PROFILE
H34RT
TROPHY ROAD
II
Highest: 33,419
WINS
RANKED
DIAMOND I
CURRENT
3,273
DIAMOND III
HIGHEST
4,146
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 182 h
3v3: 2,495 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 154 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 971 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,532,518 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,532,518 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 906,471 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 565,724 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,365,668 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 139 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 19 Best: DIAMOND III
- Trophy pushing 32 Average of their best 20: 1,305 trophies · 33,419 total trophies · 1 of 7 classes mastered
Current formNormal68% wins in 25 battles
-
3,321
Season 50 · in progress
Diamond I
H34RT’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked18 / 95
- Trophy pushing2 / 5
Ranked
19 × 95 % = 18.1 pointsBest: DIAMOND III
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
32 × 5 % = 1.6 pointsAverage of their best 20: 1,305 trophies · 33,419 total trophies · 1 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games. Now: 91% of their last 23 games are Ranked or tournaments, so it weighs 95 / 5.
Among the 911,379 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 52% |
| Ranked | Top 17% |
| Best ranked rank | Top 46% |
| Prestige | Top 34% |
| Fame | Top 71% |
| Experience | Top 54% |
| 3v3 victories | Top 49% |
| Showdown victories | Top 53% |
| Brawlers at power 11 | Top 55% |
| Collection | Top 47% |
| Best streak | Top 63% |
BRAWLERS
106 / 108 Collected
SHELLY
151
6
1 BROCK
2,022
11
4 EL PRIMO
2,017
11
1 BULL
1,645
11
COLT
1,080
11
2 NITA
1,066
11
8 POCO
261
8
9 BARLEY
160
7
2 ROSA
132
1
1 RICO
2,012
11
3 8-BIT
487
11
7 GUS
378
9
5 DYNAMIKE
275
7
4 DARRYL
188
7
1 PENNY
163
7
3 JACKY
146
3
CARL
143
6
1 JESSIE
134
5
2 TICK
133
6
1 EDGAR
2,033
11
2 FRANK
1,263
11
BIBI
399
11
10 LOLA
287
1
1 STU
272
6
GALE
268
8
2 EMZ
204
9
3 BEA
199
6
3 BO
181
8
11 GROM
165
1
PEARL
160
3
6 HANK
159
1
6 MAISIE
148
9
1 GRIFF
120
1
TRUNK
108
6
MEEPLE
99
7
4 BERRY
90
1
4 NANI
79
9
3 BELLE
75
7
5 PAM
72
5
3 ANGELO
48
1
1 SHADE
24
1
PIPER
12
5
1 SAM
12
1
ASH
10
1
BONNIE
5
1
COLETTE
0
1
MANDY
0
1
LARRY & LAWRIE
0
1
BOLT
0
1
MORTIS
2,000
11
MICO
1,255
11
1 TARA
1,004
11
2 DAMIAN
1,000
9
SQUEAK
722
11
1 BYRON
687
11
FANG
541
9
11 FINX
208
7
4 LUMI
120
6
8 EVE
97
1
2 RUFFS
30
9
1 GENE
24
1
2 ZIGGY
21
6
1 NAJIA
17
1
1 LOU
12
1
1 WILLOW
10
6
1 STARR NOVA
10
5
MR. P
0
1
MAX
0
1
SPROUT
0
6
BUZZ
0
5
OTIS
0
3
BUSTER
0
5
GRAY
0
4
R-T
0
1
DOUG
0
1
CHUCK
0
1
CHARLIE
0
1
MELODIE
0
1
LILY
0
1
CLANCY
0
3
MOE
0
1
JUJU
0
1
OLLIE
0
1
JAE-YONG
0
1
ALLI
0
1
MINA
0
1
GIGI
0
1
GLOWY
0
1
WENDY
0
1
COSMO
0
2
KIT
1,409
11
NORI
1,380
11
1 CHESTER
1,125
11
6 SPIKE
1,021
11
4 SANDY
636
9
8 PIERCE
398
9
3 DRACO
288
9
11 LEON
136
1
8 SURGE
128
9
KENJI
34
8
2 CROW
21
9
AMBER
0
1
MEG
0
1
CORDELIUS
0
5
KAZE
0
1
SIRIUS
0
2
Account value
What everything they own would cost in gems
≈ 126,375
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS106 owned
8103041142
32,185
-
Power levels99,760 power points · 207,135 coins
30,690
-
GADGETS84 owned
8,400
-
STAR POWERS56 owned
11,200
-
Hypercharges49 owned
24,500
-
GEARS46 owned
4,700
-
Buffies49 owned
14,700
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1187 missing
296,680
615,955
-
GADGETS128 missing
128,000
-
STAR POWERS156 missing
312,000
-
Hypercharges57 missing
285,000
-
GEARS607 missing
617,000
-
Buffies50 missing
100,000
50,000
-
Total
396,680
2,007,955
≈ 240,464
-
Brawlers to level 1189 missing
304,160
631,485
-
GADGETS132 missing
132,000
-
STAR POWERS160 missing
320,000
-
Hypercharges59 missing
295,000
-
GEARS619 missing
629,000
-
Buffies50 missing
100,000
50,000
-
Total
404,160
2,057,485
≈ 246,165
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
| Battles | Win rate | STAR PLAYER | |
|---|---|---|---|
| 4 | 50% | 0% | |
| 21 | 71% | 19% |
BATTLE LOG
- All brawlers
Nori 4
Rico 3
El Primo 3
Tara 3
Byron 2
Mico 2
8-bit 2
Bibi 1
Melodie 1
Mortis 1
Edgar 1
Brock 1
Kit 1
- All match types
Ranked 21
Trophies 4
- All modes
Brawl Ball 6
Hot Zone 5
Bounty 4
Heist 4
Knockout 3
Gem Grab 2
Mega Duo Showdown 1
- All results
- Victory
- Defeat
- Draw
-
1344
LVL11
둘걸|zombie
2000
LVL11
H34RT
-
RANKED
VS1m 40s
-
RANKED
VS1m 25s
-
RANKED
VS1m 22s
-
RANKED
VS1m 54s
- RANKED
-
RANKED
VS2m 30s
- RANKED
-
RANKED
VS1m 34s
-
RANKED
VS2m 1s
-
RANKED
VS1m 31s
-
RANKED
VS1m 43s
-
RANKED
VS1m 19s
-
RANKED
VS1m 48s
-
RANKED
VS1m 23s
-
RANKED
VS1m 41s
-
RANKED
VS1m 8s
-
RANKED
VS1m 12s
-
RANKED
VS1m 16s
-
RANKED
VS1m 14s
-
RANKED
VS1m 39s
-
RANKED
VS1m 20s
-
VS1m 9s
-
VS1m 11s
-
VS36s