PROFILE
Leinad
TROPHY ROAD
II
Highest: 34,344
WINS
RANKED
GOLD I
CURRENT
1,843
GOLD II
HIGHEST
3,378
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 197 h
3v3: 2,271 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 811 wins ÷ 40 % of matches that are a win × 85 s per match (with the wait)
Duo Showdown: 763 wins ÷ 52 % of matches that are a win × 85 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,450,232 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,450,232 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 883,907 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 551,694 matches (last 30 days) |
| Length of a Showdown match | 60 s | 1,331,627 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 148 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 8 Best: GOLD II
- Trophy pushing 14 Average of their best 20: 644 trophies · 34,344 total trophies · 0 of 7 classes mastered
-
1,843
Season 50 · in progress
Gold I
Leinad’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked6 / 80
- Trophy pushing3 / 20
Ranked
8 × 80 % = 6.4 pointsBest: GOLD II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
14 × 20 % = 2.8 pointsAverage of their best 20: 644 trophies · 34,344 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 915,792 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 51% |
| Ranked | Top 42% |
| Best ranked rank | Top 83% |
| Prestige | Top 76% |
| Fame | Top 71% |
| Experience | Top 48% |
| 3v3 victories | Top 52% |
| Showdown victories | Top 38% |
| Brawlers at power 11 | Top 67% |
| Collection | Top 44% |
| Best streak | Top 77% |
BRAWLERS
101 / 108 Collected
SHELLY
607
11
1 NITA
1,021
11
1 EL PRIMO
585
8
1 COLT
505
9
1 POCO
503
8
1 ROSA
502
8
BULL
500
9
BROCK
500
8
1 BARLEY
336
9
JESSIE
702
10
8-BIT
515
11
RICO
506
8
PENNY
504
8
TICK
500
7
CARL
500
9
DYNAMIKE
379
8
DARRYL
372
6
JACKY
322
8
3 GUS
261
9
2 GRIFF
1,005
9
BO
577
11
4 EDGAR
520
10
1 FRANK
507
9
BEA
505
9
2 EMZ
505
8
MEEPLE
505
11
1 PAM
501
8
LOLA
473
9
MAISIE
422
11
NANI
385
8
STU
293
8
GALE
283
7
SAM
277
9
COLETTE
276
9
BONNIE
275
10
BIBI
261
8
2 ASH
257
9
PIPER
255
6
1 ANGELO
254
8
1 BELLE
251
8
1 SHADE
251
9
1 TRUNK
251
8
BERRY
239
9
1 LARRY & LAWRIE
167
9
GROM
147
8
3 MANDY
107
8
4 HANK
99
7
PEARL
59
4
BOLT
0
1
2 CHARLIE
1,005
11
1 MAX
398
10
MR. P
392
9
OLLIE
387
9
RUFFS
374
11
LUMI
355
10
BYRON
350
9
JAE-YONG
350
9
1 MELODIE
345
11
5 FINX
340
10
LOU
303
9
SPROUT
288
9
GENE
283
8
BUSTER
271
8
2 WILLOW
266
8
SQUEAK
260
8
BUZZ
256
8
R-T
256
9
2 FANG
255
10
2 LILY
254
6
1 WENDY
253
7
1 DOUG
251
10
TARA
250
7
ZIGGY
244
10
1 VINCE
216
10
2 JANET
156
8
MORTIS
145
8
8 JUJU
135
6
8 OTIS
132
7
6 EVE
90
8
1 GIGI
69
8
GLOWY
54
1
1 GRAY
42
7
2 DAMIAN
24
9
NAJIA
23
1
MOE
10
8
MICO
6
1
2 LEON
1,068
11
CORDELIUS
512
11
SPIKE
511
11
CHESTER
471
9
MEG
463
8
PIERCE
415
9
2 KIT
368
10
AMBER
347
9
CROW
281
9
1 NORI
256
11
1 SANDY
252
8
1 SURGE
250
8
2 DRACO
27
1
1 KENJI
19
6
3 SIRIUS
489
9
Account value
What everything they own would cost in gems
≈ 131,558
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS101 owned
8103037141
29,790
-
Power levels145,350 power points · 309,330 coins
45,468
-
GADGETS122 owned
12,200
-
STAR POWERS64 owned
12,800
-
Hypercharges37 owned
18,500
-
GEARS59 owned
5,900
-
Buffies23 owned
6,900
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1188 missing
232,390
474,935
-
GADGETS80 missing
80,000
-
STAR POWERS138 missing
276,000
-
Hypercharges64 missing
320,000
-
GEARS564 missing
575,000
-
Buffies73 missing
146,000
73,000
-
Total
378,390
1,798,935
≈ 217,733
-
Brawlers to level 1195 missing
258,570
529,290
-
GADGETS94 missing
94,000
-
STAR POWERS152 missing
304,000
-
Hypercharges71 missing
355,000
-
GEARS606 missing
617,000
-
Buffies76 missing
152,000
76,000
-
Total
410,570
1,975,290
≈ 238,586
What money can’t buy
Progress
ExampleStatistics
ExampleBATTLE LOG
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