PROFILE
TTM/kiler
TROPHY ROAD
I
Highest: 31,618
WINS
RANKED
GOLD I
CURRENT
1,548
DIAMOND III
HIGHEST
4,423
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 189 h
3v3: 2,791 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 542 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 310 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,532,518 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,532,518 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 906,471 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 565,724 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,365,668 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 146 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 18 Best: DIAMOND III
- Trophy pushing 20 Average of their best 20: 1,004 trophies · 31,618 total trophies · 0 of 7 classes mastered
Current formIn form88% wins in 25 battles
-
1,751
Season 50 · in progress
Gold I
TTM/kiler’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked14 / 80
- Trophy pushing4 / 20
Ranked
18 × 80 % = 14.4 pointsBest: DIAMOND III
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
20 × 20 % = 4.0 pointsAverage of their best 20: 1,004 trophies · 31,618 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 911,379 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 55% |
| Ranked | Top 53% |
| Best ranked rank | Top 46% |
| Prestige | Top 43% |
| Fame | Top 71% |
| Experience | Top 55% |
| 3v3 victories | Top 46% |
| Showdown victories | Top 62% |
| Brawlers at power 11 | Top 38% |
| Collection | Top 57% |
| Best streak | Top 63% |
BRAWLERS
105 / 108 Collected
4 SHELLY
868
11
1 BULL
1,208
11
BARLEY
535
1
2 COLT
483
11
1 NITA
421
11
1 POCO
220
1
12 ROSA
174
1
6 BROCK
63
1
EL PRIMO
28
1
2 RICO
1,008
11
1 JESSIE
1,005
11
1 TICK
848
11
8-BIT
442
11
1 CARL
360
6
3 DYNAMIKE
335
11
DARRYL
262
7
11 JACKY
159
1
3 PENNY
97
1
GUS
0
1
FRANK
1,236
11
EDGAR
1,186
11
1 EMZ
1,109
11
SHADE
1,041
11
MANDY
661
11
2 PIPER
593
11
1 STU
313
9
1 BIBI
233
7
1 COLETTE
186
1
8 TRUNK
158
1
9 BEA
154
6
2 ANGELO
131
6
10 LOLA
123
1
9 LARRY & LAWRIE
114
4
7 GALE
72
1
5 GRIFF
60
6
4 PEARL
46
1
1 SAM
25
1
2 NANI
17
1
1 MEEPLE
14
1
1 BERRY
10
1
BO
0
1
PAM
0
1
BELLE
0
1
GROM
0
1
ASH
0
1
BONNIE
0
1
MAISIE
0
1
HANK
0
1
BOLT
0
1
2 BUZZ
1,096
11
1 LUMI
644
11
FANG
382
7
DAMIAN
373
6
MR. P
333
6
MICO
329
9
1 ZIGGY
319
11
GLOWY
210
11
4 MORTIS
206
4
5 MAX
179
1
1 TARA
161
1
4 WENDY
158
6
9 VINCE
157
5
9 JUJU
131
5
6 MOE
82
1
1 FINX
59
1
5 JAE-YONG
54
1
7 WILLOW
52
1
1 NAJIA
52
8
3 ALLI
48
5
4 BYRON
46
8
MELODIE
44
1
3 DOUG
36
7
3 SQUEAK
33
1
2 MINA
26
1
2 BUSTER
21
1
1 LILY
19
1
1 CLANCY
15
1
GENE
0
1
SPROUT
0
1
LOU
0
1
RUFFS
0
1
EVE
0
1
OTIS
0
1
GRAY
0
1
R-T
0
1
CHUCK
0
1
CHARLIE
0
1
OLLIE
0
1
GIGI
0
1
SPIKE
1,113
11
3 NORI
1,014
11
3 SURGE
1,009
11
3 CROW
1,007
11
2 KENJI
1,001
11
7 MEG
1,000
11
5 CORDELIUS
1,000
11
KIT
1,000
11
1 CHESTER
335
11
LEON
333
11
AMBER
295
7
DRACO
262
7
PIERCE
235
6
1 SANDY
10
1
1 SIRIUS
441
6
1 KAZE
300
6
Account value
What everything they own would cost in gems
≈ 125,128
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS105 owned
8103040142
31,836
-
Power levels119,960 power points · 247,955 coins
