected
6 SHELLY
432
11
COLT
769
11
2 POCO
548
11
NITA
525
11
1 BROCK
473
11
BULL
426
11
1 EL PRIMO
412
6
BARLEY
273
2
ROSA
250
1
1 JACKY
1,525
11
DARRYL
869
11
2 RICO
644
11
JESSIE
559
11
8-BIT
484
11
1 DYNAMIKE
470
11
CARL
434
11
1 TICK
317
3
2 GUS
247
11
1 PENNY
156
1
3 EDGAR
1,040
11
FRANK
1,004
11
1 PIPER
869
11
BIBI
762
11
1 MANDY
577
11
1 SHADE
526
11
1 EMZ
475
11
1 HANK
383
11
4 STU
377
4
1 BONNIE
359
11
2 GRIFF
352
11
1 COLETTE
326
11
ASH
321
11
TRUNK
303
10
BELLE
274
9
BO
263
5
BEA
261
9
4 MAISIE
249
11
GALE
243
11
1 PAM
221
1
PEARL
216
3
LARRY & LAWRIE
215
1
NANI
213
3
LOLA
174
2
3 MEEPLE
152
1
1 BERRY
147
1
SAM
137
1
1 GROM
116
3
4 ANGELO
42
1
3 BOLT
35
1
MORTIS
1,076
11
1 OTIS
1,014
11
1 MICO
1,001
11
4 FANG
965
11
SQUEAK
580
11
GRAY
324
3
2 LOU
305
8
MAX
286
8
SPROUT
279
6
BUZZ
269
2
TARA
223
1
1 DOUG
222
1
BYRON
221
6
7 MELODIE
221
5
1 GENE
207
2
7 LILY
205
1
R-T
188
11
CHUCK
187
1
1 MR. P
183
2
1 LUMI
134
1
MINA
123
1
1 CLANCY
122
1
CHARLIE
106
1
2 EVE
96
1
6 WENDY
93
1
1 MOE
52
1
2 GLOWY
25
1
2 GIGI
24
7
1 NAJIA
16
1
1 ZIGGY
12
1
1 DAMIAN
11
1
JUJU
8
1
COSMO
5
6
RUFFS
0
5
JANET
0
1
BUSTER
0
1
WILLOW
0
1
OLLIE
0
1
FINX
0
1
JAE-YONG
0
1
ALLI
0
1
STARR NOVA
0
6
VINCE
0
1
NORI
2,236
11
LEON
1,000
11
2 KENJI
829
11
AMBER
635
11
SPIKE
605
11
KIT
452
11
1 MEG
295
11
4 SURGE
294
11
1 CROW
278
11
4 CORDELIUS
209
11
3 DRACO
101
1
2 CHESTER
100
11
2 PIERCE
27
1
SANDY
0
1
3 SIRIUS
400
11
KAZE
331
11
Account value
What everything they own would cost in gems
≈ 164,245
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels185,680 power points · 384,935 coins
57,062
-
GADGETS107 owned
10,700
-
STAR POWERS92 owned
18,400
-
Hypercharges70 owned
35,000
-
GEARS20 owned
2,100
-
Buffies27 owned
8,100
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1161 missing
218,240
453,685
-
GADGETS109 missing
109,000
-
STAR POWERS124 missing
248,000
-
Hypercharges38 missing
190,000
-
GEARS645 missing
655,000
-
Buffies72 missing
144,000
72,000
-
Total
362,240
1,727,685
≈ 208,993
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
| Battles | Win rate | STAR PLAYER | |
|---|---|---|---|
| 17 | 71% | — | |
| 7 | 43% | 0% | |
| 1 | 100% | — |
BATTLE LOG
- All brawlers
Nori 18
Jacky 3
Maisie 1
Brock 1
Sirius 1
Melodie 1
- All match types
Trophies 17
Ranked 7
Challenges 1
- All modes
Solo Showdown 17
Brawl Ball 3
Knockout 3
Mega Duo Showdown 1
Bounty 1
- All results
- Victory
- Defeat
- Draw
-
SPECIAL CHALLENGE
0
LVL11
|SGT|𝓥𝓮𝓷𝓸𝓶
0
LVL11
偉大な変人
-
RANKED
VS2m 30s
-
RANKED
VS1m 45s
-
RANKED
VS1m 1s
-
RANKED
VS2m 36s
- RANKED
-
RANKED
VS2m 30s
-
RANKED
VS2m 19s