PROFILE
Rip_tai
TROPHY ROAD
III
Highest: 4,846
WINS
RANKED
SILVER I
CURRENT
935
GOLD I
HIGHEST
1,603
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 20 h
3v3: 128 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 70 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 193 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 3,096,075 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 3,096,075 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.9 % | 1,070,204 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 669,843 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,615,883 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 15 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 6 Best: GOLD I
- Trophy pushing 4 Average of their best 20: 233 trophies · 4,846 total trophies · 0 of 7 classes mastered
Current formNormal64% wins in 25 battles
-
935
Season 50 · in progress
Silver I
Rip_tai’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked4 / 80
- Trophy pushing1 / 20
Ranked
6 × 80 % = 4.8 pointsBest: GOLD I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 17% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
4 × 20 % = 0.8 pointsAverage of their best 20: 233 trophies · 4,846 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 913,116 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 93% |
| Ranked | Top 69% |
| Best ranked rank | Top 89% |
| Prestige | Top 88% |
| Fame | Top 70% |
| Experience | Top 92% |
| 3v3 victories | Top 94% |
| Showdown victories | Top 87% |
| Brawlers at power 11 | Top 78% |
| Collection | Top 78% |
| Best streak | Top 38% |
BRAWLERS
64 / 108 Collected
SHELLY
65
9
11 EL PRIMO
147
3
3 NITA
33
7
2 BULL
31
1
1 POCO
26
7
1 COLT
25
8
1 BROCK
8
1
BARLEY
0
1
ROSA
0
1
1 PENNY
149
7
DYNAMIKE
115
11
1 CARL
23
7
1 TICK
12
1
1 JACKY
10
1
RICO
0
1
JESSIE
0
1
DARRYL
0
1
8-BIT
0
1
GUS
0
1
2 EDGAR
580
11
BIBI
521
11
1 PIPER
151
11
1 COLETTE
118
8
2 STU
55
9
1 TRUNK
13
1
1 GALE
12
1
1 BELLE
12
1
1 BO
10
6
1 FRANK
9
9
ANGELO
5
1
BEA
0
8
1 EMZ
0
10
GRIFF
0
1
BONNIE
0
1
MAISIE
0
1
PEARL
0
1
BERRY
0
1
1 SHADE
0
1
MEEPLE
0
1
14 FANG
417
11
MINA
54
10
2 WENDY
38
8
1 GRAY
17
6
1 TARA
15
7
DAMIAN
15
1
1 COSMO
15
9
1 OLLIE
10
8
NAJIA
6
1
MORTIS
0
1
GENE
0
1
BYRON
0
1
RUFFS
0
1
CHUCK
0
1
CHARLIE
0
1
FINX
0
1
JAE-YONG
0
1
GLOWY
0
1
STARR NOVA
0
10
CHESTER
1,034
11
NORI
617
11
3 SPIKE
414
11
PIERCE
64
8
MEG
0
1
CORDELIUS
0
5
Account value
What everything they own would cost in gems
≈ 59,140
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS64 owned
81020196
15,227
-
Power levels51,070 power points · 107,060 coins
15,813
-
GADGETS37 owned
3,700
-
STAR POWERS28 owned
5,600
-
Hypercharges19 owned
9,500
-
GEARS21 owned
2,100
-
Buffies24 owned
7,200
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1156 missing
188,290
389,900
-
GADGETS91 missing
91,000
-
STAR POWERS100 missing
200,000
-
Hypercharges45 missing
225,000
-
GEARS371 missing
376,000
-
Buffies51 missing
102,000
51,000
-
Total
290,290
1,332,900
≈ 162,319
-
Brawlers to level 11100 missing
352,850
731,560
-
GADGETS179 missing
179,000
-
STAR POWERS188 missing
376,000
-
Hypercharges89 missing
445,000
-
GEARS644 missing
655,000
-
Buffies75 missing
150,000
75,000
-
Total
502,850
2,461,560
≈ 296,441
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
| Battles | Win rate | STAR PLAYER | |
|---|---|---|---|
| 5 | 100% | 0% | |
