PROFILE
Denni-J
TROPHY ROAD
III
Highest: 77,993
WINS
RANKED
DIAMOND I
CURRENT
3,213
MYTHIC I
HIGHEST
4,706
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SOLAR FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 449 h
3v3: 8,107 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 536 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 175 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,803,863 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,803,863 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 987,159 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 616,263 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,488,566 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 350 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 23 Best: MYTHIC I
- Trophy pushing 45 Average of their best 20: 1,608 trophies · 77,983 total trophies · 2 of 7 classes mastered
Current formNormal52% wins in 25 battles
-
3,213
Season 50 · in progress
Diamond I
Denni-J’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked19 / 80
- Trophy pushing9 / 20
Ranked
23 × 80 % = 18.4 pointsBest: MYTHIC I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 17% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
45 × 20 % = 9.0 pointsAverage of their best 20: 1,608 trophies · 77,983 total trophies · 2 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 906,644 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 8.5% |
| Ranked | Top 18% |
| Best ranked rank | Top 33% |
| Prestige | Top 9.5% |
| Fame | Top 15% |
| Experience | Top 24% |
| 3v3 victories | Top 14% |
| Showdown victories | Top 67% |
| Brawlers at power 11 | Top 34% |
| Collection | Top 17% |
| Best streak | Top 49% |
BRAWLERS
108 / 108 Collected
SHELLY
1,100
11
8 BARLEY
2,029
11
2 BROCK
2,000
11
4 NITA
1,010
10
2 BULL
1,009
10
2 POCO
1,005
10
1 COLT
1,003
10
ROSA
622
10
1 EL PRIMO
211
3
DYNAMIKE
1,756
11
TICK
1,113
11
5 JESSIE
1,099
11
3 PENNY
1,071
11
4 RICO
1,049
10
4 CARL
1,026
9
5 8-BIT
1,014
9
GUS
626
9
2 DARRYL
565
9
1 JACKY
239
4
COLETTE
2,091
11
6 BELLE
2,000
11
MANDY
1,499
11
NANI
1,115
11
4 BEA
1,073
11
2 BERRY
1,040
11
17 PIPER
1,016
11
3 GRIFF
1,004
10
1 MEEPLE
1,001
10
EMZ
1,000
11
EDGAR
1,000
11
BIBI
799
10
MAISIE
716
9
GALE
559
6
1 ASH
496
7
4 ANGELO
475
9
3 BONNIE
382
6
2 BO
374
7
2 LARRY & LAWRIE
328
7
PAM
325
5
1 PEARL
310
6
FRANK
299
7
1 LOLA
283
4
TRUNK
269
6
1 STU
250
4
GROM
232
3
SAM
220
4
1 SHADE
220
6
13 HANK
204
3
1 BOLT
53
1
LILY
2,492
11
FANG
2,012
11
5 BYRON
2,003
11
WILLOW
1,611
10
1 DAMIAN
1,477
11
MR. P
1,439
11
WENDY
1,206
11
SQUEAK
1,093
11
2 GRAY
1,025
9
4 JANET
1,015
10
TARA
871
9
RUFFS
825
9
BUZZ
681
10
1 ALLI
617
9
JUJU
563
9
VINCE
489
9
DOUG
451
9
ZIGGY
434
9
1 NAJIA
423
10
1 MAX
412
8
3 CLANCY
410
7
1 STARR NOVA
406
11
FINX
387
9
1 MORTIS
309
6
1 R-T
298
7
MELODIE
289
7
1 CHARLIE
278
4
CHUCK
246
3
LUMI
242
6
1 GLOWY
235
8
MOE
233
6
1 BUSTER
217
8
10 EVE
203
5
8 JAE-YONG
191
4
10 GENE
175
6
10 OLLIE
170
5
1 LOU
166
1
MINA
160
1
3 OTIS
147
5
1 SPROUT
138
7
5 MICO
87
4
3 GIGI
42
4
2 COSMO
31
7
1 CROW
1,503
11
SURGE
1,145
11
2 SANDY
1,011
11
3 KENJI
1,008
11
1 CORDELIUS
1,007
11
2 SPIKE
1,004
10
CHESTER
689
9
1 KIT
672
9
3 PIERCE
609
8
3 NORI
502
9
1 AMBER
429
9
1 MEG
421
11
1 DRACO
359
7
LEON
348
9
2 KAZE
621
11
SIRIUS
276
10
Account value
What everything they own would cost in gems
≈ 189,275
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels191,790 power points · 402,130 coins
59,392
-
GADGETS133 owned
13,300
-
STAR POWERS120 owned
24,000
-
Hypercharges71 owned
35,500
-
GEARS103 owned
10,700
-
Buffies45 owned
13,500
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1177 missing
212,130
436,490
-
GADGETS83 missing
83,000
-
STAR POWERS96 missing
192,000
-
Hypercharges37 missing
185,000
-
GEARS562 missing
569,000
-
Buffies54 missing
108,000
54,000
-
Total
320,130
1,519,490
≈ 183,962
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
Teammates
Who they play with most: 25 battles in this period
-
Krashnik777
#G2JJ2P2JY
Battles together25Wins together52%Their most played brawler
VinceLast together5h 45m ago
Who they play with most: 25 battles in this period
-
Krashnik777
#G2JJ2P2JY
Battles together25Wins together52%Their most played brawler
VinceLast together5h 45m ago
Who they play with most: 25 battles in this period
-
Krashnik777
#G2JJ2P2JY
Battles together25Wins together52%Their most played brawler
VinceLast together5h 45m ago
Who they play with most in their last 25 battles
-
Krashnik777
#G2JJ2P2JY
Battles together25Wins together52%Their most played brawler
VinceLast together5h 45m ago
BATTLE LOG
- All brawlers
Tara 6
Ruffs 6
Rosa 4
Juju 4
Kaze 3
Sirius 1
Starr Nova 1
- All results
- Victory
- Defeat
- Draw
-
VS4m 10s
-
VS2m 51s
-
VS3m 25s
-
VS6m 24s
-
VS3m 10s
-
VS3m 25s
-
VS4m 54s
-
VS5m 53s
-
VS2m 49s
-
VS2m 10s
-
VS4m 4s
-
VS3m 6s
-
VS4m 3s
-
VS3m 31s
-
VS4m 24s
-
VS2m 31s
-
VS2m 45s
-
VS2m 34s
-
VS4m 14s
-
VS4m 58s
-
VS2m 59s
-
VS2m 23s
-
VS4m 58s
-
VS4m 9s