PROFILE
007
TROPHY ROAD
I
Highest: 60,997
WINS
RANKED
SILVER I
CURRENT
750
MYTHIC III
HIGHEST
6,888
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SATURNIAN FAME II
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 812 h
3v3: 14,301 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 699 wins ÷ 40 % of matches that are a win × 85 s per match (with the wait)
Duo Showdown: 1,164 wins ÷ 52 % of matches that are a win × 85 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,450,232 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,450,232 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 883,907 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 551,694 matches (last 30 days) |
| Length of a Showdown match | 60 s | 1,331,627 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 631 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 37 Best: MYTHIC III
- Trophy pushing 28 Average of their best 20: 1,130 trophies · 60,995 total trophies · 0 of 7 classes mastered
Current formNormal56% wins in 25 battles
007’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked30 / 80
- Trophy pushing6 / 20
Ranked
37 × 80 % = 29.6 pointsBest: MYTHIC III
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. They have not played Ranked this season, so only their all-time best counts.
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
28 × 20 % = 5.6 pointsAverage of their best 20: 1,130 trophies · 60,995 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 905,045 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 19% |
| Ranked | Top 85% |
| Best ranked rank | Top 15% |
| Prestige | Top 13% |
| Fame | Top 22% |
| Experience | Top 6.8% |
| 3v3 victories | Top 4.9% |
| Showdown victories | Top 30% |
| Brawlers at power 11 | Top 14% |
| Collection | Top 16% |
| Best streak | Top 94% |
BRAWLERS
108 / 108 Collected
1 SHELLY
1,002
11
11 POCO
1,018
11
2 NITA
1,006
11
1 COLT
1,005
11
8 BROCK
1,000
11
1 BULL
598
11
4 EL PRIMO
542
11
ROSA
526
9
BARLEY
514
9
2 TICK
2,016
11
2 DARRYL
1,126
11
1 DYNAMIKE
1,058
11
5 PENNY
1,026
11
6 CARL
1,008
11
2 RICO
1,002
11
5 JESSIE
1,002
11
JACKY
600
9
8-BIT
509
9
3 GUS
380
9
1 BEA
2,002
11
2 STU
1,118
11
4 NANI
1,012
11
2 GROM
1,009
11
1 LARRY & LAWRIE
1,007
11
2 BIBI
1,003
11
1 EMZ
1,003
11
2 BELLE
1,003
11
3 MANDY
1,002
11
7 PIPER
1,000
11
GALE
1,000
11
MAISIE
1,000
11
1 PAM
644
9
2 BO
613
9
3 EDGAR
605
11
FRANK
550
11
2 ANGELO
546
11
GRIFF
419
7
SAM
404
8
1 COLETTE
388
9
5 BONNIE
381
7
LOLA
319
7
MEEPLE
256
4
ASH
235
7
1 SHADE
183
8
HANK
170
2
1 BERRY
156
11
1 PEARL
154
4
TRUNK
0
1
BOLT
0
1
LILY
1,063
11
1 SQUEAK
1,047
11
BYRON
1,031
11
2 GENE
1,007
11
2 BUZZ
1,005
11
3 MR. P
1,004
11
1 MAX
1,001
11
1 MORTIS
1,000
11
1 EVE
1,000
11
5 GRAY
1,000
11
1 SPROUT
637
11
1 TARA
574
9
1 RUFFS
567
9
2 FANG
525
11
1 STARR NOVA
468
11
5 LOU
448
9
5 BUSTER
337
9
1 OTIS
334
7
1 MOE
315
7
1 JANET
308
7
2 WILLOW
307
4
1 MICO
279
1
14 R-T
231
4
2 CHUCK
210
1
MELODIE
182
1
1 CLANCY
174
1
6 JUJU
63
1
3 LUMI
63
1
2 CHARLIE
56
1
2 DOUG
44
2
2 OLLIE
17
1
FINX
0
1
JAE-YONG
0
1
ALLI
0
1
MINA
0
1
ZIGGY
0
1
GIGI
0
1
GLOWY
0
3
NAJIA
0
4
DAMIAN
0
1
WENDY
0
4
COSMO
0
2
VINCE
0
1
5 SURGE
1,016
11
4 SPIKE
1,007
11
KIT
1,005
11
3 LEON
1,001
11
2 CHESTER
1,001
11
1 CROW
1,000
11
5 KENJI
567
11
6 AMBER
544
11
2 SANDY
502
11
6 CORDELIUS
419
11
3 MEG
338
7
2 DRACO
163
1
1 NORI
15
11
PIERCE
0
1
KAZE
0
1
SIRIUS
0
1
Account value
What everything they own would cost in gems
≈ 193,609
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels225,470 power points · 469,285 coins
69,476
-
GADGETS152 owned
15,200
-
STAR POWERS132 owned
26,400
-
Hypercharges63 owned
31,500
-
GEARS136 owned
14,250
-
Buffies13 owned
3,900
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1154 missing
178,450
369,335
-
GADGETS64 missing
64,000
-
STAR POWERS84 missing
168,000
-
Hypercharges45 missing
225,000
-
GEARS529 missing
533,500
-
Buffies86 missing
172,000
86,000
-
Total
350,450
1,445,835
≈ 179,629
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
Teammates
No teammate played with them more than once in this period.
Who they play with most: 25 battles in this period
-
Jzm🌃
#2L8JJYY282
Battles together2Wins together50%Their most played brawler
RicoLast together1d 17h ago
Who they play with most: 25 battles in this period
-
Jzm🌃
#2L8JJYY282
Battles together2Wins together50%Their most played brawler
RicoLast together1d 17h ago
Who they play with most in their last 25 battles
-
Jzm🌃
#2L8JJYY282
Battles together2Wins together50%Their most played brawler
RicoLast together1d 17h ago
BATTLE LOG
- All brawlers
Stu 15
Tick 4
Gale 2
Lily 2
Squeak 1
Kit 1
- All modes
Brawl Ball 24
Gem Grab 1
- All results
- Victory
- Defeat
- Draw
-
VS2m 3s
-
VS2m 10s
-
VS1m 14s
-
VS2m 20s
-
VS1m 20s
-
VS44s
-
VS2m 35s
-
VS1m 34s
-
VS45s
-
VS2m 13s
-
VS1m 1s
-
VS22s