PROFILE
hylyte
TROPHY ROAD
III
Highest: 56,148
WINS
RANKED
LEGENDARY III
CURRENT
7,512
LEGENDARY III
HIGHEST
8,978
CHAMPIONSHIP CHALLENGE
✕ Not qualified
METEORIC FAME II
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 1,546 h
3v3: 28,940 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 822 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 898 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,423,055 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,423,055 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 875,952 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 546,971 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,319,747 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 1,210 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 71 Best: LEGENDARY III
- Trophy pushing 20 Average of their best 20: 848 trophies · 56,143 total trophies · 0 of 7 classes mastered
-
7,560
Season 50 · in progress
Legendary III
hylyte’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked62 / 88
- Trophy pushing2 / 12
Ranked
71 × 88 % = 62.5 pointsBest: LEGENDARY III
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
20 × 12 % = 2.4 pointsAverage of their best 20: 848 trophies · 56,143 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games. Now: Ranked 71 and trophies 20 (51 difference), so it weighs 88 / 12.
Among the 896,287 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 24% |
| Ranked | Top 0.15% |
| Best ranked rank | Top 1.7% |
| Prestige | Top 89% |
| Fame | Top 3.9% |
| Experience | Top 2.1% |
| 3v3 victories | Top 0.63% |
| Showdown victories | Top 34% |
| Brawlers at power 11 | Top 4.0% |
| Collection | Top 3.4% |
| Best streak | Top 30% |
BRAWLERS
108 / 108 Collected
1 SHELLY
792
11
3 POCO
938
11
6 COLT
783
11
ROSA
684
11
7 BULL
637
11
EL PRIMO
553
11
4 NITA
544
11
1 BARLEY
538
11
2 BROCK
528
11
RICO
977
11
1 TICK
845
11
7 DYNAMIKE
702
11
4 JESSIE
659
11
DARRYL
658
11
2 JACKY
618
11
1 PENNY
614
11
3 GUS
583
11
CARL
568
11
1 8-BIT
419
11
1 EDGAR
942
11
HANK
888
11
11 PIPER
777
11
BO
728
11
1 NANI
716
11
STU
702
11
6 FRANK
700
11
ASH
694
11
3 LOLA
654
9
5 MAISIE
649
11
2 ANGELO
630
11
EMZ
602
11
3 SAM
600
11
GALE
597
11
BIBI
548
7
1 BONNIE
538
7
BEA
532
7
7 COLETTE
489
11
3 GRIFF
484
11
1 LARRY & LAWRIE
453
10
22 BOLT
395
11
1 GROM
372
2
5 BERRY
367
11
PAM
346
5
4 MEEPLE
340
11
4 TRUNK
319
11
2 MANDY
268
11
7 PEARL
173
11
1 BELLE
140
4
1 SHADE
122
4
MORTIS
1,135
11
1 MAX
728
11
8 MOE
713
11
MR. P
699
11
3 TARA
695
11
1 MICO
669
11
BYRON
658
11
BUSTER
648
11
7 SPROUT
633
11
2 BUZZ
631
11
4 DOUG
628
10
1 GRAY
624
11
1 LILY
623
11
EVE
613
11
FANG
611
11
4 CHARLIE
595
11
2 GENE
578
11
11 DAMIAN
575
11
LOU
534
11
14 ALLI
490
11
25 LUMI
435
11
3 JAE-YONG
435
11
12 OTIS
430
11
STARR NOVA
416
11
13 FINX
394
11
8 SQUEAK
388
11
3 ZIGGY
360
11
JANET
351
11
JUJU
341
11
4 RUFFS
332
11
4 CHUCK
328
11
CLANCY
310
11
15 NAJIA
301
11
R-T
244
1
14 GIGI
231
11
14 WENDY
228
11
WILLOW
179
1
5 OLLIE
172
1
2 MELODIE
142
1
MINA
114
1
5 COSMO
60
11
1 GLOWY
8
1
VINCE
0
4
KENJI
897
11
1 SURGE
848
11
7 MEG
797
11
1 AMBER
775
11
CROW
738
11
5 LEON
730
11
CHESTER
719
11
SPIKE
549
11
CORDELIUS
547
11
2 KIT
435
11
PIERCE
406
11
2 NORI
396
11
SANDY
178
1
1 DRACO
131
1
SIRIUS
231
11
7 KAZE
82
1
Account value
What everything they own would cost in gems
≈ 284,766
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels337,190 power points · 700,140 coins
103,733
-
GADGETS188 owned
18,800
-
STAR POWERS182 owned
36,400
-
Hypercharges106 owned
53,000
-
GEARS178 owned
18,050
-
Buffies73 owned
21,900
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1120 missing
66,730
138,480
-
GADGETS28 missing
28,000
-
STAR POWERS34 missing
68,000
-
Hypercharges2 missing
10,000
-
GEARS487 missing
495,500
-
Buffies26 missing
52,000
26,000
-
Total
118,730
765,980
≈ 88,471
What money can’t buy
Progress
ExampleStatistics
ExampleBATTLE LOG
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