PROFILE
amadeus
TROPHY ROAD
III
Highest: 18,434
WINS
RANKED
GOLD I
CURRENT
1,763
GOLD III
HIGHEST
2,889
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 72 h
3v3: 381 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 738 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 124 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,532,518 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,532,518 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 906,471 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 565,724 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,365,668 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 53 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 10 Best: GOLD III
- Trophy pushing 11 Average of their best 20: 571 trophies · 18,434 total trophies · 0 of 7 classes mastered
Current formIn form80% wins in 25 battles
-
1,802
Season 50 · in progress
Gold I
amadeus’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked8 / 80
- Trophy pushing2 / 20
Ranked
10 × 80 % = 8.0 pointsBest: GOLD III
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
11 × 20 % = 2.2 pointsAverage of their best 20: 571 trophies · 18,434 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 929,145 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 75% |
| Ranked | Top 44% |
| Best ranked rank | Top 75% |
| Prestige | Top 84% |
| Fame | Top 71% |
| Experience | Top 80% |
| 3v3 victories | Top 89% |
| Showdown victories | Top 62% |
| Brawlers at power 11 | Top 70% |
| Collection | Top 79% |
| Best streak | Top 89% |
BRAWLERS
80 / 108 Collected
2 SHELLY
624
11
4 COLT
658
10
1 BROCK
322
8
EL PRIMO
291
7
3 BARLEY
286
10
BULL
266
8
1 NITA
240
8
11 ROSA
186
7
8 POCO
116
9
1 CARL
503
9
1 RICO
276
9
2 8-BIT
253
8
4 DARRYL
228
8
3 JESSIE
82
5
1 PENNY
77
6
5 TICK
76
6
5 GUS
72
6
DYNAMIKE
63
9
3 JACKY
47
4
EDGAR
1,201
11
BIBI
578
9
MANDY
561
11
NANI
507
8
4 FRANK
383
9
PIPER
332
10
2 EMZ
277
6
1 BO
274
7
1 SHADE
274
9
BEA
265
6
HANK
250
8
1 GALE
249
8
11 TRUNK
182
6
9 PAM
152
8
9 MAISIE
142
6
1 BELLE
112
6
6 PEARL
93
8
1 GRIFF
78
8
4 ASH
64
4
LOLA
54
2
2 COLETTE
49
7
BOLT
33
8
3 BONNIE
32
1
2 BERRY
24
7
1 GROM
20
6
2 MEEPLE
19
2
1 LARRY & LAWRIE
10
2
STU
0
4
SAM
0
1
ANGELO
0
1
FANG
1,003
11
STARR NOVA
552
9
1 SQUEAK
343
11
7 MINA
321
6
TARA
264
7
1 GIGI
242
8
2 MR. P
233
7
11 GLOWY
228
9
1 MAX
90
9
5 BYRON
69
7
GENE
46
8
JAE-YONG
44
3
LILY
32
1
2 NAJIA
27
6
MORTIS
18
7
1 JANET
13
2
1 RUFFS
12
1
MELODIE
12
4
1 OLLIE
12
1
1 WILLOW
10
5
ZIGGY
10
2
CHARLIE
0
1
MEG
913
11
1 KIT
740
11
DRACO
615
11
SPIKE
434
11
1 NORI
430
11
KENJI
387
10
2 SURGE
263
11
2 SANDY
117
11
4 CROW
73
7
Account value
What everything they own would cost in gems
≈ 80,783
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS80 owned
81030229
20,061
-
Power levels89,740 power points · 187,475 coins
27,722
-
GADGETS40 owned
4,000
-
STAR POWERS24 owned
4,800
-
Hypercharges32 owned
16,000
-
GEARS7 owned
700
-
Buffies25 owned
7,500
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1168 missing
209,460
433,725
-
GADGETS120 missing
120,000
-
STAR POWERS136 missing
272,000
-
Hypercharges48 missing
240,000
-
GEARS486 missing
494,500
-
Buffies59 missing
118,000
59,000
-
Total
327,460
1,619,225
≈ 194,669
-
Brawlers to level 1196 missing
314,180
651,145
-
GADGETS176 missing
176,000
-
STAR POWERS192 missing
384,000
-
Hypercharges76 missing
380,000
-
GEARS658 missing
669,000
-
Buffies74 missing
148,000
74,000
-
Total
462,180
2,334,145
≈ 279,633
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
| Battles | Win rate | STAR PLAYER | |
|---|---|---|---|
| 22 | 91% | 0% | |
| 3 | 0% | — |
Teammates
Who they play with most: 7 battles in this period
-
Leonidas kunge
#2RCY0Q2P2L
Battles together7Wins together43%Their most played brawler
SproutLast together5h 4m ago
Who they play with most: 25 battles in this period
-
Leonidas kunge
#2RCY0Q2P2L
Battles together7Wins together43%Their most played brawler
SproutLast together5h 4m ago
Who they play with most: 25 battles in this period
-
Leonidas kunge
#2RCY0Q2P2L
Battles together7Wins together43%Their most played brawler
SproutLast together5h 4m ago
Who they play with most in their last 25 battles
-
Leonidas kunge
#2RCY0Q2P2L
Battles together7Wins together43%Their most played brawler
SproutLast together5h 4m ago
BATTLE LOG
- All brawlers
Kit 8
Pearl 5
Colt 3
Nori 2
Bull 2
Melodie 2
Edgar 1
Kenji 1
Tick 1
- All match types
Trophies 22
Challenges 3
- All modes
Solo Showdown 17
Mega Duo Showdown 7
Knockout 1
- All results
- Victory
- Defeat
- Draw
-
415
LVL11
amadeus
431
LVL11
Leonidas kunge
-
738
LVL11
amadeus
295
LVL11
Leonidas kunge
-
723
LVL11
amadeus
190
LVL7
Leonidas kunge
-
189
LVL7
Leonidas kunge
726
LVL11
amadeus
-
SPECIAL CHALLENGE
2
LVL11
amadeus
3
LVL11
Leonidas kunge
-
SPECIAL CHALLENGE
1
LVL11
amadeus
2
LVL11
Leonidas kunge
-
SPECIAL CHALLENGE
0
LVL11
amadeus
1
LVL11
Leonidas kunge