PROFILE
Profile
TROPHY ROAD
II
Highest: 21,806
WINS
RANKED
DIAMOND II
CURRENT
3,980
DIAMOND III
HIGHEST
4,345
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 165 h
3v3: 2,815 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 100 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 357 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 3,096,075 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 3,096,075 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.9 % | 1,070,204 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 669,843 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,615,883 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 128 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 20 Best: DIAMOND III
- Trophy pushing 13 Average of their best 20: 676 trophies · 21,806 total trophies · 0 of 7 classes mastered
-
3,980
Season 50 · in progress
Diamond II
Profile’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked16 / 80
- Trophy pushing3 / 20
Ranked
20 × 80 % = 16.0 pointsBest: DIAMOND III
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 18% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
13 × 20 % = 2.6 pointsAverage of their best 20: 676 trophies · 21,806 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 935,011 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 68% |
| Ranked | Top 12% |
| Best ranked rank | Top 44% |
| Prestige | Top 73% |
| Fame | Top 70% |
| Experience | Top 58% |
| 3v3 victories | Top 43% |
| Showdown victories | Top 77% |
| Brawlers at power 11 | Top 36% |
| Collection | Top 44% |
| Best streak | Top 55% |
BRAWLERS
98 / 108 Collected
3 SHELLY
292
8
4 BROCK
626
11
1 NITA
504
11
1 EL PRIMO
464
7
1 POCO
441
11
BARLEY
276
8
ROSA
257
7
5 COLT
199
7
1 BULL
186
5
GUS
805
11
DYNAMIKE
466
9
1 CARL
402
8
1 RICO
340
11
TICK
308
9
2 JACKY
251
7
8-BIT
235
7
DARRYL
229
7
JESSIE
224
5
5 PENNY
177
7
EDGAR
1,215
11
2 BIBI
1,021
11
SHADE
777
11
COLETTE
717
11
1 BERRY
607
11
1 FRANK
459
11
1 MANDY
368
10
HANK
314
8
12 STU
308
11
1 BO
306
11
1 ANGELO
289
11
EMZ
277
11
2 BEA
207
8
4 PIPER
194
11
4 GALE
175
8
3 LOLA
169
7
11 ASH
157
7
8 NANI
156
7
4 PEARL
54
3
2 MAISIE
51
8
2 LARRY & LAWRIE
46
9
1 GRIFF
15
7
1 TRUNK
10
1
PAM
0
1
BELLE
0
1
GROM
0
1
BONNIE
0
1
SAM
0
1
MEEPLE
0
1
BOLT
0
3
FANG
1,343
11
4 OTIS
531
11
3 DAMIAN
402
11
4 NAJIA
332
11
1 MORTIS
297
10
2 MINA
278
11
11 BYRON
184
7
1 MELODIE
119
8
6 JANET
90
11
1 ALLI
61
7
4 MOE
46
6
2 FINX
41
6
2 MAX
22
1
1 GENE
10
5
LOU
10
8
1 GLOWY
10
1
MR. P
0
1
SPROUT
0
3
SQUEAK
0
1
BUZZ
0
1
EVE
0
1
BUSTER
0
5
GRAY
0
1
R-T
0
1
WILLOW
0
1
DOUG
0
2
CHUCK
0
8
MICO
0
1
CLANCY
0
6
JUJU
0
1
JAE-YONG
0
5
ZIGGY
0
3
STARR NOVA
0
1
NORI
1,108
11
1 KENJI
577
11
CROW
530
11
SPIKE
461
11
CORDELIUS
335
11
2 PIERCE
276
11
7 LEON
99
11
CHESTER
60
8
1 DRACO
10
6
SANDY
0
1
SURGE
0
8
AMBER
0
1
MEG
0
4
KIT
0
8
KAZE
0
10
SIRIUS
0
2
Account value
What everything they own would cost in gems
≈ 134,921
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS98 owned
8103033142
29,393
-
Power levels140,010 power points · 290,770 coins
43,078
-
GADGETS86 owned
8,600
-
STAR POWERS64 owned
12,800
-
Hypercharges47 owned
23,500
-
GEARS46 owned
4,650
-
Buffies43 owned
12,900
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1169 missing
226,510
470,200
-
GADGETS110 missing
110,000
-
STAR POWERS132 missing
264,000
-
Hypercharges51 missing
255,000
-
GEARS558 missing
568,000
-
Buffies56 missing
112,000
56,000
-
Total
338,510
1,723,200
≈ 206,171
-
Brawlers to level 1179 missing
263,910
547,850
-
GADGETS130 missing
130,000
-
STAR POWERS152 missing
304,000
-
Hypercharges61 missing
305,000
-
GEARS619 missing
629,500
-
Buffies56 missing
112,000
56,000
-
Total
375,910
1,972,350
≈ 234,826
What money can’t buy
Skins seen
14
15
26
10
5
3
1
Only what we've seen them wear in matches, so they surely have more.
Progress
ExampleStatistics
ExampleBATTLE LOG
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