PROFILE
tobe
TROPHY ROAD
II
Highest: 22,336
WINS
RANKED
SILVER I
CURRENT
750
DIAMOND II
HIGHEST
3,557
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.7 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 148 h
3v3: 1,910 wins ÷ 64.7% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 548 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 376 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.7 % | 3,486,344 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 3,486,344 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.9 % | 1,177,326 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 744,774 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,785,442 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 113 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 17 Best: DIAMOND II
- Trophy pushing 17 Average of their best 20: 772 trophies · 22,336 total trophies · 0 of 7 classes mastered
Current formNormal68% wins in 25 battles
tobe’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked14 / 80
- Trophy pushing3 / 20
Ranked
17 × 80 % = 13.6 pointsBest: DIAMOND II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. They have not played Ranked this season, so only their all-time best counts.
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
17 × 20 % = 3.4 pointsAverage of their best 20: 772 trophies · 22,336 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 926,429 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 67% |
| Ranked | Top 84% |
| Best ranked rank | Top 54% |
| Prestige | Top 63% |
| Fame | Top 70% |
| Experience | Top 64% |
| 3v3 victories | Top 54% |
| Showdown victories | Top 58% |
| Brawlers at power 11 | Top 36% |
| Collection | Top 55% |
| Best streak | Top 17% |
BRAWLERS
97 / 108 Collected
2 SHELLY
1,163
11
EL PRIMO
1,385
11
1 NITA
632
11
BULL
424
8
COLT
308
9
BARLEY
304
9
BROCK
282
7
3 POCO
264
11
2 ROSA
178
5
2 DARRYL
1,021
11
1 RICO
947
11
1 DYNAMIKE
531
11
8-BIT
300
11
JACKY
151
7
1 JESSIE
142
6
4 TICK
132
11
CARL
84
5
4 GUS
43
6
1 PENNY
8
1
EDGAR
530
11
2 BIBI
460
11
FRANK
362
7
1 STU
296
11
1 BO
271
11
1 GRIFF
253
9
BERRY
213
6
GROM
208
3
4 PIPER
196
7
1 BEA
162
7
3 MANDY
159
9
10 HANK
155
11
1 MEEPLE
139
9
2 ANGELO
137
8
1 COLETTE
126
5
LARRY & LAWRIE
117
2
2 NANI
86
7
7 EMZ
81
1
3 LOLA
65
5
5 SHADE
58
7
4 BELLE
48
1
1 MAISIE
18
6
1 SAM
4
1
PAM
0
1
GALE
0
1
ASH
0
1
BONNIE
0
1
PEARL
0
1
TRUNK
0
1
BOLT
0
1
MORTIS
2,000
11
2 LILY
1,010
11
1 BUZZ
748
11
CLANCY
607
11
DAMIAN
606
11
MELODIE
401
11
1 LUMI
311
11
1 MOE
303
9
1 ZIGGY
197
11
OLLIE
169
6
1 JUJU
163
7
STARR NOVA
163
4
1 FINX
145
7
6 TARA
72
1
1 WILLOW
35
11
3 MAX
33
8
MICO
17
7
1 DOUG
10
6
1 CHUCK
10
6
GENE
0
1
MR. P
0
1
SPROUT
0
1
BYRON
0
1
SQUEAK
0
4
FANG
0
5
EVE
0
1
BUSTER
0
1
GRAY
0
4
R-T
0
7
JAE-YONG
0
1
ALLI
0
1
GIGI
0
1
GLOWY
0
1
NAJIA
0
7
2 SURGE
1,041
11
SPIKE
689
11
1 MEG
213
11
KIT
79
8
2 NORI
39
11
1 PIERCE
6
1
LEON
0
1
SANDY
0
1
AMBER
0
1
CHESTER
0
6
CORDELIUS
0
4
DRACO
0
6
KAZE
426
11
SIRIUS
400
11
Account value
What everything they own would cost in gems
≈ 121,775
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS97 owned
8103034122
28,344
-
Power levels130,760 power points · 270,550 coins
40,131
-
GADGETS79 owned
7,900
-
STAR POWERS41 owned
8,200
-
Hypercharges50 owned
25,000
-
GEARS35 owned
3,500
-
Buffies29 owned
8,700
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1168 missing
232,020
482,655
-
GADGETS115 missing
115,000
-
STAR POWERS153 missing
306,000
-
Hypercharges47 missing
235,000
-
GEARS563 missing
573,500
-
Buffies64 missing
128,000
64,000
-
Total
360,020
1,776,155
≈ 213,618
-
Brawlers to level 1179 missing
273,160
568,070
-
GADGETS137 missing
137,000
-
STAR POWERS175 missing
350,000
-
Hypercharges58 missing
290,000
-
GEARS630 missing
641,000
-
Buffies70 missing
140,000
70,000
-
Total
413,160
2,056,070
≈ 246,923
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
Teammates
Who they play with most: 5 battles in this period
-
TheNorthMan
#2LV092PQUL
Battles together2Wins together100%Their most played brawler
MelodieLast together8h 39m ago
Who they play with most: 21 battles in this period
-
TheNorthMan
#2LV092PQUL
Battles together2Wins together100%Their most played brawler
MelodieLast together8h 39m ago -
12
#RPQ82Y9CV
Battles together2Wins together100%Their most played brawler
BibiLast together4d 2h ago
Who they play with most: 25 battles in this period
-
TheNorthMan
#2LV092PQUL
Battles together2Wins together100%Their most played brawler
MelodieLast together8h 39m ago -
12
#RPQ82Y9CV
Battles together2Wins together100%Their most played brawler
BibiLast together4d 2h ago
Who they play with most in their last 25 battles
-
TheNorthMan
#2LV092PQUL
Battles together2Wins together100%Their most played brawler
MelodieLast together8h 39m ago -
12
#RPQ82Y9CV
Battles together2Wins together100%Their most played brawler
BibiLast together4d 2h ago
BATTLE LOG
- All brawlers
Rico 10
El Primo 6
Nori 3
Hank 3
Melodie 2
Buzz 1
Shelly 1
Poco 1
- All modes
Brawl Ball 22
Basket Brawl 2
Duels 1
- All results
- Victory
- Defeat
- Draw
-
VS1m 5s
-
VS2m 30s
-
VS2m 10s
-
VS1m 34s
-
VS23s
-
VS20s
-
VS1m 13s
-
VS1m 22s
-
VS1m 28s
-
VS1m 46s
-
VS2m 32s
-
VS1m 34s
-
VS1m 29s
-
VS1m 10s
-
VS2m 43s
-
VS24s
-
VS1m 16s
-
VS27s