PROFILE
A7i*
TROPHY ROAD
III
Highest: 28,187
WINS
RANKED
SILVER I
CURRENT
750
MYTHIC I
HIGHEST
5,965
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.7 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 355 h
3v3: 5,408 wins ÷ 64.7% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 545 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 1,017 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.7 % | 3,486,344 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 3,486,344 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.9 % | 1,177,326 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 744,774 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,785,442 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 274 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 25 Best: MYTHIC I
- Trophy pushing 14 Average of their best 20: 683 trophies · 28,187 total trophies · 0 of 7 classes mastered
Current formOut of form48% wins in 25 battles
A7i*’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked20 / 80
- Trophy pushing3 / 20
Ranked
25 × 80 % = 20.0 pointsBest: MYTHIC I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. They have not played Ranked this season, so only their all-time best counts.
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
14 × 20 % = 2.8 pointsAverage of their best 20: 683 trophies · 28,187 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 942,050 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 58% |
| Ranked | Top 84% |
| Best ranked rank | Top 33% |
| Prestige | Top 73% |
| Fame | Top 70% |
| Experience | Top 26% |
| 3v3 victories | Top 24% |
| Showdown victories | Top 36% |
| Brawlers at power 11 | Top 68% |
| Collection | Top 48% |
| Best streak | Top 48% |
BRAWLERS
98 / 108 Collected
2 SHELLY
584
11
EL PRIMO
650
10
3 BROCK
535
10
COLT
531
11
3 BULL
523
9
1 POCO
455
8
ROSA
422
7
1 BARLEY
411
8
NITA
370
8
2 RICO
796
11
DYNAMIKE
531
9
JACKY
500
9
DARRYL
496
8
TICK
464
8
JESSIE
427
9
8-BIT
357
8
1 CARL
326
7
PENNY
278
7
GUS
108
6
1 EDGAR
1,030
11
1 FRANK
623
9
PIPER
519
9
1 BIBI
501
8
NANI
500
8
1 PEARL
481
11
1 EMZ
417
9
PAM
409
6
STU
402
9
BO
391
8
BEA
355
8
1 GALE
329
8
BONNIE
234
11
3 GROM
208
6
2 ASH
206
8
COLETTE
204
6
ANGELO
190
7
4 BELLE
161
10
5 HANK
160
7
GRIFF
145
3
MAISIE
138
5
1 LARRY & LAWRIE
131
4
SAM
111
4
MANDY
109
4
LOLA
62
5
BERRY
59
4
1 BOLT
12
1
1 MEEPLE
10
3
1 TRUNK
10
5
SHADE
0
6
FANG
666
11
2 MAX
617
9
MORTIS
588
11
1 SPROUT
508
8
TARA
500
8
BUZZ
386
8
LOU
383
8
SQUEAK
280
8
RUFFS
274
6
1 GENE
263
10
DOUG
249
10
MR. P
245
6
1 CHUCK
235
7
1 BYRON
181
4
1 GRAY
143
6
MELODIE
134
6
BUSTER
101
6
2 OLLIE
65
9
GIGI
31
8
2 MICO
23
8
2 FINX
19
6
CLANCY
18
6
1 MOE
10
7
1 MINA
10
9
1 NAJIA
10
7
JUJU
4
5
EVE
0
5
OTIS
0
4
R-T
0
7
CHARLIE
0
6
LILY
0
1
LUMI
0
1
JAE-YONG
0
1
ALLI
0
4
GLOWY
0
1
6 LEON
1,055
11
SPIKE
1,054
11
CROW
1,007
11
SURGE
557
10
AMBER
500
9
1 KIT
444
11
CORDELIUS
296
9
7 CHESTER
209
10
SANDY
114
10
3 KENJI
39
8
MEG
0
1
DRACO
0
8
NORI
0
7
7 KAZE
98
9
Account value
What everything they own would cost in gems
≈ 113,429
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS98 owned
8103035131
28,393
-
Power levels112,010 power points · 234,850 coins
34,686
-
GADGETS120 owned
12,000
-
STAR POWERS51 owned
10,200
-
Hypercharges37 owned
18,500
-
GEARS42 owned
4,250
-
Buffies18 owned
5,400
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1186 missing
254,510
526,120
-
GADGETS76 missing
76,000
-
STAR POWERS145 missing
290,000
-
Hypercharges61 missing
305,000
-
GEARS563 missing
573,500
-
Buffies81 missing
162,000
81,000
-
Total
416,510
1,851,620
≈ 226,813
-
Brawlers to level 1196 missing
291,910
603,770
-
GADGETS96 missing
96,000
-
STAR POWERS165 missing
330,000
-
Hypercharges71 missing
355,000
-
GEARS623 missing
633,500
-
Buffies81 missing
162,000
81,000
-
Total
453,910
2,099,270
≈ 255,318
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
Teammates
Who they play with most: 25 battles in this period
-
Argid lazaj
#GVUQPLJ9Q
Battles together25Wins together48%Their most played brawler
SandyLast together8h 21m ago
Who they play with most: 25 battles in this period
-
Argid lazaj
#GVUQPLJ9Q
Battles together25Wins together48%Their most played brawler
SandyLast together8h 21m ago
Who they play with most: 25 battles in this period
-
Argid lazaj
#GVUQPLJ9Q
Battles together25Wins together48%Their most played brawler
SandyLast together8h 21m ago
Who they play with most in their last 25 battles
-
Argid lazaj
#GVUQPLJ9Q
Battles together25Wins together48%Their most played brawler
SandyLast together8h 21m ago
BATTLE LOG
- All brawlers
Edgar 7
Rico 6
Crow 3
Spike 2
Doug 2
Mico 1
Bolt 1
El Primo 1
Dynamike 1
Belle 1
- All modes
Duo Showdown 13
Heist 6
Brawl Ball 3
Mega Duo Showdown 1
Basket Brawl 1
Knockout 1
- All results
- Victory
- Defeat
- Draw
-
946
LVL11
Argid lazaj
778
LVL11
A7i*
-
VS2m 4s
-
VS2m 24s
-
VS47s
-
VS56s
-
VS2m 15s
-
VS2m 6s
-
VS1m 36s
-
VS2m 5s
-
VS1m 19s