PROFILE
⚡️zenitsu⚡️
TROPHY ROAD
III
Highest: 13,359
WINS
RANKED
DIAMOND I
CURRENT
3,246
DIAMOND III
HIGHEST
4,107
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 79 h
3v3: 1,112 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 344 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 26 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 3,096,075 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 3,096,075 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.9 % | 1,070,204 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 669,843 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,615,883 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 60 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 21 Best: DIAMOND III
- Trophy pushing 10 Average of their best 20: 521 trophies · 13,357 total trophies · 0 of 7 classes mastered
Current formNormal78% wins in 23 battles
-
4,107
Season 50 · in progress
Diamond III
⚡️zenitsu⚡️’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked17 / 80
- Trophy pushing2 / 20
Ranked
21 × 80 % = 16.8 pointsBest: DIAMOND III
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 18% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
10 × 20 % = 2.0 pointsAverage of their best 20: 521 trophies · 13,357 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 913,312 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 81% |
| Ranked | Top 18% |
| Best ranked rank | Top 44% |
| Prestige | Top 70% |
| Fame | Top 70% |
| Experience | Top 77% |
| 3v3 victories | Top 68% |
| Showdown victories | Top 82% |
| Brawlers at power 11 | Top 61% |
| Collection | Top 69% |
| Best streak | Top 68% |
BRAWLERS
80 / 108 Collected
3 SHELLY
519
11
COLT
1,001
11
3 NITA
181
7
4 BULL
180
5
7 POCO
168
5
2 EL PRIMO
166
7
BROCK
162
4
7 BARLEY
77
4
4 ROSA
57
6
RICO
619
11
3 JESSIE
364
11
1 DARRYL
242
7
13 DYNAMIKE
214
5
12 PENNY
166
4
5 8-BIT
127
4
GUS
59
2
2 TICK
12
4
1 JACKY
8
4
CARL
0
4
MANDY
1,066
11
1 PIPER
1,010
11
EDGAR
655
11
BO
315
11
3 BIBI
296
11
2 TRUNK
169
7
14 NANI
143
5
14 SHADE
142
6
11 BELLE
141
4
9 MEEPLE
118
3
7 ANGELO
111
7
10 BERRY
104
7
6 BEA
89
4
3 BOLT
67
1
3 SAM
38
4
1 STU
37
7
GRIFF
29
1
2 FRANK
27
7
3 GROM
21
4
HANK
11
1
1 COLETTE
10
4
1 LOLA
10
1
2 LARRY & LAWRIE
9
7
1 BONNIE
4
1
PAM
0
1
EMZ
0
1
GALE
0
1
ASH
0
4
MAISIE
0
1
PEARL
0
2
FANG
1,061
11
STARR NOVA
456
11
MORTIS
429
11
1 MAX
186
5
9 GRAY
120
6
2 NAJIA
85
11
4 BUZZ
78
4
ALLI
65
1
COSMO
61
4
10 MOE
58
2
3 ZIGGY
55
2
SPROUT
54
1
4 SQUEAK
38
1
2 DAMIAN
38
1
5 JUJU
33
1
3 BYRON
29
7
2 WILLOW
27
1
2 DOUG
27
1
1 BUSTER
25
1
5 GLOWY
25
1
2 MINA
17
1
1 FINX
8
1
1 RUFFS
4
5
MR. P
0
1
OTIS
0
1
LILY
0
5
CLANCY
0
3
JAE-YONG
0
4
CHESTER
1,083
11
LEON
351
11
2 KIT
0
1
Account value
What everything they own would cost in gems
≈ 76,810
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS80 owned
81030283
17,961
-
Power levels65,270 power points · 132,715 coins
19,799
-
GADGETS50 owned
5,000
-
STAR POWERS30 owned
6,000
-
Hypercharges37 owned
18,500
-
GEARS32 owned
3,250
-
Buffies21 owned
6,300
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1165 missing
233,930
488,485
-
GADGETS110 missing
110,000
-
STAR POWERS130 missing
260,000
-
Hypercharges43 missing
215,000
-
GEARS460 missing
466,500
-
Buffies57 missing
114,000
57,000
-
Total
347,930
1,596,985
≈ 194,492
-
Brawlers to level 1193 missing
338,650
705,905
-
GADGETS166 missing
166,000
-
STAR POWERS186 missing
372,000
-
Hypercharges71 missing
355,000
-
GEARS633 missing
643,500
-
Buffies78 missing
156,000
78,000
-
Total
494,650
2,320,405
≈ 281,506
What money can’t buy
Progress
ExampleStatistics
Last 23 battles (friendly games not included)
| Battles | Win rate | STAR PLAYER | |
|---|---|---|---|
| 22 | 82% | 60% | |
| 1 | 0% | — |
BATTLE LOG
- All brawlers
Ziggy 11
Nani 7
Starr Nova 6
Glowy 5
Griff 5
Bolt 5
Damian 4
Brock 4
Hank 2
El Primo 2
Edgar 1
Buster 1
8-bit 1
Mandy 1
- All match types
Trophies 22- Friendly 2
Challenges 1
- All modes
Duels 15
Brawl Ball 5
Bounty 2
Mega Showdown 1
Mega Duo Showdown 1
Loaded Showdown 1
- All results
- Victory
- Defeat
- Draw
-
1614
LVL11
JassonOinky
1391
LVL11
Alp Gear 5
481
LVL9
milly 🎀
854
LVL11
carlos XD
879
LVL9
Kylendoe
723
LVL11
Starfire! ʚїɞ
460
LVL8
V10L3N7P4ND4
287
LVL8
scrawnykitt
263
LVL11
luisito uwu
854
LVL11
the wriz
527
LVL11
marshmalox
303
LVL7
PBzin19
312
LVL7
Nxnø.up
657
LVL11
⚡️zenitsu⚡️
1159
LVL11
u҈n҈k҈n҈o҈w҈n҈
2077
LVL11
|CesarML|
703
LVL11
3clipse
344
LVL9
JLingz
408
LVL8
TJ BRAWLER
688
LVL11
kickas746
-
VS1m 30s
-
VS2m 17s
-
VS1m 28s
-
VS1m 21s
-
VS1m 54s
-
SPECIAL CHALLENGE
503
LVL11
78+13=91919191
503
LVL11
⚡️zenitsu⚡️
- FRIENDLY
- FRIENDLY