PROFILE
Toma753
TROPHY ROAD
III
Highest: 36,299
WINS
RANKED
GOLD II
CURRENT
2,093
DIAMOND II
HIGHEST
3,792
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 154 h
3v3: 1,428 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 772 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 691 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,803,863 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,803,863 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 987,159 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 616,263 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,488,566 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 116 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 16 Best: DIAMOND II
- Trophy pushing 21 Average of their best 20: 1,025 trophies · 36,295 total trophies · 0 of 7 classes mastered
Current formNormal68% wins in 25 battles
-
2,242
Season 50 · in progress
Gold II
Toma753’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked12 / 80
- Trophy pushing4 / 20
Ranked
16 × 80 % = 12.8 pointsBest: DIAMOND II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 17% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
21 × 20 % = 4.2 pointsAverage of their best 20: 1,025 trophies · 36,295 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 936,967 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 47% |
| Ranked | Top 34% |
| Best ranked rank | Top 55% |
| Prestige | Top 48% |
| Fame | Top 71% |
| Experience | Top 57% |
| 3v3 victories | Top 64% |
| Showdown victories | Top 40% |
| Brawlers at power 11 | Top 58% |
| Collection | Top 75% |
| Best streak | Top 56% |
BRAWLERS
78 / 108 Collected
SHELLY
428
6
5 EL PRIMO
743
10
BULL
636
5
COLT
471
6
BROCK
406
8
7 BARLEY
400
7
2 ROSA
385
5
9 NITA
227
9
5 POCO
60
6
2 8-BIT
1,148
11
3 DARRYL
1,062
9
3 RICO
1,003
9
DYNAMIKE
623
7
JACKY
382
6
3 PENNY
249
6
1 JESSIE
220
7
CARL
188
4
9 GUS
156
1
TICK
114
4
EDGAR
1,909
11
NANI
1,171
11
BIBI
1,132
11
2 SHADE
1,006
9
STU
739
11
MANDY
546
7
1 TRUNK
522
10
2 FRANK
495
8
COLETTE
461
9
MEEPLE
422
7
6 BERRY
414
6
LARRY & LAWRIE
408
7
PEARL
380
7
4 GRIFF
367
8
BOLT
310
10
1 ASH
305
6
4 EMZ
283
8
3 SAM
282
7
1 PIPER
278
11
BONNIE
241
6
1 BO
226
6
9 BEA
219
4
2 GROM
163
8
BELLE
153
7
8 MAISIE
125
5
7 PAM
107
3
5 GALE
95
6
5 ANGELO
60
4
3 LOLA
43
1
1 HANK
20
2
DAMIAN
1,078
10
SQUEAK
1,009
11
7 BYRON
507
10
7 MORTIS
431
8
LILY
428
8
2 CLANCY
303
5
11 SPROUT
232
7
VINCE
227
8
STARR NOVA
215
8
13 OLLIE
208
4
12 MAX
199
1
1 CHUCK
175
4
7 JANET
109
6
5 WILLOW
65
8
4 ZIGGY
57
5
2 JAE-YONG
24
6
CROW
1,505
11
2 SURGE
1,345
11
3 SPIKE
1,170
11
3 CORDELIUS
1,105
11
LEON
700
11
CHESTER
597
11
KENJI
525
11
1 DRACO
469
11
1 PIERCE
432
11
MEG
366
7
AMBER
296
8
1 SANDY
13
1
12 SIRIUS
722
11
Account value
What everything they own would cost in gems
≈ 89,212
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS78 owned
8103016121
21,063
-
Power levels102,600 power points · 212,885 coins
31,549
-
GADGETS51 owned
5,100
-
STAR POWERS43 owned
8,600
-
Hypercharges36 owned
18,000
-
GEARS4 owned
400
-
Buffies15 owned
4,500
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1161 missing
189,120
392,785
-
GADGETS105 missing
105,000
-
STAR POWERS113 missing
226,000
-
Hypercharges42 missing
210,000
-
GEARS476 missing
483,500
-
Buffies78 missing
156,000
78,000
-
Total
345,120
1,495,285
≈ 184,041
-
Brawlers to level 1191 missing
301,320
625,735
-
GADGETS165 missing
165,000
-
STAR POWERS173 missing
346,000
-
Hypercharges72 missing
360,000
-
GEARS661 missing
672,000
-
Buffies84 missing
168,000
84,000
-
Total
469,320
2,252,735
≈ 272,206
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
| Battles | Win rate | STAR PLAYER | |
|---|---|---|---|
| 24 | 67% | — | |
| 1 | 100% | — |
Teammates
Who they play with most: 25 battles in this period
-
цапа89
#9LQUVG09G
Battles together2Wins together50%Their most played brawler
BullLast together5h 26m ago
Who they play with most: 25 battles in this period
-
цапа89
#9LQUVG09G
Battles together2Wins together50%Their most played brawler
BullLast together5h 26m ago
Who they play with most: 25 battles in this period
-
цапа89
#9LQUVG09G
Battles together2Wins together50%Their most played brawler
BullLast together5h 26m ago
Who they play with most in their last 25 battles
-
цапа89
#9LQUVG09G
Battles together2Wins together50%Their most played brawler
BullLast together5h 26m ago
BATTLE LOG
- All brawlers
Shade 10
Surge 9
Stu 5
Kenji 1
- All match types
Trophies 24
Challenges 1
- All modes
Loaded Showdown 16
Duo Showdown 5
Mega Duo Showdown 3
Trio Showdown 1
- All results
- Victory
- Defeat
- Draw
-
SPECIAL CHALLENGE
1
LVL11
arvin
1
LVL11
Toma753
-
885
LVL11
Marcosstar_
1321
LVL11
Toma753
-
599
LVL11
HMB|JAHA
1327
LVL11
Toma753