PROFILE
Raven
TROPHY ROAD
III
Highest: 47,374
WINS
RANKED
DIAMOND I
CURRENT
3,432
DIAMOND III
HIGHEST
5,074
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 290 h
3v3: 3,275 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 965 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 1,340 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,423,055 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,423,055 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 875,952 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 546,971 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,319,747 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 220 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 20 Best: DIAMOND III
- Trophy pushing 29 Average of their best 20: 1,225 trophies · 47,374 total trophies · 1 of 7 classes mastered
Current formNormal72% wins in 25 battles
-
4,020
Season 50 · in progress
Diamond III
Raven’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked16 / 80
- Trophy pushing6 / 20
Ranked
20 × 80 % = 16.0 pointsBest: DIAMOND III
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 15% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
29 × 20 % = 5.8 pointsAverage of their best 20: 1,225 trophies · 47,374 total trophies · 1 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 893,615 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 33% |
| Ranked | Top 16% |
| Best ranked rank | Top 46% |
| Prestige | Top 29% |
| Fame | Top 71% |
| Experience | Top 27% |
| 3v3 victories | Top 41% |
| Showdown victories | Top 22% |
| Brawlers at power 11 | Top 34% |
| Collection | Top 51% |
| Best streak | Top 26% |
BRAWLERS
103 / 108 Collected
5 SHELLY
1,022
11
1 BROCK
1,082
11
1 BULL
1,050
11
6 COLT
1,006
11
1 EL PRIMO
547
9
POCO
501
9
BARLEY
500
9
NITA
500
11
ROSA
500
9
RICO
1,206
11
JACKY
1,008
11
1 JESSIE
504
9
2 PENNY
504
9
1 DYNAMIKE
500
9
DARRYL
500
9
CARL
500
9
8-BIT
500
9
TICK
377
9
GUS
157
6
1 BO
1,304
11
GRIFF
1,182
11
PIPER
1,134
11
EDGAR
1,048
11
1 MAISIE
1,006
11
3 EMZ
1,003
11
COLETTE
783
11
1 BELLE
767
11
STU
516
9
1 BIBI
503
9
PAM
500
7
BEA
500
8
FRANK
475
9
NANI
393
7
MANDY
355
11
3 PEARL
317
8
GALE
307
7
1 LOLA
262
6
ANGELO
257
8
1 ASH
256
7
1 GROM
255
6
BONNIE
127
6
1 LARRY & LAWRIE
106
8
7 SHADE
106
4
2 SAM
100
8
HANK
100
8
3 BERRY
68
7
BOLT
17
3
MEEPLE
0
3
TRUNK
0
3
TARA
2,018
11
1 BUZZ
2,014
11
5 FANG
1,007
11
MORTIS
1,000
11
LILY
1,000
11
1 GENE
517
11
1 MR. P
509
8
MAX
500
8
1 RUFFS
385
7
SPROUT
384
7
1 BYRON
366
11
LOU
346
8
OTIS
255
10
1 GRAY
255
7
1 SQUEAK
252
7
1 DOUG
251
9
1 EVE
250
8
5 MICO
157
8
CHARLIE
151
6
9 NAJIA
147
3
9 STARR NOVA
147
4
4 MELODIE
115
7
7 WENDY
114
4
2 R-T
109
5
WILLOW
108
6
3 JANET
104
8
CHUCK
54
7
4 COSMO
54
3
4 CLANCY
46
4
1 OLLIE
45
6
MOE
18
5
1 VINCE
13
4
JUJU
0
3
FINX
0
3
JAE-YONG
0
3
ALLI
0
4
MINA
0
3
ZIGGY
0
3
GIGI
0
4
GLOWY
0
4
SURGE
2,056
11
2 SPIKE
1,087
11
LEON
1,023
11
CROW
1,018
11
17 KIT
1,010
11
NORI
500
11
1 CORDELIUS
353
11
AMBER
347
7
1 CHESTER
277
6
4 SANDY
271
11
2 PIERCE
155
11
MEG
137
8
6 KENJI
137
6
7 DRACO
101
3
Account value
What everything they own would cost in gems
≈ 137,485
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS103 owned
810304014
29,838
-
Power levels165,050 power points · 343,420 coins
50,847
-
GADGETS100 owned
10,000
-
STAR POWERS84 owned
16,800
-
Hypercharges43 owned
21,500
-
GEARS16 owned
1,600
-
Buffies23 owned
6,900
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1171 missing
220,170
456,375
-
GADGETS106 missing
106,000
-
STAR POWERS122 missing
244,000
-
Hypercharges60 missing
300,000
-
GEARS619 missing
630,000
-
Buffies76 missing
152,000
76,000
-
Total
372,170
1,812,375
≈ 218,455
-
Brawlers to level 1176 missing
238,870
495,200
-
GADGETS116 missing
116,000
-
STAR POWERS132 missing
264,000
-
Hypercharges65 missing
325,000
-
GEARS649 missing
660,000
-
Buffies76 missing
152,000
76,000
-
Total
390,870
1,936,200
≈ 232,707
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
Teammates
No teammate played with them more than once in this period.
Who they play with most: 25 battles in this period
-
TryToFriend
#LY0C0YU80
Battles together25Wins together72%Their most played brawler
LeonLast together15h 20m ago -
Medved
#9UC28RGU2
Battles together25Wins together72%Their most played brawler
TickLast together15h 20m ago
Who they play with most: 25 battles in this period
-
TryToFriend
#LY0C0YU80
Battles together25Wins together72%Their most played brawler
LeonLast together15h 20m ago -
Medved
#9UC28RGU2
Battles together25Wins together72%Their most played brawler
TickLast together15h 20m ago
Who they play with most in their last 25 battles
-
TryToFriend
#LY0C0YU80
Battles together25Wins together72%Their most played brawler
LeonLast together15h 20m ago -
Medved
#9UC28RGU2
Battles together25Wins together72%Their most played brawler
TickLast together15h 20m ago
BATTLE LOG
- All brawlers
Belle 20
Byron 2
Brock 2
Surge 1
- All modes
Knockout 22
Brawl Ball 3
- All results
- Victory
- Defeat
- Draw
-
VS1m 57s
-
VS1m 11s
-
VS1m 23s
-
VS2m 2s
-
VS1m 17s
-
VS1m 51s
-
VS1m 52s
-
VS1m 47s
-
VS1m 19s
-
VS2m 16s
-
VS57s
-
VS1m 1s
-
VS55s
-
VS56s
-
VS1m 9s
-
VS1m 22s
-
VS1m 39s
-
VS2m 41s
-
VS2m 12s