PROFILE
EXPLOSION
TROPHY ROAD
II
Highest: 43,413
WINS
RANKED
GOLD II
CURRENT
2,479
DIAMOND I
HIGHEST
3,392
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 192 h
3v3: 2,650 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 497 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 565 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,803,863 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,803,863 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 987,159 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 616,263 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,488,566 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 147 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 13 Best: DIAMOND I
- Trophy pushing 26 Average of their best 20: 1,153 trophies · 43,413 total trophies · 0 of 7 classes mastered
Current formNormal68% wins in 25 battles
-
2,479
Season 50 · in progress
Gold II
EXPLOSION’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked11 / 80
- Trophy pushing5 / 20
Ranked
13 × 80 % = 10.4 pointsBest: DIAMOND I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 17% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
26 × 20 % = 5.2 pointsAverage of their best 20: 1,153 trophies · 43,413 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 936,967 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 36% |
| Ranked | Top 27% |
| Best ranked rank | Top 65% |
| Prestige | Top 21% |
| Fame | Top 70% |
| Experience | Top 59% |
| 3v3 victories | Top 46% |
| Showdown victories | Top 53% |
| Brawlers at power 11 | Top 62% |
| Collection | Top 69% |
| Best streak | Top 38% |
BRAWLERS
82 / 108 Collected
5 SHELLY
1,012
11
BULL
2,005
11
COLT
1,008
11
2 BROCK
1,002
10
POCO
1,000
8
BARLEY
720
9
2 EL PRIMO
677
7
6 ROSA
504
7
1 NITA
500
7
2 TICK
1,007
11
5 8-BIT
1,006
8
4 RICO
1,002
6
6 JESSIE
1,000
11
DYNAMIKE
616
9
GUS
514
5
2 CARL
500
7
PENNY
325
6
JACKY
175
1
4 DARRYL
161
7
1 EDGAR
2,021
11
1 MANDY
1,224
11
COLETTE
1,065
10
EMZ
1,030
9
2 SHADE
1,015
7
BIBI
1,012
9
3 PAM
1,005
11
2 FRANK
1,001
10
6 GALE
1,001
11
3 NANI
1,001
11
1 STU
1,001
8
BONNIE
405
1
BO
376
6
LARRY & LAWRIE
352
1
5 MEEPLE
343
7
5 HANK
336
6
ASH
242
1
1 BEA
210
3
11 PEARL
183
1
2 TRUNK
151
1
7 GRIFF
112
1
6 LOLA
89
1
2 BOLT
85
1
1 PIPER
76
1
5 BERRY
60
1
3 GROM
57
1
3 BELLE
38
1
2 SAM
19
1
ANGELO
17
1
1 MAISIE
11
1
STARR NOVA
1,089
11
3 MAX
1,008
9
FANG
522
5
MORTIS
370
8
2 OTIS
303
9
ZIGGY
267
9
2 FINX
266
1
BYRON
233
1
OLLIE
218
11
GRAY
134
8
5 MICO
110
6
5 WENDY
60
3
3 LOU
36
1
3 MR. P
34
1
3 CHUCK
34
1
3 MOE
34
1
JAE-YONG
29
1
2 R-T
21
1
1 JANET
6
5
CLANCY
0
1
DAMIAN
0
1
CROW
1,395
11
1 KENJI
1,021
10
2 PIERCE
1,021
11
1 CHESTER
1,016
8
2 CORDELIUS
1,007
11
2 NORI
1,005
9
LEON
682
7
AMBER
518
1
3 SPIKE
339
1
13 KIT
212
1
9 MEG
130
3
2 SANDY
21
3
Account value
What everything they own would cost in gems
≈ 89,653
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS82 owned
810302112
21,809
-
Power levels88,190 power points · 184,245 coins
27,244
-
GADGETS47 owned
4,700
-
STAR POWERS47 owned
9,400
-
Hypercharges37 owned
18,500
-
GEARS23 owned
2,300
-
Buffies19 owned
5,700
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1167 missing
218,490
452,485
-
GADGETS117 missing
117,000
-
STAR POWERS117 missing
234,000
-
Hypercharges45 missing
225,000
-
GEARS481 missing
488,500
-
Buffies77 missing
154,000
77,000
-
Total
372,490
1,593,985
≈ 196,648
-
Brawlers to level 1193 missing
315,730
654,375
-
GADGETS169 missing
169,000
-
STAR POWERS169 missing
338,000
-
Hypercharges71 missing
355,000
-
GEARS642 missing
653,000
-
Buffies80 missing
160,000
80,000
-
Total
475,730
2,249,375
≈ 272,511
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
Teammates
Who they play with most: 25 battles in this period
-
Aligator
#8UUJR9VCC
Battles together4Wins together50%Their most played brawler
Jae-yongLast together5h ago -
Giogang
#2VLPRLPUVV
Battles together3Wins together67%Their most played brawler
MandyLast together4h 46m ago -
Ga|the king🇬🇦
#2CRULJUR9G
Battles together3Wins together67%Their most played brawler
BuzzLast together5h 1m ago
Who they play with most: 25 battles in this period
-
Aligator
#8UUJR9VCC
Battles together4Wins together50%Their most played brawler
Jae-yongLast together5h ago -
Giogang
#2VLPRLPUVV
Battles together3Wins together67%Their most played brawler
MandyLast together4h 46m ago -
Ga|the king🇬🇦
#2CRULJUR9G
Battles together3Wins together67%Their most played brawler
BuzzLast together5h 1m ago
Who they play with most: 25 battles in this period
-
Aligator
#8UUJR9VCC
Battles together4Wins together50%Their most played brawler
Jae-yongLast together5h ago -
Giogang
#2VLPRLPUVV
Battles together3Wins together67%Their most played brawler
MandyLast together4h 46m ago -
Ga|the king🇬🇦
#2CRULJUR9G
Battles together3Wins together67%Their most played brawler
BuzzLast together5h 1m ago
Who they play with most in their last 25 battles
-
Aligator
#8UUJR9VCC
Battles together4Wins together50%Their most played brawler
Jae-yongLast together5h ago -
Giogang
#2VLPRLPUVV
Battles together3Wins together67%Their most played brawler
MandyLast together4h 46m ago -
Ga|the king🇬🇦
#2CRULJUR9G
Battles together3Wins together67%Their most played brawler
BuzzLast together5h 1m ago
BATTLE LOG
- All brawlers
Meeple 15
Fang 9
Bonnie 1
- All modes
Knockout 17
Brawl Ball 4
Brawl Hockey 3
Solo Showdown 1
- All results
- Victory
- Defeat
- Draw
-
VS1m 7s
-
VS1m 29s
-
VS26s
-
VS47s
-
VS1m 6s
-
VS1m 6s
-
VS58s
-
VS32s
-
VS33s
-
VS1m 26s
-
VS1m 29s
-
VS49s
-
VS1m 17s
-
VS1m 7s
-
VS1m 12s
-
VS40s
-
VS59s
-
VS1m 27s
-
VS1m 12s
-
VS1m 16s
-
VS2m 30s
-
VS34s
-
VS1m 21s
-
VS1m 37s