PROFILE
병순
TROPHY ROAD
III
Highest: 18,867
WINS
RANKED
SILVER III
CURRENT
1,379
GOLD II
HIGHEST
2,200
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 91 h
3v3: 1,800 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 19 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 0 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,532,518 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,532,518 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 906,471 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 565,724 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,365,668 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 72 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 8 Best: GOLD II
- Trophy pushing 14 Average of their best 20: 699 trophies · 18,863 total trophies · 0 of 7 classes mastered
Current formNormal56% wins in 25 battles
-
1,379
Season 50 · in progress
Silver III
병순’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked6 / 80
- Trophy pushing3 / 20
Ranked
8 × 80 % = 6.4 pointsBest: GOLD II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 17% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
14 × 20 % = 2.8 pointsAverage of their best 20: 699 trophies · 18,863 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 944,312 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 74% |
| Ranked | Top 57% |
| Best ranked rank | Top 82% |
| Prestige | Top 65% |
| Fame | Top 71% |
| Experience | Top 75% |
| 3v3 victories | Top 57% |
| Showdown victories | Top 99% |
| Brawlers at power 11 | Top 69% |
| Collection | Top 79% |
| Best streak | Top 89% |
BRAWLERS
70 / 108 Collected
1 SHELLY
234
6
BROCK
332
6
2 BULL
245
5
2 EL PRIMO
245
4
NITA
232
7
14 ROSA
225
6
7 COLT
96
4
7 POCO
91
1
BARLEY
74
5
8-BIT
1,000
11
RICO
271
6
10 TICK
145
5
9 DYNAMIKE
136
4
5 DARRYL
60
4
3 GUS
33
5
1 PENNY
10
1
JESSIE
0
4
CARL
0
1
JACKY
0
1
4 EMZ
1,559
11
EDGAR
1,216
11
3 NANI
1,020
11
1 BELLE
1,000
11
FRANK
814
11
BO
699
11
GRIFF
686
11
1 MEEPLE
569
11
2 STU
265
5
BEA
221
6
6 COLETTE
197
6
12 ASH
185
5
1 PIPER
175
5
2 MANDY
165
6
10 SHADE
155
6
10 LOLA
145
5
10 ANGELO
145
5
5 GROM
119
4
8 BIBI
113
6
1 BONNIE
69
4
5 SAM
60
3
4 MAISIE
46
4
3 PAM
33
2
3 LARRY & LAWRIE
33
1
2 HANK
21
1
2 BOLT
21
1
GALE
0
1
PEARL
0
1
BERRY
0
1
TRUNK
0
1
2 FANG
1,750
11
MORTIS
1,197
11
1 SQUEAK
308
10
3 WENDY
295
11
14 MR. P
225
5
LILY
224
8
MINA
218
6
5 TARA
213
7
STARR NOVA
213
9
12 BYRON
185
6
MELODIE
184
5
9 BUSTER
126
6
8 GIGI
108
5
6 SPROUT
106
5
7 DOUG
91
3
4 WILLOW
46
3
3 R-T
33
1
1 GLOWY
10
3
CHUCK
0
1
JAE-YONG
0
1
4 CROW
171
8
Account value
What everything they own would cost in gems
≈ 60,165
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS70 owned
81030201
13,771
-
Power levels58,430 power points · 118,505 coins
17,694
-
GADGETS28 owned
2,800
-
STAR POWERS26 owned
5,200
-
Hypercharges23 owned
11,500
-
GEARS29 owned
2,900
-
Buffies21 owned
6,300
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1158 missing
203,370
425,045
-
GADGETS112 missing
112,000
-
STAR POWERS114 missing
228,000
-
Hypercharges47 missing
235,000
-
GEARS403 missing
410,000
-
Buffies54 missing
108,000
54,000
-
Total
311,370
1,464,045
≈ 177,542
-
Brawlers to level 1196 missing
345,490
720,115
-
GADGETS188 missing
188,000
-
STAR POWERS190 missing
380,000
-
Hypercharges85 missing
425,000
-
GEARS636 missing
647,000
-
Buffies78 missing
156,000
78,000
-
Total
501,490
2,438,115
≈ 293,961
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
Teammates
Who they play with most: 25 battles in this period
-
DKNG_DKNGSK
#RC0JL0PL8
Battles together2Wins together50%Their most played brawler
CosmoLast together3h 35m ago -
123456~
#2RCVCGGYCR
Battles together2Wins together100%Their most played brawler
JujuLast together3h 37m ago
Who they play with most: 25 battles in this period
-
DKNG_DKNGSK
#RC0JL0PL8
Battles together2Wins together50%Their most played brawler
CosmoLast together3h 35m ago -
123456~
#2RCVCGGYCR
Battles together2Wins together100%Their most played brawler
JujuLast together3h 37m ago
Who they play with most: 25 battles in this period
-
DKNG_DKNGSK
#RC0JL0PL8
Battles together2Wins together50%Their most played brawler
CosmoLast together3h 35m ago -
123456~
#2RCVCGGYCR
Battles together2Wins together100%Their most played brawler
JujuLast together3h 37m ago
Who they play with most in their last 25 battles
-
DKNG_DKNGSK
#RC0JL0PL8
Battles together2Wins together50%Their most played brawler
CosmoLast together3h 35m ago -
123456~
#2RCVCGGYCR
Battles together2Wins together100%Their most played brawler
JujuLast together3h 37m ago
BATTLE LOG
- All brawlers
Frank 23
Fang 2
- All results
- Victory
- Defeat
- Draw
-
VS1m 44s
-
VS1m 20s
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VS1m 19s
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VS1m 37s
-
VS1m 19s
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VS1m 58s
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VS1m 59s
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VS1m 33s
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VS1m 39s
-
VS2m 3s
-
VS1m 55s
-
VS1m 45s
-
VS1m 45s
-
VS1m 38s
-
VS1m 46s
-
VS2m 20s
-
VS1m 29s
-
VS1m 19s
-
VS1m 39s
-
VS2m 2s
-
VS1m 34s
-
VS1m 36s
-
VS1m 19s
-
VS1m 33s
-
VS1m 36s