PROFILE
dadjohn
TROPHY ROAD
III
Highest: 58,739
WINS
RANKED
DIAMOND I
CURRENT
3,110
MYTHIC I
HIGHEST
4,757
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SATURNIAN FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 335 h
3v3: 5,527 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 867 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 78 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,423,055 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,423,055 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 875,952 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 546,971 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,319,747 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 260 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 23 Best: MYTHIC I
- Trophy pushing 28 Average of their best 20: 1,247 trophies · 58,720 total trophies · 0 of 7 classes mastered
Current formOut of form42% wins in 24 battles
-
3,110
Season 50 · in progress
Diamond I
dadjohn’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked19 / 80
- Trophy pushing6 / 20
Ranked
23 × 80 % = 18.4 pointsBest: MYTHIC I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 15% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
28 × 20 % = 5.6 pointsAverage of their best 20: 1,247 trophies · 58,720 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 893,615 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 21% |
| Ranked | Top 20% |
| Best ranked rank | Top 34% |
| Prestige | Top 29% |
| Fame | Top 26% |
| Experience | Top 35% |
| 3v3 victories | Top 25% |
| Showdown victories | Top 60% |
| Brawlers at power 11 | Top 15% |
| Collection | Top 26% |
| Best streak | Top 77% |
BRAWLERS
108 / 108 Collected
1 SHELLY
461
11
2 EL PRIMO
1,118
11
1 COLT
1,074
11
BULL
1,068
11
POCO
1,004
11
1 BROCK
503
11
2 NITA
342
7
3 BARLEY
311
7
1 ROSA
239
4
8-BIT
1,128
11
2 RICO
1,049
11
DYNAMIKE
611
11
GUS
569
11
TICK
511
11
JESSIE
364
7
2 JACKY
347
7
1 PENNY
335
7
DARRYL
317
7
CARL
298
7
BIBI
2,013
11
EDGAR
1,497
11
EMZ
1,444
11
1 FRANK
1,131
11
SHADE
1,053
11
1 GALE
1,047
11
GRIFF
955
11
1 BO
777
11
2 BOLT
696
11
1 PIPER
543
11
2 MEEPLE
539
11
GROM
524
7
1 COLETTE
448
11
2 BEA
376
7
3 BELLE
325
7
1 TRUNK
309
9
ANGELO
302
8
1 PEARL
277
7
PAM
272
7
1 LARRY & LAWRIE
241
1
2 STU
240
7
1 NANI
222
1
LOLA
200
9
12 SAM
200
1
6 HANK
199
1
6 MAISIE
193
4
5 BERRY
174
1
2 MANDY
157
8
2 BONNIE
121
1
1 ASH
113
1
DAMIAN
1,172
11
LILY
1,132
11
FANG
1,078
11
4 MORTIS
1,071
11
1 MELODIE
1,022
11
6 MINA
891
11
TARA
780
11
1 DOUG
691
10
ALLI
562
10
LOU
515
11
3 NAJIA
475
11
1 GENE
446
11
STARR NOVA
446
11
WENDY
404
11
1 BYRON
392
11
SQUEAK
368
7
GLOWY
354
8
2 LUMI
348
8
OTIS
346
11
BUSTER
313
9
1 CLANCY
310
7
2 MICO
298
11
1 JUJU
273
9
FINX
273
7
1 GIGI
254
7
MAX
251
6
1 JAE-YONG
239
1
1 OLLIE
236
1
1 BUZZ
235
1
R-T
229
7
1 SPROUT
221
1
CHUCK
214
1
1 COSMO
194
10
1 MOE
165
6
7 ZIGGY
144
1
4 EVE
137
1
2 CHARLIE
131
5
RUFFS
120
1
5 WILLOW
97
1
7 MR. P
91
1
GRAY
45
1
3 JANET
44
1
VINCE
33
3
3 CORDELIUS
1,753
11
PIERCE
1,309
11
2 KENJI
1,216
11
2 CROW
1,209
11
NORI
1,031
11
1 SPIKE
880
11
1 SANDY
674
11
SURGE
625
11
5 CHESTER
590
11
MEG
490
11
LEON
401
11
KIT
393
11
3 AMBER
352
8
1 DRACO
266
9
KAZE
1,152
11
SIRIUS
1,102
11
Account value
What everything they own would cost in gems
≈ 186,722
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels223,140 power points · 463,750 coins
68,689
-
GADGETS134 owned
13,400
-
STAR POWERS106 owned
21,200
-
Hypercharges67 owned
33,500
-
GEARS65 owned
6,550
-
Buffies35 owned
10,500
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1156 missing
180,780
374,870
-
GADGETS82 missing
82,000
-
STAR POWERS110 missing
220,000
-
Hypercharges41 missing
205,000
-
GEARS600 missing
610,500
-
Buffies64 missing
128,000
64,000
-
Total
308,780
1,556,370
≈ 186,515
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
Teammates
Who they play with most: 18 battles in this period
-
SPEEDIUM🇯🇲
#G0Y90PRGG
Battles together2Wins together0%Their most played brawler
GusLast together23h 32m ago
Who they play with most: 25 battles in this period
-
SPEEDIUM🇯🇲
#G0Y90PRGG
Battles together2Wins together0%Their most played brawler
GusLast together23h 32m ago
Who they play with most: 25 battles in this period
-
SPEEDIUM🇯🇲
#G0Y90PRGG
Battles together2Wins together0%Their most played brawler
GusLast together23h 32m ago
Who they play with most in their last 25 battles
-
SPEEDIUM🇯🇲
#G0Y90PRGG
Battles together2Wins together0%Their most played brawler
GusLast together23h 32m ago
BATTLE LOG
- All brawlers
Poco 4
Mandy 4
Bolt 3
Edgar 3
8-bit 3
Lily 3
Vince 3
Melodie 2
- All modes
Mega Duo Showdown 8
Heist 7
Hot Zone 4
Gem Grab 3
Knockout 3
- All results
- Victory
- Defeat
- Draw
-
VS1m 54s
-
VS1m 49s
-
VS1m 21s
-
VS1m 14s
-
VS58s
-
VS1m 55s
-
VS2m 8s
-
VS1m 3s
-
VS1m 19s
-
1496
LVL11
dadjohn
1118
LVL11
Whenitshak
-
1495
LVL11
dadjohn
995
LVL11
Dennis
-
1145
LVL11
BLaCK•PEaRL
1506
LVL11
dadjohn
-
1133
LVL11
dadjohn
740
LVL11
SPEEDIUM🇯🇲
-
744
LVL11
SPEEDIUM🇯🇲
1138
LVL11
dadjohn
-
1375
LVL11
saucey beefbags
1123
LVL11
dadjohn
-
1139
LVL11
dadjohn
274
LVL4
GROM
-
1144
LVL11
dadjohn
278
LVL8
Chrisy_2098
-
VS1m 9s
-
VS46s
-
VS1m 9s
-
VS2m 30s
-
VS1m 59s
-
VS1m 46s
-
VS2m 30s
-
VS1m 37s