PROFILE
Bone!!
TROPHY ROAD
III
Highest: 96,667
WINS
RANKED
MASTERS I
CURRENT
9,187
MASTERS II
HIGHEST
10,216
CHAMPIONSHIP CHALLENGE
✕ Not qualified
ALIEN FAME II
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 1,721 h
3v3: 28,432 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 3,719 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 1,268 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,423,055 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,423,055 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 875,952 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 546,971 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,319,747 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 1,334 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 88 Best: MASTERS II
- Trophy pushing 38 Average of their best 20: 1,456 trophies · 96,658 total trophies · 0 of 7 classes mastered
-
9,942
Season 50 · in progress
Masters II
Bone!!’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked77 / 87
- Trophy pushing5 / 13
Ranked
88 × 87 % = 76.6 pointsBest: MASTERS II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 15% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
38 × 13 % = 4.9 pointsAverage of their best 20: 1,456 trophies · 96,658 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games. Now: Ranked 88 and trophies 38 (50 difference), so it weighs 87 / 13.
Among the 893,615 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 4.2% |
| Ranked | Top 0.01% |
| Best ranked rank | Top 0.079% |
| Prestige | Top 8.4% |
| Fame | Top 0.49% |
| Experience | Top 0.69% |
| 3v3 victories | Top 0.67% |
| Showdown victories | Top 3.4% |
| Brawlers at power 11 | Top 1.9% |
| Collection | Top 0.68% |
| Best streak | Top 3.2% |
BRAWLERS
108 / 108 Collected
1 SHELLY
1,644
11
1 BULL
1,268
11
1 BROCK
1,185
11
COLT
1,025
11
1 NITA
1,004
11
EL PRIMO
1,004
11
ROSA
898
11
3 POCO
746
11
BARLEY
622
11
DYNAMIKE
1,034
11
8-BIT
1,022
11
GUS
1,015
11
JESSIE
1,008
11
RICO
1,004
11
3 DARRYL
1,002
11
JACKY
1,000
11
CARL
950
11
PENNY
830
11
3 TICK
552
11
1 MAISIE
2,006
11
COLETTE
1,628
11
BIBI
1,374
11
2 EDGAR
1,124
11
8 GRIFF
1,056
11
1 MANDY
1,043
11
2 PIPER
1,041
11
1 STU
1,025
11
2 FRANK
1,016
11
2 BEA
1,007
11
7 BELLE
1,004
11
5 HANK
1,004
11
2 ANGELO
1,004
11
LARRY & LAWRIE
982
11
ASH
964
11
2 SHADE
956
11
EMZ
902
11
1 PEARL
897
11
2 BONNIE
858
11
SAM
853
11
1 NANI
852
11
7 LOLA
828
11
1 BERRY
771
11
GALE
738
11
GROM
620
11
2 BO
607
11
TRUNK
597
11
MEEPLE
585
11
PAM
584
11
12 BOLT
185
11
6 NAJIA
2,616
11
ALLI
1,282
11
MELODIE
1,235
11
MORTIS
1,151
11
6 MINA
1,069
11
1 GRAY
1,048
11
1 BUZZ
1,021
11
CLANCY
1,020
11
5 SPROUT
1,018
11
2 MAX
1,017
11
1 FANG
1,004
11
1 R-T
1,004
11
1 LILY
1,004
11
JUJU
1,004
11
OLLIE
1,004
11
BUSTER
1,002
11
CHUCK
984
11
1 GENE
982
11
8 SQUEAK
982
11
3 MOE
956
11
1 MICO
899
11
JANET
889
11
2 TARA
850
11
EVE
836
11
CHARLIE
834
11
1 LOU
773
11
BYRON
721
11
1 WILLOW
670
11
2 RUFFS
658
11
LUMI
639
11
1 OTIS
623
11
3 MR. P
570
11
4 DOUG
558
11
3 FINX
536
11
5 JAE-YONG
534
11
17 ZIGGY
327
11
5 STARR NOVA
265
11
9 COSMO
224
11
2 GLOWY
222
11
1 DAMIAN
221
11
1 GIGI
207
11
4 WENDY
49
11
VINCE
0
1
SURGE
1,160
11
4 KENJI
1,099
11
CHESTER
1,071
11
1 DRACO
1,006
11
2 AMBER
1,005
11
1 CORDELIUS
1,002
11
1 KIT
1,002
11
1 LEON
944
11
1 MEG
927
11
1 SANDY
866
11
3 SPIKE
809
11
1 CROW
802
11
1 PIERCE
480
11
2 NORI
250
11
KAZE
2,000
11
16 SIRIUS
803
11
Account value
What everything they own would cost in gems
≈ 328,137
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels400,180 power points · 830,855 coins
123,104
-
GADGETS214 owned
21,400
-
STAR POWERS214 owned
42,800
-
Hypercharges106 owned
53,000
-
GEARS252 owned
26,150
-
Buffies96 owned
28,800
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 111 missing
3,740
7,765
-
GADGETS2 missing
2,000
-
STAR POWERS2 missing
4,000
-
Hypercharges2 missing
10,000
-
GEARS413 missing
414,500
-
Buffies3 missing
6,000
3,000
-
Total
9,740
441,265
≈ 45,101
What money can’t buy
Progress
ExampleStatistics
ExampleBATTLE LOG
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