PROFILE
neizi
TROPHY ROAD
III
Highest: 38,347
WINS
RANKED
SILVER I
CURRENT
750
DIAMOND III
HIGHEST
5,612
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 290 h
3v3: 3,578 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 824 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 1,212 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,803,863 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,803,863 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 987,159 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 616,263 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,488,566 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 221 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 20 Best: DIAMOND III
- Trophy pushing 19 Average of their best 20: 906 trophies · 38,347 total trophies · 0 of 7 classes mastered
Current formIn form82% wins in 17 battles
neizi’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked16 / 80
- Trophy pushing4 / 20
Ranked
20 × 80 % = 16.0 pointsBest: DIAMOND III
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. They have not played Ranked this season, so only their all-time best counts.
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
19 × 20 % = 3.8 pointsAverage of their best 20: 906 trophies · 38,347 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 926,076 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 44% |
| Ranked | Top 85% |
| Best ranked rank | Top 45% |
| Prestige | Top 61% |
| Fame | Top 71% |
| Experience | Top 32% |
| 3v3 victories | Top 37% |
| Showdown victories | Top 26% |
| Brawlers at power 11 | Top 44% |
| Collection | Top 49% |
| Best streak | Top 56% |
BRAWLERS
95 / 108 Collected
SHELLY
1,011
11
COLT
825
11
POCO
808
11
BULL
638
11
1 ROSA
576
9
1 BARLEY
523
9
EL PRIMO
510
11
2 BROCK
502
8
1 NITA
501
9
TICK
880
11
DYNAMIKE
725
11
RICO
580
10
1 DARRYL
529
8
CARL
423
8
PENNY
373
7
2 JESSIE
370
8
8-BIT
330
7
2 JACKY
263
10
GUS
231
8
STU
1,373
11
PIPER
1,001
11
8 BIBI
814
11
4 EDGAR
625
11
1 FRANK
619
10
8 MAISIE
558
11
EMZ
528
8
2 PEARL
339
10
1 BO
334
7
1 NANI
330
7
HANK
318
8
1 BELLE
312
11
COLETTE
311
7
GRIFF
311
6
GROM
303
7
LARRY & LAWRIE
298
7
3 PAM
295
8
1 BEA
258
7
BONNIE
256
7
5 ASH
250
6
2 GALE
207
5
2 BERRY
206
9
3 ANGELO
201
7
1 SHADE
177
8
4 MANDY
175
6
3 TRUNK
166
6
3 SAM
158
6
1 MEEPLE
136
5
1 LOLA
133
5
BOLT
0
1
2 MORTIS
1,003
11
FANG
882
11
TARA
806
11
2 LOU
650
11
2 MAX
509
7
BUZZ
444
9
2 BYRON
428
11
1 RUFFS
409
9
OTIS
357
10
2 GENE
338
8
1 SPROUT
321
7
4 SQUEAK
293
7
1 MR. P
285
7
1 GRAY
270
8
1 MELODIE
259
8
CLANCY
240
11
JANET
207
6
9 LUMI
191
6
CHUCK
175
4
2 MICO
168
6
1 DOUG
149
6
2 WILLOW
143
7
LILY
142
5
8 FINX
123
6
2 ALLI
119
4
5 R-T
88
6
1 CHARLIE
87
5
3 JAE-YONG
74
9
1 MOE
16
1
EVE
0
1
JUJU
0
1
SURGE
1,483
11
2 SPIKE
1,048
11
CORDELIUS
1,022
11
CHESTER
1,000
11
4 CROW
712
11
1 LEON
454
9
KENJI
328
8
1 MEG
279
11
KIT
250
4
PIERCE
203
7
1 DRACO
166
4
1 SANDY
152
9
AMBER
130
6
8 KAZE
185
4
10 SIRIUS
169
4
Account value
What everything they own would cost in gems
≈ 125,354
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS95 owned
8103031132
27,996
-
Power levels142,410 power points · 296,170 coins
43,858
-
GADGETS93 owned
9,300
-
STAR POWERS78 owned
15,600
-
Hypercharges37 owned
18,500
-
GEARS46 owned
4,700
-
Buffies18 owned
5,400
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1170 missing
212,890
441,505
-
GADGETS97 missing
97,000
-
STAR POWERS112 missing
224,000
-
Hypercharges58 missing
290,000
-
GEARS541 missing
551,000
-
Buffies81 missing
162,000
81,000
-
Total
374,890
1,684,505
≈ 205,940
-
Brawlers to level 1183 missing
261,510
542,450
-
GADGETS123 missing
123,000
-
STAR POWERS138 missing
276,000
-
Hypercharges71 missing
355,000
-
GEARS619 missing
629,000
-
Buffies81 missing
162,000
81,000
-
Total
423,510
2,006,450
≈ 242,996
What money can’t buy
Progress
ExampleStatistics
Last 17 battles (friendly games not included)
| Battles | Win rate | STAR PLAYER | |
|---|---|---|---|
| 16 | 88% | — | |
| 1 | 0% | — |
Teammates
Who they play with most: 17 battles in this period
-
TH |Manjiro🐉
#R0PLQJCV8
Battles together17Wins together82%Their most played brawler
StuLast together14h 31m ago
Who they play with most: 17 battles in this period
-
TH |Manjiro🐉
#R0PLQJCV8
Battles together17Wins together82%Their most played brawler
StuLast together14h 31m ago
Who they play with most: 17 battles in this period
-
TH |Manjiro🐉
#R0PLQJCV8
Battles together17Wins together82%Their most played brawler
StuLast together14h 31m ago
Who they play with most in their last 17 battles
-
TH |Manjiro🐉
#R0PLQJCV8
Battles together17Wins together82%Their most played brawler
StuLast together14h 31m ago
BATTLE LOG
- All brawlers
Maisie 8
Bibi 5
Fang 2
Tara 1
Colt 1
- All match types
Trophies 16
Challenges 1
- All results
- Victory
- Defeat
- Draw
-
541
LVL11
neizi
608
LVL11
TH |Manjiro🐉
-
525
LVL11
neizi
592
LVL11
TH |Manjiro🐉
-
505
LVL11
neizi
572
LVL11
TH |Manjiro🐉
-
571
LVL11
TH |Manjiro🐉
504
LVL11
neizi
-
485
LVL11
neizi
552
LVL11
TH |Manjiro🐉
-
467
LVL11
neizi
534
LVL11
TH |Manjiro🐉
-
455
LVL11
neizi
522
LVL11
TH |Manjiro🐉
-
439
LVL11
neizi
506
LVL11
TH |Manjiro🐉
-
811
LVL11
neizi
557
LVL11
TH |Manjiro🐉
-
802
LVL11
neizi
275
LVL9
TH |Manjiro🐉
-
788
LVL11
neizi
652
LVL11
TH |Manjiro🐉
-
775
LVL11
neizi
170
LVL11
TH |Manjiro🐉
-
756
LVL11
neizi
145
LVL11
TH |Manjiro🐉
-
738
LVL11
neizi
120
LVL11
TH |Manjiro🐉
-
887
LVL11
neizi
657
LVL11
TH |Manjiro🐉
-
872
LVL11
neizi
642
LVL11
TH |Manjiro🐉
-
SPECIAL CHALLENGE
0
LVL11
neizi
101
LVL11
TH |Manjiro🐉