PROFILE
pizzamor
TROPHY ROAD
III
Highest: 76,207
WINS
RANKED
DIAMOND I
CURRENT
3,498
MYTHIC I
HIGHEST
4,925
CHAMPIONSHIP CHALLENGE
✕ Not qualified
METEORIC FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 430 h
3v3: 4,786 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 596 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 3,145 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,423,055 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,423,055 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 875,952 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 546,971 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,319,747 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 326 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 24 Best: MYTHIC I
- Trophy pushing 32 Average of their best 20: 1,286 trophies · 76,203 total trophies · 0 of 7 classes mastered
-
3,498
Season 50 · in progress
Diamond I
pizzamor’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked19 / 80
- Trophy pushing6 / 20
Ranked
24 × 80 % = 19.2 pointsBest: MYTHIC I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
32 × 20 % = 6.4 pointsAverage of their best 20: 1,286 trophies · 76,203 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 904,131 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 10.0% |
| Ranked | Top 16% |
| Best ranked rank | Top 34% |
| Prestige | Top 36% |
| Fame | Top 6.1% |
| Experience | Top 15% |
| 3v3 victories | Top 29% |
| Showdown victories | Top 7.4% |
| Brawlers at power 11 | Top 14% |
| Collection | Top 11% |
| Best streak | Top 44% |
BRAWLERS
108 / 108 Collected
1 SHELLY
867
5
1 EL PRIMO
1,116
11
BROCK
1,010
11
COLT
867
11
2 BULL
751
1
11 NITA
679
2
POCO
585
3
1 BARLEY
503
1
7 ROSA
423
1
2 DARRYL
1,305
11
7 DYNAMIKE
976
11
5 8-BIT
970
11
RICO
711
11
1 JESSIE
681
5
1 JACKY
629
7
TICK
615
11
PENNY
611
1
1 CARL
538
4
2 GUS
480
1
1 FRANK
2,020
11
EDGAR
2,000
11
4 COLETTE
1,774
11
2 BO
1,196
11
1 GRIFF
1,181
11
BIBI
1,143
11
EMZ
1,112
11
3 GALE
880
11
MAISIE
879
11
NANI
828
11
6 PAM
811
4
2 SHADE
808
11
MANDY
767
11
2 LOLA
746
11
BERRY
659
8
3 BOLT
637
11
1 PIPER
619
11
BELLE
544
1
9 ASH
543
1
1 LARRY & LAWRIE
519
1
BONNIE
513
1
4 STU
510
1
GROM
478
1
2 BEA
464
1
2 SAM
456
4
PEARL
431
1
6 MEEPLE
382
1
1 ANGELO
352
4
1 TRUNK
315
1
1 HANK
58
1
1 FANG
1,871
11
STARR NOVA
1,282
11
1 MICO
1,159
11
MINA
1,068
11
LUMI
1,007
11
3 DOUG
1,002
11
1 GENE
894
11
MAX
888
1
21 MR. P
881
1
4 MORTIS
874
11
2 TARA
838
11
7 CHARLIE
782
9
12 VINCE
674
11
4 BUZZ
673
11
2 BYRON
662
1
1 MOE
650
11
8 FINX
633
11
4 SQUEAK
632
1
2 JANET
599
1
1 RUFFS
560
1
2 LOU
549
5
R-T
548
8
1 GRAY
502
1
6 JAE-YONG
499
1
1 EVE
490
1
4 OTIS
480
1
6 NAJIA
445
11
3 JUJU
426
1
8 DAMIAN
419
11
SPROUT
394
1
1 GIGI
394
11
22 COSMO
390
11
2 LILY
377
1
CHUCK
345
11
4 GLOWY
326
11
2 CLANCY
325
1
WILLOW
319
1
1 ZIGGY
317
11
3 MELODIE
315
1
6 BUSTER
314
1
1 OLLIE
307
1
1 ALLI
302
1
WENDY
300
11
SPIKE
1,302
11
3 CROW
1,036
11
3 PIERCE
989
11
5 MEG
913
11
1 KENJI
900
11
SURGE
716
11
2 AMBER
700
11
6 LEON
654
1
4 KIT
648
11
2 CORDELIUS
557
1
1 DRACO
528
10
2 NORI
517
11
1 SANDY
433
1
3 CHESTER
422
1
4 SIRIUS
742
11
4 KAZE
492
11
Account value
What everything they own would cost in gems
≈ 222,225
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels212,660 power points · 441,255 coins
65,392
-
GADGETS120 owned
12,000
-
STAR POWERS114 owned
22,800
-
Hypercharges106 owned
53,000
-
GEARS145 owned
14,850
-
Buffies71 owned
21,300
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1153 missing
191,260
397,365
-
GADGETS96 missing
96,000
-
STAR POWERS102 missing
204,000
-
Hypercharges2 missing
10,000
-
GEARS520 missing
527,500
-
Buffies28 missing
56,000
28,000
-
Total
247,260
1,262,865
≈ 151,013
What money can’t buy
Progress
ExampleStatistics
ExampleBATTLE LOG
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