36,792
-
GADGETS77 owned
7,700
-
STAR POWERS61 owned
12,200
-
Hypercharges51 owned
25,500
-
GEARS9 owned
900
-
Buffies34 owned
10,200
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1176 missing
272,740
567,370
-
GADGETS133 missing
133,000
-
STAR POWERS149 missing
298,000
-
Hypercharges54 missing
270,000
-
GEARS638 missing
649,000
-
Buffies65 missing
130,000
65,000
-
Total
402,740
1,982,370
≈ 238,511
-
Brawlers to level 1179 missing
283,960
590,665
-
GADGETS139 missing
139,000
-
STAR POWERS155 missing
310,000
-
Hypercharges57 missing
285,000
-
GEARS656 missing
667,000
-
Buffies65 missing
130,000
65,000
-
Total
413,960
2,056,665
≈ 247,063
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
Teammates
Who they play with most: 25 battles in this period
-
Crushed
#Q2QRUCG9L
Battles together4Wins together100%Their most played brawler
Starr NovaLast together1h 11m ago -
cmetanka
#2UPQC909P8
Battles together3Wins together100%Their most played brawler
PocoLast together51m 33s ago -
SAMURAY
#2L2C20GYLR
Battles together3Wins together67%Their most played brawler
PiperLast together1h 23m ago
Who they play with most: 25 battles in this period
-
Crushed
#Q2QRUCG9L
Battles together4Wins together100%Their most played brawler
Starr NovaLast together1h 11m ago -
cmetanka
#2UPQC909P8
Battles together3Wins together100%Their most played brawler
PocoLast together51m 33s ago -
SAMURAY
#2L2C20GYLR
Battles together3Wins together67%Their most played brawler
PiperLast together1h 23m ago
Who they play with most: 25 battles in this period
-
Crushed
#Q2QRUCG9L
Battles together4Wins together100%Their most played brawler
Starr NovaLast together1h 11m ago -
cmetanka
#2UPQC909P8
Battles together3Wins together100%Their most played brawler
PocoLast together51m 33s ago -
SAMURAY
#2L2C20GYLR
Battles together3Wins together67%Their most played brawler
PiperLast together1h 23m ago
Who they play with most in their last 25 battles
-
Crushed
#Q2QRUCG9L
Battles together4Wins together100%Their most played brawler
Starr NovaLast together1h 11m ago -
cmetanka
#2UPQC909P8
Battles together3Wins together100%Their most played brawler
PocoLast together51m 33s ago -
SAMURAY
#2L2C20GYLR
Battles together3Wins together67%Their most played brawler
PiperLast together1h 23m ago
BATTLE LOG
- All brawlers
Shelly 15
Colt 10
- All modes
Mega Duo Showdown 17
Knockout 8
- All results
- Victory
- Defeat
- Draw
-
VS1m 22s
-
VS56s
-
VS44s
-
VS1m 14s
-
VS1m 33s
-
VS54s
-
VS1m 15s
-
VS1m
-
404
LVL11
TTM/kiler
1017
LVL10
KUNIMEN4IK
-
389
LVL11
TTM/kiler
520
LVL11
Ori Gudai
-
575
LVL10
TZXVS
850
LVL11
TTM/kiler
-
848
LVL11
TTM/kiler
525
LVL11
Crushed
-
831
LVL11
TTM/kiler
509
LVL11
Crushed
-
829
LVL11
TTM/kiler
507
LVL11
Crushed
-
502
LVL11
Crushed
823
LVL11
TTM/kiler
-
815
LVL11
TTM/kiler
785
LVL11
Brawler
-
818
LVL11
TTM/kiler
295
LVL8
Angel
-
672
LVL11
SAMURAY
823
LVL11
TTM/kiler
-
665
LVL11
SAMURAY
813
LVL11
TTM/kiler
-
794
LVL11
TTM/kiler
649
LVL11
SAMURAY
-
776
LVL11
TTM/kiler
810
LVL10
убийца 3.000
-
774
LVL11
TTM/kiler
541
LVL11
ADMIRAL
-
757
LVL11
TTM/kiler
673
LVL11
Tildaa⭐️
-
658
LVL11
Tildaa⭐️
748
LVL11
TTM/kiler
-
743
LVL11
TTM/kiler
1005
LVL11
🪷pl1kssa|BS