PROFILE
Lotti
TROPHY ROAD
I
Highest: 32,538
WINS
RANKED
SILVER I
CURRENT
750
DIAMOND II
HIGHEST
3,651
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 158 h
3v3: 1,289 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 1,166 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 412 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,532,518 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,532,518 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 906,471 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 565,724 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,365,668 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 118 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 17 Best: DIAMOND II
- Trophy pushing 17 Average of their best 20: 831 trophies · 32,509 total trophies · 0 of 7 classes mastered
Current formOut of form44% wins in 25 battles
Lotti’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked14 / 80
- Trophy pushing3 / 20
Ranked
17 × 80 % = 13.6 pointsBest: DIAMOND II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. They have not played Ranked this season, so only their all-time best counts.
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
17 × 20 % = 3.4 pointsAverage of their best 20: 831 trophies · 32,509 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 944,312 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 53% |
| Ranked | Top 85% |
| Best ranked rank | Top 55% |
| Prestige | Top 57% |
| Fame | Top 71% |
| Experience | Top 52% |
| 3v3 victories | Top 68% |
| Showdown victories | Top 38% |
| Brawlers at power 11 | Top 70% |
| Collection | Top 38% |
| Best streak | Top 83% |
BRAWLERS
98 / 108 Collected
3 SHELLY
569
8
3 COLT
1,002
9
EL PRIMO
1,000
11
2 NITA
474
7
BROCK
405
9
POCO
332
7
3 BULL
296
8
3 BARLEY
245
7
ROSA
217
6
2 JACKY
464
8
DYNAMIKE
398
9
8-BIT
345
7
1 DARRYL
338
7
1 PENNY
331
9
5 RICO
297
11
1 JESSIE
250
6
GUS
224
6
2 CARL
222
6
TICK
125
6
2 EDGAR
1,860
11
1 TRUNK
1,000
11
GRIFF
790
9
FRANK
577
10
10 MANDY
570
9
LARRY & LAWRIE
504
11
1 NANI
460
8
SHADE
412
8
5 COLETTE
409
11
PIPER
403
9
2 BIBI
379
7
10 MAISIE
364
9
1 SAM
346
7
1 EMZ
302
6
BEA
290
7
5 PAM
287
5
1 LOLA
262
6
3 MEEPLE
245
8
BERRY
232
7
ANGELO
212
8
4 GROM
206
6
1 PEARL
181
4
2 ASH
148
1
1 BELLE
134
1
8 BO
113
3
5 HANK
82
9
2 STU
42
4
2 BONNIE
20
6
1 GALE
7
1
BOLT
0
1
5 LUMI
1,015
11
2 LILY
1,009
8
1 GIGI
556
9
2 ALLI
510
10
STARR NOVA
510
6
SQUEAK
505
11
2 TARA
500
8
2 MORTIS
460
9
MICO
458
9
2 DOUG
345
9
1 MAX
298
7
3 JUJU
246
10
MELODIE
207
6
1 JAE-YONG
203
7
1 BYRON
183
8
1 CHARLIE
161
6
4 CLANCY
148
5
MINA
133
7
GRAY
121
11
SPROUT
45
9
3 RUFFS
39
5
3 WILLOW
39
1
1 R-T
21
1
FINX
18
1
1 NAJIA
13
8
LOU
0
1
BUZZ
0
1
FANG
0
1
JANET
0
9
BUSTER
0
1
CHUCK
0
1
MOE
0
3
ZIGGY
0
1
1 KENJI
1,025
8
7 AMBER
1,021
11
LEON
1,000
11
7 CORDELIUS
362
7
1 CHESTER
308
8
SPIKE
260
10
8 CROW
217
8
1 KIT
196
3
SURGE
179
1
9 PIERCE
179
1
8 SANDY
122
1
2 NORI
21
3
MEG
0
1
DRACO
0
6
KAZE
1,028
11
1 SIRIUS
477
10
Account value
What everything they own would cost in gems
≈ 136,544
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS98 owned
8103033142
29,393
-
Power levels101,300 power points · 212,205 coins
31,351
-
GADGETS98 owned
9,800
-
STAR POWERS64 owned
12,800
-
Hypercharges61 owned
30,500
-
GEARS53 owned
5,300
-
Buffies58 owned
17,400
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1186 missing
265,220
548,765
-
GADGETS98 missing
98,000
-
STAR POWERS132 missing
264,000
-
Hypercharges37 missing
185,000
-
GEARS548 missing
556,000
-
Buffies38 missing
76,000
38,000
-
Total
341,220
1,689,765
≈ 203,099
-
Brawlers to level 1196 missing
302,620
626,415
-
GADGETS118 missing
118,000
-
STAR POWERS152 missing
304,000
-
Hypercharges47 missing
235,000
-
GEARS612 missing
623,000
-
Buffies41 missing
82,000
41,000
-
Total
384,620
1,947,415
≈ 233,204
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
BATTLE LOG
- All modes
Solo Showdown 24
Mega Duo Showdown 1
- All results
- Victory
- Defeat
- Draw
-
865
LVL11
T-Bag
1857
LVL11
Lotti