PROFILE
buzz daora
TROPHY ROAD
III
Highest: 18,807
WINS
RANKED
SILVER III
CURRENT
1,272
DIAMOND III
HIGHEST
4,131
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 69 h
3v3: 361 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 568 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 310 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,532,518 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,532,518 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 906,471 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 565,724 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,365,668 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 51 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 17 Best: DIAMOND III
- Trophy pushing 14 Average of their best 20: 723 trophies · 18,807 total trophies · 0 of 7 classes mastered
Current formIn form92% wins in 25 battles
-
1,272
Season 50 · in progress
Silver III
buzz daora’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked14 / 80
- Trophy pushing3 / 20
Ranked
17 × 80 % = 13.6 pointsBest: DIAMOND III
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 17% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
14 × 20 % = 2.8 pointsAverage of their best 20: 723 trophies · 18,807 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 920,101 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 74% |
| Ranked | Top 60% |
| Best ranked rank | Top 45% |
| Prestige | Top 56% |
| Fame | Top 71% |
| Experience | Top 76% |
| 3v3 victories | Top 88% |
| Showdown victories | Top 61% |
| Brawlers at power 11 | Top 74% |
| Collection | Top 63% |
| Best streak | Top 93% |
BRAWLERS
79 / 108 Collected
9 SHELLY
179
7
1 BULL
1,001
10
2 COLT
224
7
NITA
123
9
5 BROCK
68
1
2 ROSA
25
1
1 POCO
18
1
1 EL PRIMO
8
1
BARLEY
0
1
8-BIT
238
8
RICO
219
8
12 JESSIE
197
8
GUS
196
9
DYNAMIKE
157
1
1 DARRYL
13
1
1 PENNY
12
1
1 TICK
8
1
CARL
5
1
JACKY
0
1
EDGAR
1,093
11
2 BIBI
1,015
10
1 SHADE
1,002
10
1 NANI
454
9
5 COLETTE
362
8
FRANK
333
10
5 TRUNK
324
7
2 MANDY
293
8
LOLA
277
7
PAM
196
1
4 LARRY & LAWRIE
166
7
3 GRIFF
125
6
5 SAM
67
1
1 MAISIE
46
7
2 BEA
44
1
4 STU
42
1
1 GALE
28
1
2 BONNIE
27
1
2 MEEPLE
27
6
2 BERRY
23
1
2 ANGELO
22
1
1 GROM
15
6
1 BO
12
1
1 PIPER
11
5
1 ASH
10
1
1 PEARL
10
4
1 EMZ
9
1
BELLE
5
3
HANK
0
1
BOLT
0
7
5 BUZZ
1,283
11
FANG
1,092
11
1 DAMIAN
1,003
11
1 NAJIA
1,000
11
MINA
419
11
2 BUSTER
381
9
3 STARR NOVA
315
11
3 LUMI
302
5
3 GRAY
297
10
MORTIS
245
9
7 SQUEAK
152
8
1 MAX
120
8
7 WILLOW
105
7
6 MICO
93
9
2 TARA
26
6
1 JAE-YONG
19
7
1 RUFFS
13
7
1 R-T
13
6
1 MOE
13
7
1 OLLIE
13
7
JUJU
5
9
EVE
0
4
ZIGGY
0
1
1 SPIKE
1,118
11
CROW
1,006
10
1 NORI
630
11
12 KIT
209
11
3 SANDY
110
7
3 SURGE
54
9
3 MEG
42
6
Account value
What everything they own would cost in gems
≈ 86,363
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS79 owned
81030237
19,012
-
Power levels77,730 power points · 162,775 coins
24,051
-
GADGETS67 owned
6,700
-
STAR POWERS41 owned
8,200
-
Hypercharges32 owned
16,000
-
GEARS31 owned
3,100
-
Buffies31 owned
9,300
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1169 missing
217,730
450,660
-
GADGETS91 missing
91,000
-
STAR POWERS117 missing
234,000
-
Hypercharges47 missing
235,000
-
GEARS457 missing
466,000
-
Buffies50 missing
100,000
50,000
-
Total
317,730
1,526,660
≈ 184,439
-
Brawlers to level 1198 missing
326,190
675,845
-
GADGETS149 missing
149,000
-
STAR POWERS175 missing
350,000
-
Hypercharges76 missing
380,000
-
GEARS634 missing
645,000
-
Buffies68 missing
136,000
68,000
-
Total
462,190
2,267,845
≈ 273,004
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
| Battles | Win rate | STAR PLAYER | |
|---|---|---|---|
| 23 | 91% | 50% | |
| 1 | 100% | 0% | |
| 1 | 100% | — |
BATTLE LOG
- All brawlers
Kit 12
Mico 7
Nori 4
Ruffs 1
Bull 1
- All match types
Trophies 23
Challenges 1
Ranked 1
- All modes
Mega Duo Showdown 8
Solo Showdown 7
Knockout 6
Duo Showdown 2
Mega Showdown 1
Gem Grab 1
- All results
- Victory
- Defeat
- Draw
-
620
LVL11
buzz daora
621
LVL8
MYX
-
622
LVL11
buzz daora
268
LVL1
りり
-
740
LVL8
bill
612
LVL11
buzz daora
-
637
LVL11
ауе
588
LVL11
walid
664
LVL10
Brawler
673
LVL11
Brawler
571
LVL10
あきたゆいの口臭🤮
678
LVL11
Brawler
663
LVL11
Brawler
682
LVL11
AccRaphaël,Alex
634
LVL11
opki
567
LVL10
MLLDM
630
LVL11
Brawler
559
LVL10
Brawler
687
LVL11
Brawler
605
LVL11
sss
560
LVL11
Brawler
633
LVL11
Brawler
617
LVL11
buzz daora
644
LVL11
Brawler
642
LVL11
Brawler
643
LVL11
Brawler
-
73
LVL9
buzz daora
65
LVL4
John
-
SPECIAL CHALLENGE
15
LVL10
trinini
73
LVL9
buzz daora
-
90
LVL11
Mahito
54
LVL8
buzz daora
-
36
LVL8
buzz daora
13
LVL9
RAFIZ.FN
-
0
LVL8
buzz daora
41
LVL9
BlackCat17
-
VS39s
-
VS1m 30s
-
VS58s
-
VS42s
-
VS1m 31s
-
VS39s
-
RANKED
VS1m 35s