PROFILE
Mietek
TROPHY ROAD
I
Highest: 61,873
WINS
RANKED
GOLD III
CURRENT
2,593
MYTHIC II
HIGHEST
5,003
CHAMPIONSHIP CHALLENGE
✕ Not qualified
LUNAR FAME II
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 398 h
3v3: 5,059 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 1,690 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 784 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,532,518 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,532,518 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 906,471 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 565,724 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,365,668 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 304 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 28 Best: MYTHIC II
- Trophy pushing 35 Average of their best 20: 1,359 trophies · 61,873 total trophies · 0 of 7 classes mastered
Current formNormal52% wins in 25 battles
-
2,634
Season 50 · in progress
Gold III
Mietek’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked22 / 80
- Trophy pushing7 / 20
Ranked
28 × 80 % = 22.4 pointsBest: MYTHIC II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
35 × 20 % = 7.0 pointsAverage of their best 20: 1,359 trophies · 61,873 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 911,379 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 18% |
| Ranked | Top 25% |
| Best ranked rank | Top 22% |
| Prestige | Top 11% |
| Fame | Top 36% |
| Experience | Top 22% |
| 3v3 victories | Top 27% |
| Showdown victories | Top 19% |
| Brawlers at power 11 | Top 29% |
| Collection | Top 41% |
| Best streak | Top 83% |
BRAWLERS
108 / 108 Collected
2 SHELLY
1,022
11
6 BROCK
1,062
9
2 COLT
1,051
11
1 BARLEY
1,002
11
BULL
1,000
11
POCO
1,000
11
NITA
470
8
EL PRIMO
454
10
ROSA
398
7
DYNAMIKE
2,000
11
RICO
1,391
11
1 JESSIE
1,020
11
3 PENNY
1,007
11
1 8-BIT
1,002
11
DARRYL
535
7
CARL
490
8
JACKY
480
7
TICK
454
8
3 GUS
291
8
3 BIBI
2,117
11
BELLE
2,006
11
PIPER
1,308
11
2 EMZ
1,238
11
3 MAISIE
1,226
11
EDGAR
1,134
11
BEA
1,063
11
2 NANI
1,059
11
5 STU
1,025
9
MANDY
1,021
11
GRIFF
1,015
9
ANGELO
1,010
11
3 BO
639
11
FRANK
454
7
2 GALE
391
8
PAM
345
9
2 GROM
295
7
COLETTE
246
7
SAM
241
7
TRUNK
239
1
2 LOLA
226
7
SHADE
221
8
1 LARRY & LAWRIE
211
8
2 BONNIE
205
8
PEARL
179
1
1 ASH
167
8
BERRY
159
6
1 HANK
153
8
MEEPLE
123
7
5 BOLT
60
1
3 FANG
2,004
11
1 BUZZ
1,192
11
MAX
1,021
8
MORTIS
1,020
11
3 SQUEAK
1,010
11
TARA
1,008
11
3 BYRON
1,008
8
3 MICO
1,008
11
3 LILY
1,001
9
LOU
1,000
11
2 JUJU
469
11
1 GRAY
269
8
1 GENE
245
8
FINX
235
5
1 RUFFS
225
1
SPROUT
216
6
MELODIE
204
1
CHARLIE
170
1
3 GIGI
170
9
MR. P
166
1
4 NAJIA
166
8
1 BUSTER
154
1
CLANCY
147
4
1 EVE
146
8
7 JANET
118
1
6 ALLI
83
1
6 MINA
78
1
5 DAMIAN
69
1
3 JAE-YONG
59
1
5 DOUG
58
1
4 WILLOW
54
1
4 STARR NOVA
46
1
3 OTIS
41
1
2 CHUCK
26
1
2 LUMI
24
1
2 COSMO
21
2
ZIGGY
20
1
1 R-T
19
1
1 MOE
15
1
1 OLLIE
10
1
GLOWY
0
1
WENDY
0
1
VINCE
0
4
CROW
1,611
11
CORDELIUS
1,232
11
1 SPIKE
1,040
11
4 KIT
1,036
11
LEON
1,031
11
3 PIERCE
1,022
10
SURGE
1,016
11
2 CHESTER
1,011
9
1 AMBER
435
7
12 MEG
209
1
5 KENJI
72
1
2 SANDY
59
1
2 NORI
55
3
2 DRACO
27
1
1 SIRIUS
1,006
11
8 KAZE
111
6
Account value
What everything they own would cost in gems
≈ 156,051
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels169,450 power points · 353,225 coins
52,268
-
GADGETS110 owned
11,000
-
STAR POWERS77 owned
15,400
-
Hypercharges62 owned
31,000
-
GEARS33 owned
3,300
-
Buffies34 owned
10,200
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1172 missing
234,470
485,395
-
GADGETS106 missing
106,000
-
STAR POWERS139 missing
278,000
-
Hypercharges46 missing
230,000
-
GEARS632 missing
643,000
-
Buffies65 missing
130,000
65,000
-
Total
364,470
1,807,395
≈ 217,187
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
Teammates
Who they play with most: 25 battles in this period
-
Lian123
#G22LVPGY0
Battles together3Wins together67%Their most played brawler
PiperLast together47m 35s ago -
🦑|MRciosx –¹²
#2VVCCGVPYL
Battles together2Wins together100%Their most played brawler
GusLast together41m 7s ago
Who they play with most: 25 battles in this period
-
Lian123
#G22LVPGY0
Battles together3Wins together67%Their most played brawler
PiperLast together47m 35s ago -
🦑|MRciosx –¹²
#2VVCCGVPYL
Battles together2Wins together100%Their most played brawler
GusLast together41m 7s ago
Who they play with most: 25 battles in this period
-
Lian123
#G22LVPGY0
Battles together3Wins together67%Their most played brawler
PiperLast together47m 35s ago -
🦑|MRciosx –¹²
#2VVCCGVPYL
Battles together2Wins together100%Their most played brawler
GusLast together41m 7s ago
Who they play with most in their last 25 battles
-
Lian123
#G22LVPGY0
Battles together3Wins together67%Their most played brawler
PiperLast together47m 35s ago -
🦑|MRciosx –¹²
#2VVCCGVPYL
Battles together2Wins together100%Their most played brawler
GusLast together41m 7s ago
BATTLE LOG
- All brawlers
Belle 16
Crow 4
Bo 3
Dynamike 2
- All modes
Solo Showdown 18
Knockout 7
- All results
- Victory
- Defeat
- Draw
-
VS2m 9s
-
VS1m 2s
-
VS1m 52s
-
VS1m 9s
-
VS51s
-
VS2m 11s
-
VS1m 3s