PROFILE
DeD_DeN
TROPHY ROAD
I
Highest: 25,224
WINS
RANKED
DIAMOND I
CURRENT
3,340
DIAMOND III
HIGHEST
4,201
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 171 h
3v3: 2,758 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 158 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 466 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,532,518 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,532,518 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 906,471 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 565,724 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,365,668 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 132 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 19 Best: DIAMOND III
- Trophy pushing 15 Average of their best 20: 726 trophies · 25,224 total trophies · 0 of 7 classes mastered
Current formNormal76% wins in 25 battles
-
3,340
Season 50 · in progress
Diamond I
DeD_DeN’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked15 / 80
- Trophy pushing3 / 20
Ranked
19 × 80 % = 15.2 pointsBest: DIAMOND III
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
15 × 20 % = 3.0 pointsAverage of their best 20: 726 trophies · 25,224 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 929,145 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 64% |
| Ranked | Top 17% |
| Best ranked rank | Top 46% |
| Prestige | Top 62% |
| Fame | Top 71% |
| Experience | Top 58% |
| 3v3 victories | Top 46% |
| Showdown victories | Top 72% |
| Brawlers at power 11 | Top 74% |
| Collection | Top 55% |
| Best streak | Top 83% |
BRAWLERS
87 / 108 Collected
1 SHELLY
582
11
BROCK
1,000
11
BULL
585
9
1 COLT
554
9
NITA
510
9
POCO
502
9
EL PRIMO
500
7
BARLEY
363
9
7 ROSA
306
7
RICO
1,013
11
1 DARRYL
571
9
JESSIE
464
11
4 PENNY
390
5
1 TICK
352
10
8-BIT
348
11
3 DYNAMIKE
278
7
1 GUS
219
7
2 JACKY
190
5
6 CARL
131
7
BO
1,000
10
GALE
1,000
9
FRANK
543
11
1 PIPER
490
9
7 EDGAR
458
11
SAM
424
9
GROM
405
7
NANI
336
5
1 PAM
319
8
STU
301
7
3 EMZ
287
9
2 GRIFF
120
4
4 BIBI
108
6
5 BOLT
60
1
3 TRUNK
35
1
COLETTE
21
1
1 BELLE
15
1
1 BEA
10
1
1 BONNIE
10
1
1 MEEPLE
8
1
ASH
0
1
LOLA
0
1
MANDY
0
1
MAISIE
0
1
HANK
0
1
PEARL
0
1
LARRY & LAWRIE
0
1
ANGELO
0
1
BERRY
0
1
SHADE
0
1
MORTIS
1,047
11
1 GENE
1,001
10
2 MAX
438
7
2 FANG
395
7
8 RUFFS
333
8
2 STARR NOVA
308
8
1 ZIGGY
278
7
GIGI
272
7
1 GLOWY
271
9
2 TARA
265
7
1 BYRON
261
7
2 WILLOW
245
7
3 WENDY
244
9
8 BUSTER
238
7
3 CLANCY
217
7
13 ALLI
213
7
1 SPROUT
207
7
VINCE
201
7
EVE
195
6
3 GRAY
110
9
1 BUZZ
65
4
3 FINX
33
1
1 JAE-YONG
23
1
2 JANET
21
1
1 LUMI
18
1
1 MR. P
10
1
LOU
0
1
SQUEAK
0
1
R-T
0
1
DOUG
0
1
MELODIE
0
4
1 SURGE
1,003
11
2 PIERCE
1,003
10
1 KENJI
604
9
3 MEG
370
11
1 CROW
305
8
1 SPIKE
222
7
SANDY
0
1
Account value
What everything they own would cost in gems
≈ 97,143
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS87 owned
81030317
21,804
-
Power levels81,640 power points · 171,250 coins
25,289
-
GADGETS86 owned
8,600
-
STAR POWERS56 owned
11,200
-
Hypercharges33 owned
16,500
-
GEARS37 owned
3,850
-
Buffies33 owned
9,900
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1177 missing
243,740
504,305
-
GADGETS88 missing
88,000
-
STAR POWERS118 missing
236,000
-
Hypercharges54 missing
270,000
-
GEARS501 missing
510,000
-
Buffies54 missing
108,000
54,000
-
Total
351,740
1,662,305
≈ 201,405
-
Brawlers to level 1198 missing
322,280
667,370
-
GADGETS130 missing
130,000
-
STAR POWERS160 missing
320,000
-
Hypercharges75 missing
375,000
-
GEARS628 missing
637,500
-
Buffies66 missing
132,000
66,000
-
Total
454,280
2,195,870
≈ 265,015
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
Teammates
No teammate played with them more than once in this period.
Who they play with most: 25 battles in this period
-
fif'li
#PC9GQJU08
Battles together2Wins together100%Their most played brawler
NoriLast together2d 21h ago -
Lilichen<3
#8LGLV89YY
Battles together2Wins together100%Their most played brawler
NajiaLast together2d 21h ago
Who they play with most: 25 battles in this period
-
fif'li
#PC9GQJU08
Battles together2Wins together100%Their most played brawler
NoriLast together2d 21h ago -
Lilichen<3
#8LGLV89YY
Battles together2Wins together100%Their most played brawler
NajiaLast together2d 21h ago
Who they play with most in their last 25 battles
-
fif'li
#PC9GQJU08
Battles together2Wins together100%Their most played brawler
NoriLast together2d 21h ago -
Lilichen<3
#8LGLV89YY
Battles together2Wins together100%Their most played brawler
NajiaLast together2d 21h ago
BATTLE LOG
- All brawlers
Gigi 8
Spike 6
Bolt 3
Alli 2
Tick 1
Shelly 1
Ziggy 1
Willow 1
Jacky 1
Fang 1
- All modes
Knockout 19
Mega Duo Showdown 5
Brawl Hockey 1
- All results
- Victory
- Defeat
- Draw
-
VS48s
-
VS2m 4s
-
1785
LVL11
Тимур мощь
210
LVL7
DeD_DeN
-
185
LVL7
DeD_DeN
153
LVL3
Deeiv
-
VS34s
-
VS57s
-
VS45s
-
VS25s
-
VS1m 19s
-
VS36s
-
275
LVL7
DeD_DeN
1160
LVL11
miwako
-
VS33s
-
231
LVL9
Zack_oni
265
LVL7
DeD_DeN
-
189
LVL8
Боец
266
LVL7
DeD_DeN
-
VS1m 26s
-
VS52s
-
VS32s
-
VS56s
-
VS44s
-
VS1m 13s
-
VS37s
-
VS45s
-
VS44s
-
VS1m 24s
-
VS1m 27s