PROFILE
nawfeloff06
TROPHY ROAD
II
Highest: 2,348
WINS
RANKED
GOLD II
CURRENT
2,398
GOLD III
HIGHEST
2,502
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 12 h
3v3: 115 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 63 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 51 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 3,096,075 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 3,096,075 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.9 % | 1,070,204 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 669,843 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,615,883 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 9 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 10 Best: GOLD III
- Trophy pushing 2 Average of their best 20: 116 trophies · 2,338 total trophies · 0 of 7 classes mastered
Current form50% wins in 4 battlesFew recent battles: it can vary a lot
-
2,502
Season 50 · in progress
Gold III
nawfeloff06’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked8 / 80
- Trophy pushing0 / 20
Ranked
10 × 80 % = 8.0 pointsBest: GOLD III
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 18% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
2 × 20 % = 0.4 pointsAverage of their best 20: 116 trophies · 2,338 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 935,011 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 98% |
| Ranked | Top 28% |
| Best ranked rank | Top 74% |
| Prestige | Top 96% |
| Fame | Top 70% |
| Experience | Top 97% |
| 3v3 victories | Top 94% |
| Showdown victories | Top 94% |
| Brawlers at power 11 | Top 81% |
| Collection | Top 91% |
| Best streak | Top 100% |
BRAWLERS
41 / 108 Collected
2 SHELLY
34
4
2 EL PRIMO
214
7
3 NITA
120
8
1 BARLEY
40
7
2 COLT
23
1
BROCK
0
3
POCO
0
2
ROSA
0
6
8-BIT
98
1
7 DYNAMIKE
82
4
2 RICO
29
5
GUS
8
8
TICK
0
1
CARL
0
1
EDGAR
452
11
7 LARRY & LAWRIE
95
11
1 NANI
35
7
1 ANGELO
11
8
1 GROM
8
6
BO
2
1
FRANK
0
2
EMZ
0
1
STU
0
1
MANDY
0
1
MAISIE
0
4
PEARL
0
1
BERRY
0
8
MEEPLE
0
4
2 BUZZ
175
11
1 ZIGGY
94
10
1 TARA
93
11
4 MAX
55
11
1 WENDY
33
10
1 JAE-YONG
16
4
1 GENE
10
5
WILLOW
3
7
MORTIS
0
3
FANG
0
1
FINX
0
10
2 LEON
453
11
1 AMBER
155
11
Account value
What everything they own would cost in gems
≈ 36,525
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS41 owned
7614112
8,280
-
Power levels40,220 power points · 83,230 coins
12,345
-
GADGETS19 owned
1,900
-
STAR POWERS11 owned
2,200
-
Hypercharges14 owned
7,000
-
GEARS9 owned
900
-
Buffies13 owned
3,900
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1134 missing
113,120
235,135
-
GADGETS63 missing
63,000
-
STAR POWERS71 missing
142,000
-
Hypercharges27 missing
135,000
-
GEARS241 missing
244,000
-
Buffies44 missing
88,000
44,000
-
Total
201,120
863,135
≈ 106,426
-
Brawlers to level 11101 missing
363,700
755,390
-
GADGETS197 missing
197,000
-
STAR POWERS205 missing
410,000
-
Hypercharges94 missing
470,000
-
GEARS656 missing
667,000
-
Buffies86 missing
172,000
86,000
-
Total
535,700
2,585,390
≈ 312,109
What money can’t buy
Progress
ExampleStatistics
Last 4 battles (friendly games not included)
BATTLE LOG
- All results
- Victory
- Defeat
- Draw
-
528
LVL8
tg bladebots_bs
549
LVL10
Brawler
510
LVL9
Brawler
543
LVL10
zks stal
460
LVL11
Brawler
499
LVL10
Brawler
523
LVL11
Brawler
417
LVL9
Brawler
541
LVL11
Brawler
500
LVL11
Brawler
489
LVL10
Brawler
537
LVL11
Brawler
528
LVL11
Latin k
508
LVL9
ZIGGY IMPASIBLE
488
LVL10
Brawler
457
LVL11
nawfeloff06
510
LVL11
Brawler
533
LVL9
Brawler
471
LVL10
Brawler
505
LVL11
tg: xtxyyzxds
-
393
LVL11
iro
724
LVL11
Faze Andrej
1361
LVL11
xwonderfull
2743
LVL11
Bendy :3
749
LVL8
🥀𝕱𝕬𝕷𝕷𝕴𝕹
2002
LVL11
/GoD^yAkO£
313
LVL9
symen
818
LVL11
Αλκης
240
LVL11
BBG|яйцо
313
LVL8
victor
1347
LVL11
romashka
270
LVL10
légendaire amou
271
LVL11
dodo
1853
LVL11
Yasmin
956
LVL11
Ben's
462
LVL11
nawfeloff06
1528
LVL11
茶叶袋
440
LVL9
Rodrigo🐱🐶
835
LVL11
Tom :>
520
LVL9
kurilka
-
426
LVL11
nawfeloff06
475
LVL10
Brawler
491
LVL10
Brawler
444
LVL10
Brawler
520
LVL10
Brawler
451
LVL11
c0de: aurum
486
LVL9
Brawler
502
LVL9
Brawler
443
LVL11
Brawler
467
LVL8
БУКА ЛУ
507
LVL11
Brawler
520
LVL9
Кароль Кланов05
421
LVL11
Brawler
483
LVL9
Brawler
495
LVL11
Brawler
509
LVL11
Brawler
447
LVL10
Shelly
492
LVL9
Brawler
509
LVL9
Brawler
482
LVL11
няшка
-
411
LVL11
nawfeloff06
469
LVL11
DE-IDENTIFIED
435
LVL8
Brawler
428
LVL10
Brawler
470
LVL9
@geneperehod
450
LVL11
Latin k
490
LVL11
tg @JYDO500
461
LVL9
Brawler
428
LVL9
Brawler
483
LVL11
Brawler
451
LVL9
Brawler
427
LVL8
Brawler
452
LVL11
Brawler
509
LVL8
Brawler
439
LVL11
Brawler
450
LVL8
Brawler
447
LVL11
Brawler
503
LVL11
Brawler
387
LVL11
Brawler
493
LVL11
secundária