PROFILE
HARRY POTTER⚡🎓
TROPHY ROAD
II
Highest: 22,597
WINS
RANKED
GOLD I
CURRENT
1,569
GOLD II
HIGHEST
2,398
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 84 h
3v3: 415 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 121 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 1,140 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,423,055 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,423,055 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 875,952 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 546,971 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,319,747 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 62 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 8 Best: GOLD II
- Trophy pushing 12 Average of their best 20: 587 trophies · 22,597 total trophies · 0 of 7 classes mastered
Current formIn form80% wins in 25 battles
-
1,600
Season 50 · in progress
Gold I
HARRY POTTER⚡🎓’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked6 / 80
- Trophy pushing2 / 20
Ranked
8 × 80 % = 6.4 pointsBest: GOLD II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 15% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
12 × 20 % = 2.4 pointsAverage of their best 20: 587 trophies · 22,597 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 893,615 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 69% |
| Ranked | Top 52% |
| Best ranked rank | Top 83% |
| Prestige | Top 72% |
| Fame | Top 71% |
| Experience | Top 77% |
| 3v3 victories | Top 86% |
| Showdown victories | Top 48% |
| Brawlers at power 11 | Top 72% |
| Collection | Top 76% |
| Best streak | Top 50% |
BRAWLERS
78 / 108 Collected
SHELLY
210
8
COLT
557
9
2 EL PRIMO
306
11
BROCK
285
7
NITA
207
9
11 BULL
183
9
9 BARLEY
152
9
9 POCO
137
5
8 ROSA
125
6
1 JACKY
330
8
13 DYNAMIKE
229
7
1 RICO
214
7
3 CARL
200
6
6 GUS
126
8
4 JESSIE
107
7
DARRYL
103
5
5 PENNY
102
5
4 8-BIT
59
6
3 TICK
39
7
EMZ
1,053
11
1 MAISIE
1,011
10
BO
412
8
2 EDGAR
396
9
1 SHADE
379
8
7 TRUNK
321
9
2 MEEPLE
298
7
FRANK
294
10
ANGELO
293
8
GRIFF
273
8
2 BIBI
262
7
HANK
259
7
GALE
248
7
LARRY & LAWRIE
248
8
14 STU
242
7
PAM
240
7
1 BOLT
231
7
PIPER
224
11
2 COLETTE
213
8
5 LOLA
188
7
8 NANI
153
7
6 GROM
116
7
4 BEA
105
6
6 PEARL
98
8
3 SAM
87
8
3 MANDY
45
7
1 BONNIE
13
6
BERRY
0
6
MORTIS
1,046
11
4 WENDY
1,002
11
GIGI
495
9
2 FINX
404
9
STARR NOVA
377
11
1 GRAY
341
7
1 BUSTER
325
7
WILLOW
318
11
TARA
300
8
1 BUZZ
288
11
MELODIE
281
9
1 MAX
280
10
NAJIA
269
8
1 CHUCK
264
7
MINA
263
11
1 COSMO
244
10
1 MICO
217
9
1 MR. P
211
8
4 CHARLIE
200
8
8 VINCE
180
9
9 ZIGGY
151
8
8 JAE-YONG
113
5
1 SQUEAK
104
7
3 SPROUT
93
8
3 EVE
39
7
1 NORI
1,366
9
CORDELIUS
838
11
3 SURGE
368
10
SPIKE
353
11
1 PIERCE
257
8
1 LEON
237
8
Account value
What everything they own would cost in gems
≈ 80,669
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS78 owned
81028256
18,673
-
Power levels99,400 power points · 208,560 coins
30,796
-
GADGETS59 owned
5,900
-
STAR POWERS41 owned
8,200
-
Hypercharges21 owned
10,500
-
GEARS6 owned
600
-
Buffies20 owned
6,000
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1167 missing
192,320
397,110
-
GADGETS97 missing
97,000
-
STAR POWERS115 missing
230,000
-
Hypercharges57 missing
285,000
-
GEARS474 missing
481,500
-
Buffies64 missing
128,000
64,000
-
Total
320,320
1,554,610
≈ 187,493
-
Brawlers to level 1197 missing
304,520
630,060
-
GADGETS157 missing
157,000
-
STAR POWERS175 missing
350,000
-
Hypercharges87 missing
435,000
-
GEARS659 missing
670,000
-
Buffies79 missing
158,000
79,000
-
Total
462,520
2,321,060
≈ 278,358
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
BATTLE LOG
- All brawlers
Cordelius 10
Bea 9
Vince 8
Spike 6
Cosmo 6
Edgar 1
Bonnie 1
Mandy 1
Squeak 1
- All modes
Duels 9
Solo Showdown 7
Duo Showdown 5
Bounty 4
- All results
- Victory
- Defeat
- Draw
-
VS43s
-
VS51s
-
VS52s
-
VS52s