PROFILE
пальма 🌴
TROPHY ROAD
III
Highest: 36,076
WINS
RANKED
SILVER II
CURRENT
1,071
DIAMOND I
HIGHEST
3,085
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 161 h
3v3: 1,747 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 954 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 278 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,423,055 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,423,055 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 875,952 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 546,971 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,319,747 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 122 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 13 Best: DIAMOND I
- Trophy pushing 25 Average of their best 20: 1,116 trophies · 36,074 total trophies · 0 of 7 classes mastered
Current formNormal68% wins in 25 battles
-
1,071
Season 50 · in progress
Silver II
пальма 🌴’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked10 / 80
- Trophy pushing5 / 20
Ranked
13 × 80 % = 10.4 pointsBest: DIAMOND I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 15% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
25 × 20 % = 5.0 pointsAverage of their best 20: 1,116 trophies · 36,074 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 868,930 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 49% |
| Ranked | Top 68% |
| Best ranked rank | Top 67% |
| Prestige | Top 34% |
| Fame | Top 71% |
| Experience | Top 62% |
| 3v3 victories | Top 60% |
| Showdown victories | Top 49% |
| Brawlers at power 11 | Top 48% |
| Collection | Top 52% |
| Best streak | Top 39% |
BRAWLERS
95 / 108 Collected
11 SHELLY
2,008
11
4 BULL
272
3
13 EL PRIMO
154
1
1 ROSA
152
6
14 BARLEY
147
1
3 NITA
140
4
2 POCO
138
1
7 COLT
121
3
BROCK
116
2
3 DYNAMIKE
1,014
11
1 8-BIT
520
11
1 PENNY
263
7
2 DARRYL
259
4
JESSIE
205
4
14 GUS
195
1
5 JACKY
172
1
2 RICO
155
7
1 CARL
122
1
TICK
110
2
1 EDGAR
2,008
11
1 SHADE
1,050
11
2 PAM
1,008
11
5 BIBI
1,008
11
1 BONNIE
636
11
5 ASH
263
1
4 GRIFF
262
1
4 MEEPLE
257
1
BO
226
3
12 BELLE
205
2
7 BOLT
205
6
SAM
204
1
NANI
200
4
2 TRUNK
182
4
12 COLETTE
162
1
5 LARRY & LAWRIE
160
7
HANK
158
8
4 LOLA
153
1
5 MANDY
147
3
1 BEA
136
4
1 EMZ
135
7
1 FRANK
120
5
6 GALE
119
5
7 PEARL
118
1
6 GROM
116
2
1 MAISIE
112
2
8 STU
108
1
9 BERRY
107
1
2 ANGELO
104
5
5 PIPER
102
4
2 STARR NOVA
1,300
11
5 JANET
1,066
11
5 R-T
1,010
11
4 WILLOW
1,009
11
2 DAMIAN
1,008
11
1 SQUEAK
1,003
11
2 BUZZ
1,003
11
2 OLLIE
1,000
11
1 MR. P
508
11
GRAY
321
10
2 WENDY
290
7
1 OTIS
269
8
1 DOUG
267
7
3 LILY
229
11
EVE
224
6
LOU
222
1
RUFFS
213
2
10 MICO
166
8
2 MORTIS
151
4
FINX
151
5
4 MAX
145
6
1 GLOWY
144
5
10 MELODIE
141
2
1 TARA
132
3
1 MINA
121
1
8 VINCE
120
9
8 BYRON
116
1
8 CHUCK
108
1
4 GENE
105
2
4 GIGI
105
1
4 JAE-YONG
102
1
6 BUSTER
75
1
5 ALLI
60
6
3 NAJIA
33
6
3 CHESTER
1,057
11
7 SPIKE
1,031
11
1 CROW
1,029
11
2 LEON
1,021
11
10 CORDELIUS
1,015
10
2 PIERCE
473
11
1 SURGE
407
8
13 MEG
256
2
1 SANDY
247
4
NORI
228
7
13 AMBER
220
1
KENJI
139
7
Account value
What everything they own would cost in gems
≈ 116,781
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS95 owned
810303412
26,346
-
Power levels103,720 power points · 213,630 coins
31,735
-
GADGETS75 owned
7,500
-
STAR POWERS50 owned
10,000
-
Hypercharges54 owned
27,000
-
GEARS51 owned
5,200
-
Buffies30 owned
9,000
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1172 missing
251,580
524,045
-
GADGETS115 missing
115,000
-
STAR POWERS140 missing
280,000
-
Hypercharges41 missing
205,000
-
GEARS535 missing
544,500
-
Buffies69 missing
138,000
69,000
-
Total
389,580
1,737,545
≈ 212,713
-
Brawlers to level 1185 missing
300,200
624,990
-
GADGETS141 missing
141,000
-
STAR POWERS166 missing
332,000
-
Hypercharges54 missing
270,000
-
GEARS614 missing
624,000
-
Buffies69 missing
138,000
69,000
-
Total
438,200
2,060,990
≈ 249,919
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
| Battles | Win rate | STAR PLAYER | |
|---|---|---|---|
| 24 | 71% | 33% | |
| 1 | 0% | — |
BATTLE LOG
- All brawlers
Janet 10
Nori 7
8-bit 3
Lily 3
Starr Nova 2
- All match types
Trophies 24
Challenges 1
- All modes
Solo Showdown 18
Mega Duo Showdown 4
Knockout 3
- All results
- Victory
- Defeat
- Draw
-
362
LVL10
andreea
1068
LVL11
пальма 🌴
-
739
LVL8
Денис
1049
LVL11
пальма 🌴
-
647
LVL11
julia
1036
LVL11
пальма 🌴
-
SPECIAL CHALLENGE
1000
LVL11
пальма 🌴
826
LVL9
gigi
-
VS1m 28s
-
VS1m 9s
-
VS2m 24s