| 1 | 100% | 0% | |
| 19 | 53% | 67% |
Teammates
Who they play with most: 17 battles in this period
-
jaime segundo
#JGLVU9LUV
Battles together9Wins together67%Their most played brawler
AmberLast together11h 2m ago -
hoshimario
#2V8L2VJL28
Battles together6Wins together33%Their most played brawler
KitLast together15h 54m ago -
Rubius
#Y8P8CYV0L
Battles together5Wins together60%Their most played brawler
EmzLast together16h 4m ago
Who they play with most: 25 battles in this period
-
hoshimario
#2V8L2VJL28
Battles together12Wins together58%Their most played brawler
KitLast together15h 54m ago -
jaime segundo
#JGLVU9LUV
Battles together9Wins together67%Their most played brawler
AmberLast together11h 2m ago -
Rubius
#Y8P8CYV0L
Battles together5Wins together60%Their most played brawler
EmzLast together16h 4m ago
Who they play with most: 25 battles in this period
-
hoshimario
#2V8L2VJL28
Battles together12Wins together58%Their most played brawler
KitLast together15h 54m ago -
jaime segundo
#JGLVU9LUV
Battles together9Wins together67%Their most played brawler
AmberLast together11h 2m ago -
Rubius
#Y8P8CYV0L
Battles together5Wins together60%Their most played brawler
EmzLast together16h 4m ago
Who they play with most in their last 25 battles
-
hoshimario
#2V8L2VJL28
Battles together12Wins together58%Their most played brawler
KitLast together15h 54m ago -
jaime segundo
#JGLVU9LUV
Battles together9Wins together67%Their most played brawler
AmberLast together11h 2m ago -
Rubius
#Y8P8CYV0L
Battles together5Wins together60%Their most played brawler
EmzLast together16h 4m ago
BATTLE LOG
- All brawlers
Edgar 7
Bibi 4
Nori 3
Piper 2
Starr Nova 1
Frank 1
Chester 1
Emz 1
Shade 1
Fang 1
Dynamike 1
Wendy 1
Cosmo 1
- All match types
Challenges 19
Trophies 5
Ranked 1
- All modes
Mega Duo Showdown 15
Treasure Hunt 3
Soul Collector 2
Gem Grab 1
Mega Showdown 1
Brawl Arena 1
Duo Showdown 1
Knockout 1
- All results
- Victory
- Defeat
- Draw
-
SPECIAL CHALLENGE
603
LVL11
Rip_tai
603
LVL11
jaime segundo
-
SPECIAL CHALLENGE
503
LVL11
jaime segundo
503
LVL11
Rip_tai
-
SPECIAL CHALLENGE
502
LVL11
jaime segundo
502
LVL11
Rip_tai
-
SPECIAL CHALLENGE
402
LVL11
jaime segundo
402
LVL11
Rip_tai
-
SPECIAL CHALLENGE
403
LVL11
Rip_tai
401
LVL11
jaime segundo
-
SPECIAL CHALLENGE
301
LVL11
jaime segundo
303
LVL11
Rip_tai
-
SPECIAL CHALLENGE
101
LVL11
jaime segundo
203
LVL11
Rip_tai
-
SPECIAL CHALLENGE
1
LVL11
jaime segundo
103
LVL11
Rip_tai
-
SPECIAL CHALLENGE
0
LVL11
jaime segundo
102
LVL11
Rip_tai
-
SPECIAL CHALLENGE
3
LVL11
hoshimario
2
LVL11
Rip_tai
-
SPECIAL CHALLENGE
2
LVL11
hoshimario
1
LVL11
Rip_tai
-
SPECIAL CHALLENGE
VS50s
-
SPECIAL CHALLENGE
VS52s
-
SPECIAL CHALLENGE
VS1m 23s
-
SPECIAL CHALLENGE
VS34s
-
SPECIAL CHALLENGE
VS1m 5s
-
SPECIAL CHALLENGE
VS1m 42s
-
485
LVL11
Brawler
545
LVL10
Brawler
509
LVL11
Brawler
571
LVL10
zer0_bot
510
LVL11
Rip_tai
491
LVL11
Brawler
531
LVL11
бебрик
550
LVL11
atlas atlas
497
LVL11
Brawler
577
LVL11
Jono mama
490
LVL10
Brawler
552
LVL11
Brawler
591
LVL11
Brawler
567
LVL11
Brawler
524
LVL11
sinega
572
LVL11
привет ты ДЖЕКИ
574
LVL11
Brawler
537
LVL11
tg @SCRE1
475
LVL11
Brawler
529
LVL11
tg bladebots_bs
-
SPECIAL CHALLENGE
0
LVL11
DinoAnormlax✿
0
LVL11
Rip_tai
-
2175
LVL11
hoshimario
28
LVL8
Rip_tai
-
38
LVL8
hoshimario
0
LVL9
Rip_tai
-
VS7m 24s
-
SPECIAL CHALLENGE
RANK 5
Duo Showdown
- RANKED
-
1632
LVL11
hoshimario
141
LVL11
Rip_tai