PROFILE
KEEN DARRYL
TROPHY ROAD
III
Highest: 3,308
WINS
RANKED
SILVER I
CURRENT
750
GOLD I
HIGHEST
1,827
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 15 h
3v3: 135 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 82 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 60 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 3,096,075 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 3,096,075 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.9 % | 1,070,204 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 669,843 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,615,883 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 11 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 6 Best: GOLD I
- Trophy pushing 3 Average of their best 20: 160 trophies · 3,308 total trophies · 0 of 7 classes mastered
Current formNormal52% wins in 25 battles
KEEN DARRYL’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked5 / 80
- Trophy pushing1 / 20
Ranked
6 × 80 % = 4.8 pointsBest: GOLD I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. They have not played Ranked this season, so only their all-time best counts.
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
3 × 20 % = 0.6 pointsAverage of their best 20: 160 trophies · 3,308 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 913,312 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 96% |
| Ranked | Top 84% |
| Best ranked rank | Top 88% |
| Prestige | Top 96% |
| Fame | Top 70% |
| Experience | Top 94% |
| 3v3 victories | Top 94% |
| Showdown victories | Top 94% |
| Brawlers at power 11 | Top 83% |
| Collection | Top 88% |
| Best streak | Top 100% |
BRAWLERS
42 / 108 Collected
SHELLY
194
11
COLT
294
11
EL PRIMO
142
5
6 NITA
73
7
BROCK
46
1
2 POCO
24
4
2 BULL
13
8
BARLEY
0
7
ROSA
0
1
6 RICO
108
9
DYNAMIKE
41
7
TICK
20
5
PENNY
0
1
8-BIT
0
1
GUS
0
5
EDGAR
597
11
STU
212
11
9 FRANK
199
9
1 BO
75
6
2 BONNIE
50
7
3 PIPER
33
10
BIBI
17
1
1 TRUNK
13
8
1 MEEPLE
10
2
1 BEA
7
4
EMZ
0
1
GRIFF
0
1
FANG
564
11
10 GLOWY
185
8
FINX
138
7
8 DAMIAN
124
11
1 MICO
78
10
2 MORTIS
23
1
MOE
16
1
2 STARR NOVA
12
10
SPROUT
0
1
1 EVE
0
1
WILLOW
0
1
1 DOUG
0
4
1 OLLIE
0
1
JAE-YONG
0
1
GIGI
0
1
Account value
What everything they own would cost in gems
≈ 36,637
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS42 owned
861215
7,969
-
Power levels38,510 power points · 80,165 coins
11,868
-
GADGETS30 owned
3,000
-
STAR POWERS16 owned
3,200
-
Hypercharges12 owned
6,000
-
GEARS7 owned
700
-
Buffies13 owned
3,900
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1136 missing
118,570
245,965
-
GADGETS54 missing
54,000
-
STAR POWERS68 missing
136,000
-
Hypercharges30 missing
150,000
-
GEARS251 missing
255,000
-
Buffies38 missing
76,000
38,000
-
Total
194,570
878,965
≈ 107,354
-
Brawlers to level 11102 missing
365,410
758,455
-
GADGETS186 missing
186,000
-
STAR POWERS200 missing
400,000
-
Hypercharges96 missing
480,000
-
GEARS658 missing
669,000
-
Buffies86 missing
172,000
86,000
-
Total
537,410
2,579,455
≈ 311,687
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
| Battles | Win rate | STAR PLAYER | |
|---|---|---|---|
| 2 | 100% | 50% | |
| 23 | 48% | — |
BATTLE LOG
- All brawlers
Edgar 5
Eve 2
Emz 2
Mico 2
Doug 1
Fang 1
Brock 1
Dynamike 1
Colt 1
Finx 1
Bull 1
Bibi 1
Stu 1
Willow 1
Starr Nova 1
Ollie 1
Frank 1
Piper 1
- All match types
Challenges 23
Trophies 2
- All modes
Mega Duo Showdown 23
Knockout 2
- All results
- Victory
- Defeat
- Draw
-
SPECIAL CHALLENGE
803
LVL11
Fxlix🐱
802
LVL11
KEEN DARRYL
-
SPECIAL CHALLENGE
803
LVL11
KEEN DARRYL
803
LVL11
¥№#8€∆§€🤫
-
SPECIAL CHALLENGE
802
LVL11
Кашолка
802
LVL11
KEEN DARRYL
-
SPECIAL CHALLENGE
803
LVL11
ulk_as
803
LVL11
KEEN DARRYL
-
SPECIAL CHALLENGE
803
LVL11
MATEI
802
LVL11
KEEN DARRYL
-
SPECIAL CHALLENGE
803
LVL11
KEEN DARRYL
803
LVL11
RASHID_JJJ
-
SPECIAL CHALLENGE
802
LVL11
никто
802
LVL11
KEEN DARRYL
-
SPECIAL CHALLENGE
803
LVL11
KEEN DARRYL
802
LVL11
Millenium_moha1
-
SPECIAL CHALLENGE
803
LVL11
витёк
802
LVL11
KEEN DARRYL
-
SPECIAL CHALLENGE
803
LVL11
KEEN DARRYL
803
LVL11
kakovich1
-
SPECIAL CHALLENGE
703
LVL11
KEEN DARRYL
703
LVL11
𝕭𝖆𝖇𝖆1𝖐𝖆🦇
-
SPECIAL CHALLENGE
603
LVL11
KEEN DARRYL
602
LVL11
СЛАДКОЕЖКА БРОК
-
SPECIAL CHALLENGE
602
LVL11
KEEN DARRYL
602
LVL11
sniper
-
SPECIAL CHALLENGE
502
LVL11
☔あ•ͥβɾͣυͫχσ͢🧙
502
LVL11
KEEN DARRYL
-
SPECIAL CHALLENGE
503
LVL11
KEEN DARRYL
502
LVL11
RELLAX 么
-
SPECIAL CHALLENGE
502
LVL11
Partition Zion
502
LVL11
KEEN DARRYL
-
SPECIAL CHALLENGE
501
LVL11
KEEN DARRYL
502
LVL11
◥ᖫℭяα𝕫Ÿ多ℌ℧Ḽ₭❢
-
SPECIAL CHALLENGE
401
LVL11
KEEN DARRYL
401
LVL11
☆⁂ᴅᴀʀᴋ ᴄʟᴏᴜᴅ⁂☆
-
SPECIAL CHALLENGE
301
LVL11
KEEN DARRYL
303
LVL11
Беззубик
-
SPECIAL CHALLENGE
201
LVL11
KEEN DARRYL
200
LVL11
𝒴𝒯|𝒯ℴ𝒹𝓎
-
SPECIAL CHALLENGE
101
LVL11
KEEN DARRYL
101
LVL11
[|HARWER|]
-
SPECIAL CHALLENGE
101
LVL11
Moin
100
LVL11
KEEN DARRYL
-
SPECIAL CHALLENGE
0
LVL11
KEEN DARRYL
0
LVL11
end
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VS55s
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VS27s