PROFILE
Max Noah
TROPHY ROAD
II
Highest: 34,872
WINS
RANKED
GOLD I
CURRENT
1,525
GOLD III
HIGHEST
2,724
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 159 h
3v3: 2,133 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 423 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 523 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,423,055 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,423,055 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 875,952 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 546,971 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,319,747 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 122 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 9 Best: GOLD III
- Trophy pushing 20 Average of their best 20: 877 trophies · 34,862 total trophies · 0 of 7 classes mastered
Current formNormal60% wins in 25 battles
-
1,566
Season 50 · in progress
Gold I
Max Noah’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked8 / 80
- Trophy pushing4 / 20
Ranked
9 × 80 % = 7.2 pointsBest: GOLD III
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 15% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
20 × 20 % = 4.0 pointsAverage of their best 20: 877 trophies · 34,862 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 868,930 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 50% |
| Ranked | Top 54% |
| Best ranked rank | Top 76% |
| Prestige | Top 60% |
| Fame | Top 71% |
| Experience | Top 64% |
| 3v3 victories | Top 54% |
| Showdown victories | Top 60% |
| Brawlers at power 11 | Top 57% |
| Collection | Top 61% |
| Best streak | Top 77% |
BRAWLERS
83 / 108 Collected
SHELLY
1,558
11
2 COLT
620
11
1 BULL
507
9
5 POCO
418
11
BROCK
415
7
1 ROSA
309
7
2 EL PRIMO
302
7
NITA
267
8
BARLEY
230
7
2 RICO
592
8
1 DARRYL
423
9
4 8-BIT
418
8
3 JESSIE
400
7
5 CARL
382
7
1 JACKY
373
7
3 TICK
243
9
9 DYNAMIKE
238
7
1 GUS
210
6
5 PENNY
202
6
EDGAR
1,348
11
TRUNK
854
11
SHADE
621
11
3 BIBI
461
9
BOLT
433
10
FRANK
391
9
1 STU
391
11
GRIFF
370
8
2 EMZ
368
7
MANDY
335
9
1 PIPER
328
9
5 GALE
322
9
PAM
310
7
5 NANI
305
7
MEEPLE
300
11
ASH
290
8
2 SAM
287
5
HANK
271
8
1 GROM
264
7
2 BEA
259
8
BO
254
7
MAISIE
244
7
1 BERRY
237
6
BONNIE
234
7
8 ANGELO
234
8
1 LARRY & LAWRIE
231
10
2 COLETTE
224
7
5 BELLE
222
7
12 PEARL
214
6
LOLA
206
8
4 MORTIS
1,105
11
4 FANG
355
7
9 DAMIAN
330
9
1 CHUCK
329
8
3 TARA
323
8
1 BYRON
315
8
JAE-YONG
250
7
1 NAJIA
241
11
8 GRAY
239
8
12 DOUG
239
8
1 SQUEAK
237
8
LUMI
237
7
SPROUT
231
8
4 BUSTER
224
7
R-T
223
8
8 LOU
216
7
8 MAX
208
6
OLLIE
206
9
12 MICO
205
8
1 RUFFS
122
6
5 EVE
67
6
5 FINX
62
8
NORI
2,001
11
SURGE
1,210
11
MEG
1,196
11
1 KENJI
1,130
11
KIT
654
11
3 CROW
555
9
1 PIERCE
515
11
1 DRACO
393
7
2 LEON
389
9
AMBER
319
7
1 KAZE
1,051
11
SIRIUS
570
11
Account value
What everything they own would cost in gems
≈ 110,548
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS83 owned
8103022102
22,758
-
Power levels120,010 power points · 250,890 coins
37,090
-
GADGETS81 owned
8,100
-
STAR POWERS50 owned
10,000
-
Hypercharges48 owned
24,000
-
GEARS14 owned
1,400
-
Buffies24 owned
7,200
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1165 missing
190,410
393,605
-
GADGETS85 missing
85,000
-
STAR POWERS116 missing
232,000
-
Hypercharges35 missing
175,000
-
GEARS498 missing
506,500
-
Buffies66 missing
132,000
66,000
-
Total
322,410
1,458,105
≈ 178,052
-
Brawlers to level 1190 missing
283,910
587,730
-
GADGETS135 missing
135,000
-
STAR POWERS166 missing
332,000
-
Hypercharges60 missing
300,000
-
GEARS651 missing
662,000
-
Buffies75 missing
150,000
75,000
-
Total
433,910
2,091,730
≈ 252,564
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
BATTLE LOG
- All brawlers
Surge 4
Kenji 3
Colt 3
Kit 2
Frank 2
Pierce 2
Bull 2
Meg 2
Larry & Lawrie 1
Darryl 1
Griff 1
8-bit 1
Shelly 1
- All modes
Mega Duo Showdown 19
Brawl Arena 6
- All results
- Victory
- Defeat
- Draw
-
VS5m 36s
-
VS3m 50s
-
VS4m 26s
-
VS4m 58s
-
VS3m 5s
-
VS4m 59s
-
519
LVL11
TyTy 5
377
LVL9
Max Noah
-
1218
LVL11
Max Noah
402
LVL8
❦_Vikka_❦
-
312
LVL11
︎︎ ︎︎ ︎︎ ︎︎ ︎︎
1125
LVL11
Max Noah
-
647
LVL11
Max Noah
748
LVL10
DimaA4
-
1142
LVL10
melekhüseyin3/C
500
LVL11
Max Noah
-
502
LVL11
Max Noah
457
LVL10
Luca_5
-
542
LVL11
маргошка🫦
492
LVL9
Max Noah
-
470
LVL11
САНС *6В*
491
LVL9
Max Noah
-
1221
LVL11
CR7_kgz
1203
LVL11
Max Noah
-
324
LVL6
EBEGÖMECİ6769
1563
LVL11
Max Noah
-
516
LVL9
OG|Janni YT
604
LVL11
Max Noah
-
850
LVL10
bibi
1207
LVL11
Max Noah
-
282
LVL1
арсен покое
1206
LVL11
Max Noah
-
1128
LVL11
Max Noah
708
LVL8
Shto1a
-
1112
LVL11
Max Noah
772
LVL11
GRIFF.COM
-
402
LVL11
notItachi
1199
LVL11
Max Noah
-
1187
LVL11
Max Noah
328
LVL7
Angel23
-
602
LVL11
Max Noah
1290
LVL11
MHM|7
-
905
LVL11
clayy_
587
LVL11
Max Noah