PROFILE
YT|BTG_JAY
TROPHY ROAD
I
Highest: 25,126
WINS
RANKED
DIAMOND III
CURRENT
4,107
MYTHIC III
HIGHEST
5,572
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SATURNIAN FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 276 h
3v3: 4,414 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 497 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 476 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,532,518 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,532,518 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 906,471 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 565,724 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,365,668 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 213 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 35 Best: MYTHIC III
- Trophy pushing 18 Average of their best 20: 911 trophies · 25,125 total trophies · 0 of 7 classes mastered
Current formNormal53% wins in 17 battles
-
4,239
Season 50 · in progress
Diamond III
YT|BTG_JAY’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked28 / 80
- Trophy pushing4 / 20
Ranked
35 × 80 % = 28.0 pointsBest: MYTHIC III
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 17% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
18 × 20 % = 3.6 pointsAverage of their best 20: 911 trophies · 25,125 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 915,904 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 64% |
| Ranked | Top 11% |
| Best ranked rank | Top 15% |
| Prestige | Top 44% |
| Fame | Top 26% |
| Experience | Top 39% |
| 3v3 victories | Top 31% |
| Showdown victories | Top 58% |
| Brawlers at power 11 | Top 13% |
| Collection | Top 23% |
| Best streak | Top 83% |
BRAWLERS
108 / 108 Collected
1 SHELLY
1,010
11
2 NITA
1,003
11
6 POCO
1,002
11
1 COLT
425
11
EL PRIMO
250
11
2 BROCK
169
11
1 BARLEY
147
11
7 ROSA
85
1
1 BULL
82
11
2 RICO
1,054
11
2 DYNAMIKE
1,003
11
4 DARRYL
603
11
1 8-BIT
213
11
3 TICK
207
11
JESSIE
161
11
CARL
140
1
PENNY
77
1
JACKY
35
1
2 GUS
29
1
EDGAR
1,234
11
BIBI
1,040
11
4 COLETTE
1,011
11
2 EMZ
1,004
11
1 FRANK
851
11
GROM
459
11
MANDY
371
11
NANI
204
1
1 PAM
192
11
7 BO
180
11
ASH
159
1
1 GRIFF
154
11
3 GALE
146
11
9 BEA
105
1
7 SHADE
89
11
7 ANGELO
81
1
LARRY & LAWRIE
72
1
2 PIPER
52
11
LOLA
52
1
4 MEEPLE
51
1
4 PEARL
42
1
3 SAM
30
1
2 HANK
23
1
2 BELLE
19
1
2 TRUNK
17
1
BERRY
13
1
BONNIE
11
11
STU
0
1
MAISIE
0
1
BOLT
0
1
2 TARA
1,011
11
1 MORTIS
1,006
11
1 FANG
1,002
11
LILY
1,000
11
DOUG
425
11
1 FINX
379
11
11 GRAY
206
11
1 BUZZ
195
11
3 MINA
147
11
LUMI
138
11
MAX
135
1
GIGI
75
1
6 CHUCK
71
11
SQUEAK
68
11
ALLI
68
1
1 R-T
57
1
3 MELODIE
51
1
4 OLLIE
50
1
1 DAMIAN
39
11
3 MR. P
30
1
1 BYRON
19
1
1 LOU
15
11
1 VINCE
13
1
1 GENE
9
1
SPROUT
0
1
RUFFS
0
1
EVE
0
1
JANET
0
1
OTIS
0
1
BUSTER
0
1
WILLOW
0
1
CHARLIE
0
1
MICO
0
11
CLANCY
0
1
MOE
0
1
JUJU
0
1
JAE-YONG
0
3
ZIGGY
0
1
GLOWY
0
1
NAJIA
0
1
STARR NOVA
0
1
WENDY
0
3
COSMO
0
2
CROW
1,038
11
1 SURGE
1,015
11
CHESTER
385
11
CORDELIUS
240
11
SPIKE
194
11
3 KIT
173
11
LEON
154
11
4 PIERCE
61
11
2 AMBER
36
11
SANDY
0
1
MEG
0
11
DRACO
0
11
KENJI
0
3
NORI
0
1
KAZE
263
11
SIRIUS
0
11
Account value
What everything they own would cost in gems
≈ 193,647
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels209,610 power points · 435,025 coins
64,464
-
GADGETS110 owned
11,000
-
STAR POWERS112 owned
22,400
-
Hypercharges87 owned
43,500
-
GEARS73 owned
7,400
-
Buffies40 owned
12,000
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1152 missing
194,310
403,595
-
GADGETS106 missing
106,000
-
STAR POWERS104 missing
208,000
-
Hypercharges21 missing
105,000
-
GEARS592 missing
602,000
-
Buffies59 missing
118,000
59,000
-
Total
312,310
1,483,595
≈ 179,591
What money can’t buy
Progress
ExampleStatistics
Last 17 battles (friendly games not included)
| Battles | Win rate | STAR PLAYER | |
|---|---|---|---|
| 5 | 60% | 0% | |
| 12 | 50% | — |
BATTLE LOG
- All brawlers
Spike 7
Surge 3
Edgar 3
Tick 3
Nori 2
Mandy 2
Kit 1
Crow 1
Lily 1
Piper 1
Chester 1
- All match types
Challenges 12- Friendly 8
Ranked 5
- All modes
Mega Duo Showdown 12
Bounty 7
Knockout 3
Loaded Showdown 1
Heist 1
Gem Grab 1
- All results
- Victory
- Defeat
- Draw
- FRIENDLY
- FRIENDLY
- FRIENDLY
- FRIENDLY
- FRIENDLY
- FRIENDLY
- FRIENDLY
- FRIENDLY
-
SPECIAL CHALLENGE
502
LVL11
KINE
502
LVL11
YT|BTG_JAY
-
SPECIAL CHALLENGE
503
LVL11
YT|BTG_JAY
503
LVL11
Messi tensi✝️
-
SPECIAL CHALLENGE
502
LVL11
YT|BTG_JAY
500
LVL11
MEU AMO JUJU
-
SPECIAL CHALLENGE
503
LVL11
BS| Juan
503
LVL11
YT|BTG_JAY
-
SPECIAL CHALLENGE
502
LVL11
YT|BTG_JAY
502
LVL11
ggking
-
SPECIAL CHALLENGE
501
LVL11
YT|BTG_JAY
502
LVL11
JP_33954
-
SPECIAL CHALLENGE
403
LVL11
DinDin
401
LVL11
YT|BTG_JAY
-
SPECIAL CHALLENGE
301
LVL11
YT|BTG_JAY
302
LVL11
brycep0ps
-
SPECIAL CHALLENGE
300
LVL11
YT|BTG_JAY
301
LVL11
GreciaJv7
-
SPECIAL CHALLENGE
201
LVL11
확인
200
LVL11
YT|BTG_JAY
-
SPECIAL CHALLENGE
103
LVL11
TrusaSucia
100
LVL11
YT|BTG_JAY
-
SPECIAL CHALLENGE
0
LVL11
YT|BTG_JAY
0
LVL11
Kokomo
-
RANKED
VS2m 23s
-
RANKED
VS1m 57s
-
RANKED
VS2m 7s
-
RANKED
VS42s
-
RANKED
VS1m 28s