PROFILE
escopar
TROPHY ROAD
III
Highest: 96,514
WINS
RANKED
LEGENDARY I
CURRENT
6,606
LEGENDARY II
HIGHEST
7,102
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SOLAR FAME III
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 846 h
3v3: 11,521 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 3,196 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 1,394 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,423,055 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,423,055 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 875,952 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 546,971 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,319,747 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 648 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 65 Best: LEGENDARY II
- Trophy pushing 43 Average of their best 20: 1,489 trophies · 96,514 total trophies · 1 of 7 classes mastered
Current formNormal71% wins in 24 battles
-
7,032
Season 50 · in progress
Legendary II
escopar’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked52 / 80
- Trophy pushing9 / 20
Ranked
65 × 80 % = 52.0 pointsBest: LEGENDARY II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
43 × 20 % = 8.6 pointsAverage of their best 20: 1,489 trophies · 96,514 total trophies · 1 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 896,287 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 4.2% |
| Ranked | Top 0.55% |
| Best ranked rank | Top 3.6% |
| Prestige | Top 3.3% |
| Fame | Top 11% |
| Experience | Top 5.2% |
| 3v3 victories | Top 7.9% |
| Showdown victories | Top 4.3% |
| Brawlers at power 11 | Top 19% |
| Collection | Top 9.0% |
| Best streak | Top 4.3% |
BRAWLERS
108 / 108 Collected
1 SHELLY
1,004
9
COLT
1,160
11
BULL
1,023
11
4 BARLEY
1,008
11
7 POCO
1,007
11
2 NITA
1,005
9
2 EL PRIMO
1,005
9
1 BROCK
1,004
11
1 ROSA
507
8
9 GUS
2,010
11
1 RICO
1,114
11
3 DYNAMIKE
1,015
11
2 TICK
1,001
11
14 JESSIE
1,000
11
CARL
1,000
11
PENNY
640
9
DARRYL
581
9
2 JACKY
526
7
1 8-BIT
510
7
COLETTE
2,074
11
BIBI
2,016
11
8 SHADE
2,005
11
2 PIPER
2,001
11
3 EDGAR
1,110
11
STU
1,086
11
2 MANDY
1,026
11
6 FRANK
1,019
11
6 MEEPLE
1,012
11
2 BONNIE
1,004
11
3 EMZ
1,003
9
1 GRIFF
1,003
11
1 BEA
1,002
9
BO
1,000
10
MAISIE
1,000
11
6 LARRY & LAWRIE
1,000
9
2 BERRY
1,000
11
SAM
573
8
2 BOLT
569
9
PAM
511
9
NANI
510
7
GALE
505
7
BELLE
439
9
GROM
311
7
3 ASH
304
7
LOLA
263
7
1 TRUNK
256
7
1 PEARL
255
7
3 HANK
250
8
ANGELO
202
7
1 MELODIE
2,008
11
MORTIS
2,000
11
GRAY
1,518
11
1 WENDY
1,324
11
43 DOUG
1,095
9
1 FANG
1,052
11
NAJIA
1,039
11
STARR NOVA
1,036
10
8 ALLI
1,022
9
JANET
1,016
11
4 LUMI
1,012
9
10 BUZZ
1,010
9
3 MICO
1,010
9
3 OTIS
1,009
9
4 MOE
1,008
11
3 GIGI
1,008
9
1 RUFFS
1,006
9
1 FINX
1,005
9
1 LOU
1,004
11
6 CHARLIE
1,004
11
3 MINA
1,004
11
1 TARA
1,003
9
8 WILLOW
1,003
9
4 DAMIAN
1,003
9
2 BYRON
1,002
9
1 JUJU
1,001
11
5 R-T
1,000
11
3 LILY
1,000
9
5 CLANCY
1,000
11
2 MAX
946
9
BUSTER
528
9
1 SQUEAK
507
8
SPROUT
433
7
GLOWY
388
9
MR. P
320
7
4 GENE
254
7
2 CHUCK
228
11
OLLIE
216
7
7 ZIGGY
210
7
COSMO
207
9
4 JAE-YONG
204
7
EVE
201
7
10 VINCE
172
6
PIERCE
1,560
11
2 CHESTER
1,226
11
1 LEON
1,161
11
NORI
1,039
11
1 SPIKE
1,010
10
2 SURGE
1,007
9
2 SANDY
1,006
11
1 KIT
1,006
9
6 CROW
1,000
10
2 CORDELIUS
1,000
9
3 KENJI
1,000
11
2 AMBER
406
7
4 MEG
364
9
1 DRACO
253
7
4 KAZE
1,023
11
2 SIRIUS
1,008
9
Account value
What everything they own would cost in gems
≈ 230,343
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels242,810 power points · 509,790 coins
75,260
-
GADGETS193 owned
19,300
-
STAR POWERS168 owned
33,600
-
Hypercharges83 owned
41,500
-
GEARS67 owned
6,800
-
Buffies70 owned
21,000
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1162 missing
161,110
328,830
-
GADGETS23 missing
23,000
-
STAR POWERS48 missing
96,000
-
Hypercharges25 missing
125,000
-
GEARS598 missing
608,000
-
Buffies29 missing
58,000
29,000
-
Total
219,110
1,209,830
≈ 142,894
What money can’t buy
Progress
ExampleStatistics
Last 24 battles (friendly games not included)
Teammates
Who they play with most: 25 battles in this period
-
↳。˚ 🖇️𝕄𝔦ƞʘᶶ
#8JQVV2VR9
Battles together3Wins together67%Their most played brawler
MortisLast together10h 52m ago
Who they play with most: 25 battles in this period
-
↳。˚ 🖇️𝕄𝔦ƞʘᶶ
#8JQVV2VR9
Battles together3Wins together67%Their most played brawler
MortisLast together10h 52m ago
Who they play with most: 25 battles in this period
-
↳。˚ 🖇️𝕄𝔦ƞʘᶶ
#8JQVV2VR9
Battles together3Wins together67%Their most played brawler
MortisLast together10h 52m ago
Who they play with most in their last 25 battles
-
↳。˚ 🖇️𝕄𝔦ƞʘᶶ
#8JQVV2VR9
Battles together3Wins together67%Their most played brawler
MortisLast together10h 52m ago
BATTLE LOG
- All brawlers
Melodie 24
Mandy 1
- All match types
Trophies 24- Friendly 1
- All modes
Brawl Ball 24
Bounty 1
- All results
- Victory
- Defeat
- Draw
- FRIENDLY
-
VS1m 7s
-
VS1m 25s
-
VS1m 53s
-
VS1m 13s
-
VS33s
-
VS1m 39s
-
VS1m 54s
-
VS2m 36s
-
VS2m 30s
-
VS29s
-
VS27s
-
VS23s
-
VS59s
-
VS46s
-
VS2m 57s
-
VS1m 49s
-
VS50s
-
VS1m 50s
-
VS2m 30s
-
VS2m 8s
-
VS2m 20s
-
VS1m 25s
-
VS1m 25s
-
VS1m 8s