PROFILE
Ms. storm
TROPHY ROAD
III
Highest: 69,821
WINS
RANKED
DIAMOND II
CURRENT
3,796
MYTHIC II
HIGHEST
5,308
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SATURNIAN FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.7 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 323 h
3v3: 2,176 wins ÷ 64.7% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 115 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 4,269 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.7 % | 3,486,344 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 3,486,344 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.9 % | 1,177,326 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 744,774 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,785,442 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 240 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 29 Best: MYTHIC II
- Trophy pushing 52 Average of their best 20: 1,922 trophies · 69,821 total trophies · 4 of 7 classes mastered
Current formNormal75% wins in 24 battles
-
3,796
Season 50 · in progress
Diamond II
Ms. storm’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked23 / 80
- Trophy pushing10 / 20
Ranked
29 × 80 % = 23.2 pointsBest: MYTHIC II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 18% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
52 × 20 % = 10.4 pointsAverage of their best 20: 1,922 trophies · 69,821 total trophies · 4 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 926,429 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 12% |
| Ranked | Top 13% |
| Best ranked rank | Top 21% |
| Prestige | Top 7.9% |
| Fame | Top 22% |
| Experience | Top 25% |
| 3v3 victories | Top 52% |
| Showdown victories | Top 4.4% |
| Brawlers at power 11 | Top 28% |
| Collection | Top 29% |
| Best streak | Top 48% |
BRAWLERS
108 / 108 Collected
1 SHELLY
1,264
11
POCO
1,468
11
2 COLT
1,094
11
NITA
714
10
BULL
258
1
1 BARLEY
256
1
1 BROCK
255
1
4 EL PRIMO
229
1
ROSA
215
1
1 JESSIE
1,108
11
4 DYNAMIKE
1,088
11
PENNY
1,083
11
8 8-BIT
1,046
11
3 GUS
270
1
RICO
252
1
JACKY
227
1
6 CARL
223
1
10 TICK
221
1
2 DARRYL
152
1
3 MANDY
2,379
11
3 COLETTE
2,056
11
1 LOLA
2,023
11
2 EDGAR
2,015
11
1 PIPER
2,008
11
3 GRIFF
1,269
11
EMZ
1,239
11
BEA
1,148
11
1 SHADE
1,054
11
1 BIBI
1,044
11
1 ANGELO
278
1
BERRY
247
1
2 NANI
245
1
3 BONNIE
245
1
FRANK
222
1
PAM
219
1
5 BO
207
1
10 MAISIE
202
1
12 BELLE
196
1
12 GALE
187
1
12 SAM
185
1
1 PEARL
174
1
11 STU
157
1
10 BOLT
152
1
LARRY & LAWRIE
146
1
TRUNK
130
1
9 HANK
127
1
8 ASH
115
1
2 MEEPLE
113
1
2 GROM
83
1
2 CHARLIE
2,017
11
ALLI
2,014
11
1 STARR NOVA
2,012
11
1 WILLOW
2,009
11
1 FANG
2,007
11
1 MELODIE
2,004
11
6 TARA
1,511
11
2 GIGI
1,140
11
MORTIS
1,097
11
3 VINCE
1,014
11
LILY
1,000
9
3 DAMIAN
799
9
1 WENDY
759
8
3 MINA
358
9
BUSTER
293
1
15 NAJIA
257
1
1 FINX
254
1
14 CHUCK
250
1
14 SQUEAK
244
1
5 R-T
232
1
2 BUZZ
224
7
1 MR. P
220
1
12 MAX
209
1
CLANCY
208
1
7 GENE
191
1
11 ZIGGY
191
1
GRAY
180
1
JANET
178
1
4 DOUG
161
1
1 JAE-YONG
153
1
3 RUFFS
104
1
SPROUT
102
1
2 EVE
102
1
7 MICO
101
1
6 OTIS
87
1
6 JUJU
81
1
4 LOU
74
1
3 BYRON
39
1
3 COSMO
39
3
2 LUMI
25
1
2 GLOWY
25
1
1 MOE
12
1
OLLIE
0
1
1 AMBER
2,008
11
1 CHESTER
2,005
11
1 KIT
2,005
11
1 CROW
1,200
11
SPIKE
1,046
11
PIERCE
1,013
11
2 KENJI
302
1
2 DRACO
258
1
LEON
249
1
SANDY
245
1
2 MEG
101
1
3 SURGE
44
1
1 NORI
12
1
CORDELIUS
0
1
SIRIUS
2,035
11
2 KAZE
2,033
11
Account value
What everything they own would cost in gems
≈ 162,814
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels138,860 power points · 288,945 coins
42,781
-
GADGETS80 owned
8,000
-
STAR POWERS76 owned
15,200
-
Hypercharges75 owned
37,500
-
GEARS81 owned
8,150
-
Buffies61 owned
18,300
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1173 missing
265,060
549,675
-
GADGETS136 missing
136,000
-
STAR POWERS140 missing
280,000
-
Hypercharges33 missing
165,000
-
GEARS584 missing
594,500
-
Buffies38 missing
76,000
38,000
-
Total
341,060
1,763,175
≈ 210,424
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
| Battles | Win rate | STAR PLAYER | |
|---|---|---|---|
| 19 | 79% | 0% | |
| 6 | 50% | 0% |
Teammates
Who they play with most: 25 battles in this period
-
otdmonte!™
#88CLLQUGC
Battles together24Wins together71%Their most played brawler
BonnieLast together1h 29m ago
Who they play with most: 25 battles in this period
-
otdmonte!™
#88CLLQUGC
Battles together24Wins together71%Their most played brawler
BonnieLast together1h 29m ago
Who they play with most: 25 battles in this period
-
otdmonte!™
#88CLLQUGC
Battles together24Wins together71%Their most played brawler
BonnieLast together1h 29m ago
Who they play with most in their last 25 battles
-
otdmonte!™
#88CLLQUGC
Battles together24Wins together71%Their most played brawler
BonnieLast together1h 29m ago
BATTLE LOG
- All brawlers
Damian 12
Mina 6
Amber 6
Griff 1
- All match types
Trophies 19
Challenges 6
- All modes
Duo Showdown 18
Safe Blast 4
Soul Collector 1
Treasure Hunt 1
Basket Brawl 1
- All results
- Victory
- Defeat
- Draw
-
SPECIAL CHALLENGE
VS2m 30s
-
SPECIAL CHALLENGE
VS1m 17s
-
SPECIAL CHALLENGE
VS1m 50s
-
SPECIAL CHALLENGE
VS1m 54s
-
SPECIAL CHALLENGE
VS56s
-
SPECIAL CHALLENGE
VS1m 52s
-
VS2m 4s