PROFILE
mbappejul3
TROPHY ROAD
I
Highest: 21,185
WINS
RANKED
SILVER I
CURRENT
750
GOLD III
HIGHEST
2,589
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.7 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 92 h
3v3: 1,237 wins ÷ 64.7% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 413 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 90 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.7 % | 3,486,344 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 3,486,344 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.9 % | 1,177,326 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 744,774 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,785,442 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 71 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 10 Best: GOLD III
- Trophy pushing 21 Average of their best 20: 903 trophies · 21,181 total trophies · 1 of 7 classes mastered
Current formNormal76% wins in 21 battles
mbappejul3’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked8 / 80
- Trophy pushing4 / 20
Ranked
10 × 80 % = 8.0 pointsBest: GOLD III
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. They have not played Ranked this season, so only their all-time best counts.
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
21 × 20 % = 4.2 pointsAverage of their best 20: 903 trophies · 21,181 total trophies · 1 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 919,464 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 69% |
| Ranked | Top 84% |
| Best ranked rank | Top 73% |
| Prestige | Top 47% |
| Fame | Top 70% |
| Experience | Top 74% |
| 3v3 victories | Top 66% |
| Showdown victories | Top 75% |
| Brawlers at power 11 | Top 76% |
| Collection | Top 77% |
| Best streak | Top 20% |
BRAWLERS
68 / 108 Collected
2 SHELLY
252
8
1 BULL
1,232
10
EL PRIMO
1,033
11
1 COLT
276
10
14 ROSA
267
7
6 BARLEY
253
7
3 POCO
251
7
2 BROCK
250
7
4 NITA
250
7
DYNAMIKE
1,365
11
JACKY
1,173
9
RICO
397
10
16 CARL
268
7
11 DARRYL
257
7
21 8-BIT
253
7
4 JESSIE
251
7
11 GUS
250
7
1 PENNY
13
7
1 TICK
13
7
1 EDGAR
2,152
11
2 GALE
2,093
11
5 FRANK
1,053
10
MANDY
403
11
4 BIBI
299
10
5 EMZ
269
7
1 STU
259
7
TRUNK
21
7
1 BO
13
7
1 GRIFF
10
7
1 SAM
10
7
2 PIPER
9
7
PAM
0
7
BEA
0
7
NANI
0
7
COLETTE
0
7
BELLE
0
7
GROM
0
7
ASH
0
7
LOLA
0
7
BONNIE
0
7
MAISIE
0
7
HANK
0
7
PEARL
0
7
LARRY & LAWRIE
0
7
ANGELO
0
7
BERRY
0
7
SHADE
0
7
MEEPLE
0
7
BOLT
0
7
4 FANG
2,036
11
BUZZ
1,082
10
1 SPROUT
697
11
2 CLANCY
267
7
12 MORTIS
258
7
3 CHARLIE
68
7
TARA
0
7
GENE
0
7
MR. P
0
7
MAX
0
7
LOU
0
7
SQUEAK
0
7
JAE-YONG
0
8
STARR NOVA
0
7
SURGE
1,184
11
1 CROW
375
11
11 SPIKE
319
9
AMBER
0
7
DRACO
0
7
Account value
What everything they own would cost in gems
≈ 67,771
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS68 owned
81030145
14,473
-
Power levels77,480 power points · 160,495 coins
23,798
-
GADGETS37 owned
3,700
-
STAR POWERS33 owned
6,600
-
Hypercharges26 owned
13,000
-
GEARS20 owned
2,000
-
Buffies14 owned
4,200
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1159 missing
176,840
367,525
-
GADGETS99 missing
99,000
-
STAR POWERS103 missing
206,000
-
Hypercharges42 missing
210,000
-
GEARS401 missing
409,000
-
Buffies73 missing
146,000
73,000
-
Total
322,840
1,364,525
≈ 168,737
-
Brawlers to level 1199 missing
326,440
678,125
-
GADGETS179 missing
179,000
-
STAR POWERS183 missing
366,000
-
Hypercharges82 missing
410,000
-
GEARS645 missing
656,000
-
Buffies85 missing
170,000
85,000
-
Total
496,440
2,374,125
≈ 287,057
What money can’t buy
Progress
ExampleStatistics
Last 21 battles (friendly games not included)
Teammates
Who they play with most: 25 battles in this period
-
SK|zelox
#2CL9CR22CJ
Battles together21Wins together76%Their most played brawler
ShellyLast together18m ago
Who they play with most: 25 battles in this period
-
SK|zelox
#2CL9CR22CJ
Battles together21Wins together76%Their most played brawler
ShellyLast together18m ago
Who they play with most: 25 battles in this period
-
SK|zelox
#2CL9CR22CJ
Battles together21Wins together76%Their most played brawler
ShellyLast together18m ago
Who they play with most in their last 25 battles
-
SK|zelox
#2CL9CR22CJ
Battles together21Wins together76%Their most played brawler
ShellyLast together18m ago
BATTLE LOG
- All brawlers
Bull 17
Buzz 4
Stu 1
Colette 1
Colt 1
Mortis 1
- All match types
Trophies 21- Friendly 4
- All modes
Mega Duo Showdown 21
Bounty 4
- All results
- Victory
- Defeat
- Draw
-
1187
LVL11
SK|zelox
1086
LVL10
mbappejul3
-
1071
LVL10
mbappejul3
1176
LVL11
SK|zelox
-
1050
LVL10
mbappejul3
1159
LVL11
SK|zelox
-
1143
LVL11
SK|zelox
1030
LVL10
mbappejul3
-
1231
LVL10
mbappejul3
1142
LVL11
SK|zelox
-
1223
LVL10
mbappejul3
1134
LVL11
SK|zelox
-
1137
LVL11
SK|zelox
1227
LVL10
mbappejul3
-
1206
LVL10
mbappejul3
1116
LVL11
SK|zelox
-
1208
LVL10
mbappejul3
1118
LVL11
SK|zelox
-
1098
LVL11
SK|zelox
1188
LVL10
mbappejul3
-
1179
LVL10
mbappejul3
1089
LVL11
SK|zelox
-
1166
LVL10
mbappejul3
1076
LVL11
SK|zelox
-
1156
LVL10
mbappejul3
1066
LVL11
SK|zelox
-
1145
LVL10
mbappejul3
1055
LVL11
SK|zelox
-
1054
LVL11
SK|zelox
1144
LVL10
mbappejul3
-
1129
LVL10
mbappejul3
1039
LVL11
SK|zelox
-
1134
LVL10
mbappejul3
1044
LVL11
SK|zelox
-
1128
LVL10
mbappejul3
1038
LVL11
SK|zelox
-
1113
LVL10
mbappejul3
1023
LVL11
SK|zelox
-
1118
LVL10
mbappejul3
1028
LVL11
SK|zelox
-
1103
LVL10
mbappejul3
1013
LVL11
SK|zelox
- FRIENDLY
- FRIENDLY
- FRIENDLY
- FRIENDLY