PROFILE
Bart
TROPHY ROAD
III
Highest: 8,949
WINS
RANKED
GOLD I
CURRENT
1,840
GOLD II
HIGHEST
2,201
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 35 h
3v3: 339 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 253 wins ÷ 40 % of matches that are a win × 85 s per match (with the wait)
Duo Showdown: 63 wins ÷ 52 % of matches that are a win × 85 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,450,232 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,450,232 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 883,907 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 551,694 matches (last 30 days) |
| Length of a Showdown match | 60 s | 1,331,627 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 26 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 8 Best: GOLD II
- Trophy pushing 7 Average of their best 20: 361 trophies · 8,949 total trophies · 0 of 7 classes mastered
Current formNormal56% wins in 25 battles
-
1,840
Season 50 · in progress
Gold I
Bart’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked6 / 80
- Trophy pushing1 / 20
Ranked
8 × 80 % = 6.4 pointsBest: GOLD II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
7 × 20 % = 1.4 pointsAverage of their best 20: 361 trophies · 8,949 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 915,792 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 89% |
| Ranked | Top 42% |
| Best ranked rank | Top 83% |
| Prestige | Top 96% |
| Fame | Top 71% |
| Experience | Top 87% |
| 3v3 victories | Top 89% |
| Showdown victories | Top 85% |
| Brawlers at power 11 | Top 82% |
| Collection | Top 83% |
| Best streak | Top 99% |
BRAWLERS
62 / 108 Collected
1 SHELLY
228
11
1 EL PRIMO
409
10
1 COLT
310
8
2 ROSA
286
7
1 BULL
252
4
NITA
203
10
BROCK
191
7
BARLEY
83
10
1 POCO
14
2
1 8-BIT
418
11
1 TICK
337
10
1 RICO
288
7
DARRYL
254
4
GUS
219
7
1 JESSIE
61
1
DYNAMIKE
10
4
PENNY
5
1
CARL
5
1
EDGAR
959
11
FRANK
786
11
BO
449
11
GRIFF
357
8
1 BIBI
256
8
2 STU
138
2
PIPER
115
1
3 BERRY
98
1
BONNIE
74
10
1 LARRY & LAWRIE
73
2
5 PAM
72
2
EMZ
66
1
BOLT
60
1
SHADE
51
1
2 GALE
21
1
1 MEEPLE
11
1
ANGELO
5
1
BEA
0
1
NANI
0
1
LOLA
0
1
SAM
0
1
MANDY
0
1
MAISIE
0
1
HANK
0
1
PEARL
0
1
TRUNK
0
1
1 FANG
261
2
SQUEAK
211
7
7 TARA
99
4
1 MORTIS
49
1
ZIGGY
43
9
SPROUT
26
1
1 EVE
18
1
1 CHUCK
10
2
1 MOE
10
6
LUMI
5
6
VINCE
5
8
BYRON
0
1
GIGI
0
1
1 SPIKE
340
11
LEON
300
11
MEG
286
9
1 SANDY
117
1
CORDELIUS
5
2
Account value
What everything they own would cost in gems
≈ 54,709
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS62 owned
8926135
13,369
-
Power levels47,700 power points · 99,700 coins
14,740
-
GADGETS34 owned
3,400
-
STAR POWERS24 owned
4,800
-
Hypercharges22 owned
11,000
-
GEARS11 owned
1,100
-
Buffies21 owned
6,300
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1155 missing
184,180
381,730
-
GADGETS90 missing
90,000
-
STAR POWERS100 missing
200,000
-
Hypercharges40 missing
200,000
-
GEARS373 missing
381,000
-
Buffies54 missing
108,000
54,000
-
Total
292,180
1,306,730
≈ 159,891
-
Brawlers to level 11101 missing
356,220
738,920
-
GADGETS182 missing
182,000
-
STAR POWERS192 missing
384,000
-
Hypercharges86 missing
430,000
-
GEARS654 missing
665,000
-
Buffies78 missing
156,000
78,000
-
Total
512,220
2,477,920
≈ 299,014
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
| Battles | Win rate | STAR PLAYER | |
|---|---|---|---|
| 24 | 54% | 50% | |
| 1 | 100% | 0% |
Teammates
Who they play with most: 25 battles in this period
-
cutupi
#80U09JRJV9
Battles together2Wins together50%Their most played brawler
DynamikeLast together26m 58s ago -
less90
#80GYLCPLQV
Battles together2Wins together50%Their most played brawler
FrankLast together26m 58s ago -
GetEm
#2UVPGC8Q80
Battles together2Wins together50%Their most played brawler
CrowLast together3h 19m ago
Who they play with most: 25 battles in this period
-
cutupi
#80U09JRJV9
Battles together2Wins together50%Their most played brawler
DynamikeLast together26m 58s ago -
less90
#80GYLCPLQV
Battles together2Wins together50%Their most played brawler
FrankLast together26m 58s ago -
GetEm
#2UVPGC8Q80
Battles together2Wins together50%Their most played brawler
CrowLast together3h 19m ago
Who they play with most: 25 battles in this period
-
cutupi
#80U09JRJV9
Battles together2Wins together50%Their most played brawler
DynamikeLast together26m 58s ago -
less90
#80GYLCPLQV
Battles together2Wins together50%Their most played brawler
FrankLast together26m 58s ago -
GetEm
#2UVPGC8Q80
Battles together2Wins together50%Their most played brawler
CrowLast together3h 19m ago
Who they play with most in their last 25 battles
-
cutupi
#80U09JRJV9
Battles together2Wins together50%Their most played brawler
DynamikeLast together26m 58s ago -
less90
#80GYLCPLQV
Battles together2Wins together50%Their most played brawler
FrankLast together26m 58s ago -
GetEm
#2UVPGC8Q80
Battles together2Wins together50%Their most played brawler
CrowLast together3h 19m ago
BATTLE LOG
- All brawlers
Edgar 11
Spike 9
Bo 5
- All match types
Trophies 24
Ranked 1
- All modes
Solo Showdown 11
Gem Grab 8
Wipeout 5v5 3
Knockout 1
Brawl Ball 1
Mega Duo Showdown 1
- All results
- Victory
- Defeat
- Draw
-
VS46s
-
RANKED
VS2m 23s
-
VS1m
-
VS1m 43s
-
VS2m 31s
-
VS2m 15s
-
1072
LVL11
MINICAPITANA
448
LVL11
Bart
-
VS2m 10s
-
VS1m 24s
-
VS2m 7s
-
VS1m 21s
-
VS1m 19s