PROFILE
Heisenberg
TROPHY ROAD
II
Highest: 54,778
WINS
RANKED
GOLD I
CURRENT
1,716
DIAMOND III
HIGHEST
4,002
CHAMPIONSHIP CHALLENGE
✕ Not qualified
LUNAR FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 324 h
3v3: 2,947 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 2,102 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 899 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,532,518 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,532,518 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 906,471 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 565,724 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,365,668 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 243 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 18 Best: DIAMOND III
- Trophy pushing 28 Average of their best 20: 1,165 trophies · 54,778 total trophies · 0 of 7 classes mastered
-
1,716
Season 50 · in progress
Gold I
Heisenberg’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked14 / 80
- Trophy pushing6 / 20
Ranked
18 × 80 % = 14.4 pointsBest: DIAMOND III
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 17% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
28 × 20 % = 5.6 pointsAverage of their best 20: 1,165 trophies · 54,778 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 929,145 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 25% |
| Ranked | Top 45% |
| Best ranked rank | Top 46% |
| Prestige | Top 39% |
| Fame | Top 37% |
| Experience | Top 27% |
| 3v3 victories | Top 44% |
| Showdown victories | Top 13% |
| Brawlers at power 11 | Top 51% |
| Collection | Top 23% |
| Best streak | Top 44% |
BRAWLERS
108 / 108 Collected
2 SHELLY
678
9
2 BULL
1,062
11
4 EL PRIMO
1,000
11
3 BROCK
707
10
COLT
591
10
1 NITA
512
9
ROSA
511
8
POCO
499
7
1 BARLEY
408
5
1 GUS
1,214
11
1 JACKY
600
11
CARL
597
9
DARRYL
567
10
TICK
539
8
DYNAMIKE
535
7
1 JESSIE
518
9
1 PENNY
390
5
RICO
377
7
1 8-BIT
377
7
1 GRIFF
2,010
11
1 EDGAR
1,413
11
BIBI
1,009
11
1 EMZ
884
10
4 ANGELO
679
10
FRANK
652
10
1 GROM
597
10
BO
569
10
COLETTE
548
10
1 STU
547
9
1 MAISIE
540
11
2 SAM
528
10
SHADE
504
10
2 GALE
501
8
HANK
500
9
NANI
497
8
5 ASH
458
8
LOLA
443
8
1 PAM
432
9
PIPER
373
7
BEA
347
8
1 BONNIE
335
8
2 LARRY & LAWRIE
289
7
1 MANDY
275
8
1 PEARL
269
6
1 BELLE
257
8
1 BERRY
246
7
1 TRUNK
192
4
2 BOLT
109
7
3 MEEPLE
26
1
3 MICO
2,005
11
2 BUSTER
1,247
11
1 DOUG
1,139
11
BUZZ
1,056
11
MORTIS
836
11
1 BYRON
820
11
FANG
643
9
4 OTIS
600
9
MR. P
561
10
4 SQUEAK
558
10
RUFFS
531
9
3 MAX
476
10
6 STARR NOVA
455
9
WENDY
442
7
6 EVE
438
9
GRAY
409
9
LOU
364
8
ALLI
359
9
1 TARA
308
7
2 LILY
305
9
19 JAE-YONG
301
6
1 LUMI
300
8
1 DAMIAN
297
8
JANET
295
7
GENE
290
7
1 NAJIA
287
8
GLOWY
238
7
7 ZIGGY
161
8
10 CHUCK
160
7
10 VINCE
160
5
7 COSMO
147
8
8 MELODIE
128
4
4 JUJU
89
3
6 GIGI
82
5
5 MOE
75
6
5 R-T
69
4
4 CHARLIE
58
6
2 OLLIE
29
1
1 SPROUT
18
4
1 FINX
13
10
1 WILLOW
10
3
CLANCY
0
1
MINA
0
1
1 NORI
1,346
11
1 CROW
1,208
11
1 SURGE
1,188
11
2 KIT
1,066
11
1 MEG
1,060
11
SPIKE
1,007
11
1 LEON
613
11
PIERCE
532
10
4 DRACO
379
8
1 CHESTER
319
7
1 CORDELIUS
274
7
3 KENJI
248
10
2 AMBER
221
7
1 SANDY
164
9
SIRIUS
539
8
3 KAZE
144
2
Account value
What everything they own would cost in gems
≈ 169,801
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels167,000 power points · 351,680 coins
51,868
-
GADGETS165 owned
16,500
-
STAR POWERS103 owned
20,600
-
Hypercharges57 owned
28,500
-
GEARS59 owned
5,950
-
Buffies45 owned
13,500
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1187 missing
236,920
486,940
-
GADGETS51 missing
51,000
-
STAR POWERS113 missing
226,000
-
Hypercharges51 missing
255,000
-
GEARS606 missing
616,500
-
Buffies54 missing
108,000
54,000
-
Total
344,920
1,689,440
≈ 203,436
What money can’t buy
Skins seen
9
14
45
12
4
1
1
Only what we've seen them wear in matches, so they surely have more.
Progress
ExampleStatistics
ExampleBATTLE LOG
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