PROFILE
Dee Fort
TROPHY ROAD
III
Highest: 47,803
WINS
RANKED
DIAMOND I
CURRENT
3,489
DIAMOND III
HIGHEST
4,179
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SOLAR FAME II
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 170 h
3v3: 1,327 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 1,447 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 253 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,532,518 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,532,518 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 906,471 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 565,724 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,365,668 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 127 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 20 Best: DIAMOND III
- Trophy pushing 21 Average of their best 20: 986 trophies · 47,803 total trophies · 0 of 7 classes mastered
Current formNormal72% wins in 25 battles
-
3,489
Season 50 · in progress
Diamond I
Dee Fort’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked16 / 80
- Trophy pushing4 / 20
Ranked
20 × 80 % = 16.0 pointsBest: DIAMOND III
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
21 × 20 % = 4.2 pointsAverage of their best 20: 986 trophies · 47,803 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 911,379 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 32% |
| Ranked | Top 16% |
| Best ranked rank | Top 46% |
| Prestige | Top 39% |
| Fame | Top 13% |
| Experience | Top 44% |
| 3v3 victories | Top 66% |
| Showdown victories | Top 34% |
| Brawlers at power 11 | Top 24% |
| Collection | Top 16% |
| Best streak | Top 83% |
BRAWLERS
108 / 108 Collected
SHELLY
1,000
11
BULL
1,005
11
BROCK
1,004
11
6 EL PRIMO
1,003
10
3 ROSA
1,003
11
NITA
1,000
11
COLT
512
9
2 BARLEY
319
10
POCO
217
7
3 8-BIT
1,000
11
DYNAMIKE
516
11
CARL
512
11
DARRYL
451
9
JESSIE
405
10
RICO
403
10
1 TICK
376
11
1 PENNY
354
9
1 JACKY
323
8
GUS
288
7
EMZ
1,038
11
GRIFF
1,037
11
2 EDGAR
1,017
11
4 BEA
1,010
11
PAM
761
11
1 TRUNK
559
11
1 BIBI
513
11
SHADE
487
10
BONNIE
484
10
1 FRANK
445
7
3 NANI
415
11
1 COLETTE
415
11
1 STU
403
8
BO
394
8
3 PIPER
383
9
1 MEEPLE
370
9
GROM
366
9
SAM
340
8
2 MANDY
335
10
GALE
319
9
1 MAISIE
311
10
BERRY
295
7
1 ASH
291
8
2 ANGELO
253
7
HANK
234
9
3 BELLE
201
9
LARRY & LAWRIE
192
5
3 LOLA
178
1
5 PEARL
80
1
4 BOLT
48
1
TARA
1,004
11
FANG
1,000
11
1 MR. P
542
11
1 CLANCY
481
11
BUZZ
462
11
RUFFS
430
11
1 BUSTER
422
11
LILY
415
11
2 BYRON
408
10
SQUEAK
408
11
GENE
391
8
FINX
390
10
1 EVE
373
9
2 LOU
348
11
OTIS
347
8
1 DOUG
343
10
STARR NOVA
339
11
WENDY
334
11
1 MAX
317
8
1 JANET
315
11
1 MINA
298
9
2 GIGI
291
9
CHARLIE
265
10
2 GLOWY
260
9
LUMI
250
10
1 CHUCK
249
5
WILLOW
233
6
MELODIE
233
10
1 MOE
226
8
1 JUJU
218
8
3 R-T
214
10
DAMIAN
214
7
MICO
208
8
2 SPROUT
207
10
JAE-YONG
205
6
9 OLLIE
172
7
4 NAJIA
172
9
2 MORTIS
158
8
1 VINCE
141
7
1 COSMO
123
10
1 ALLI
113
9
2 GRAY
83
1
ZIGGY
10
1
5 KIT
1,011
11
2 NORI
1,007
11
3 CORDELIUS
1,005
11
SPIKE
1,000
11
1 CHESTER
611
11
5 LEON
509
11
SURGE
499
11
CROW
495
11
1 KENJI
436
11
1 MEG
304
10
AMBER
293
10
11 SANDY
226
7
1 PIERCE
196
6
3 DRACO
167
1
4 SIRIUS
1,140
11
2 KAZE
427
10
Account value
What everything they own would cost in gems
≈ 200,329
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels236,780 power points · 497,675 coins
73,446
-
GADGETS163 owned
16,300
-
STAR POWERS113 owned
22,600
-
Hypercharges61 owned
30,500
-
GEARS114 owned
12,000
-
Buffies42 owned
12,600
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1167 missing
167,140
340,945
-
GADGETS53 missing
53,000
-
STAR POWERS103 missing
206,000
-
Hypercharges47 missing
235,000
-
GEARS551 missing
556,000
-
Buffies57 missing
114,000
57,000
-
Total
281,140
1,447,945
≈ 172,909
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
BATTLE LOG
- All brawlers
Otis 7
Doug 5
Clancy 4
Chester 3
Draco 3
Lily 2
Poco 1
- All modes
Solo Showdown 22
Mega Duo Showdown 3
- All results
- Victory
- Defeat
- Draw
-
470
LVL11
Dee Fort
1007
LVL11
|JESUS|✝️
-
469
LVL11
Dee Fort
819
LVL11
Josée
-
454
LVL11
Dee Fort
459
LVL11
👹BAM JOPA👹