PROFILE
reuhrs
TROPHY ROAD
II
Highest: 83,696
WINS
RANKED
GOLD III
CURRENT
2,537
MYTHIC I
HIGHEST
5,114
CHAMPIONSHIP CHALLENGE
✕ Not qualified
METEORIC FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 1,574 h
3v3: 29,008 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 303 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 2,070 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,423,055 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,423,055 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 875,952 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 546,971 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,319,747 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 1,230 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 23 Best: MYTHIC I
- Trophy pushing 35 Average of their best 20: 1,406 trophies · 83,687 total trophies · 0 of 7 classes mastered
-
2,578
Season 50 · in progress
Gold III
reuhrs’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked18 / 80
- Trophy pushing7 / 20
Ranked
23 × 80 % = 18.4 pointsBest: MYTHIC I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 15% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
35 × 20 % = 7.0 pointsAverage of their best 20: 1,406 trophies · 83,687 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 893,615 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 7.2% |
| Ranked | Top 27% |
| Best ranked rank | Top 34% |
| Prestige | Top 15% |
| Fame | Top 5.9% |
| Experience | Top 1.3% |
| 3v3 victories | Top 0.62% |
| Showdown victories | Top 21% |
| Brawlers at power 11 | Top 6.8% |
| Collection | Top 0.84% |
| Best streak | Top 13% |
BRAWLERS
108 / 108 Collected
1 SHELLY
608
11
BROCK
1,296
11
1 NITA
1,084
11
COLT
1,046
11
2 BULL
1,007
11
3 BARLEY
1,007
11
POCO
762
11
1 EL PRIMO
536
10
2 ROSA
536
11
TICK
1,651
11
RICO
1,095
11
DARRYL
1,008
11
DYNAMIKE
700
11
JESSIE
590
11
2 PENNY
572
10
CARL
548
9
1 JACKY
547
9
GUS
527
11
1 8-BIT
516
10
BELLE
1,294
11
2 BO
1,263
11
BONNIE
1,084
11
5 MAISIE
1,081
11
GROM
1,063
11
LARRY & LAWRIE
1,016
11
1 COLETTE
1,011
11
EDGAR
727
11
PEARL
724
11
7 ASH
697
11
1 BEA
672
11
1 BERRY
648
11
7 BIBI
612
11
EMZ
602
11
MANDY
582
11
MEEPLE
579
10
1 NANI
569
11
1 PIPER
564
9
3 FRANK
553
11
PAM
548
9
1 GRIFF
512
9
1 LOLA
512
9
1 STU
508
9
1 SAM
508
10
3 GALE
507
9
2 SHADE
444
11
ANGELO
362
11
1 HANK
339
8
BOLT
288
7
3 TRUNK
157
5
STARR NOVA
2,037
11
3 VINCE
1,852
11
FANG
1,563
11
NAJIA
1,544
11
MR. P
1,274
11
1 BYRON
1,261
11
1 EVE
1,097
11
2 LUMI
1,066
11
SQUEAK
1,065
11
JUJU
1,040
11
COSMO
1,038
11
9 GRAY
1,026
11
FINX
1,006
11
LILY
1,004
11
MELODIE
779
11
2 MICO
775
11
2 CHARLIE
709
11
TARA
690
11
GLOWY
689
11
1 CLANCY
658
11
1 OTIS
576
11
1 LOU
570
9
2 MOE
570
10
1 SPROUT
568
10
WILLOW
556
9
GENE
536
11
1 BUZZ
528
9
2 MAX
516
9
1 RUFFS
514
9
1 MORTIS
510
9
1 BUSTER
510
9
1 CHUCK
499
10
1 R-T
498
11
1 ZIGGY
490
11
MINA
471
10
1 DOUG
460
10
2 JANET
430
9
1 OLLIE
407
10
WENDY
365
11
7 JAE-YONG
364
11
DAMIAN
329
10
2 GIGI
225
8
8 ALLI
214
6
NORI
1,589
11
PIERCE
1,384
11
KIT
1,245
11
SPIKE
1,021
11
CROW
1,017
11
5 MEG
1,005
11
KENJI
1,002
11
LEON
742
11
CORDELIUS
643
11
1 CHESTER
636
11
1 SURGE
602
11
2 AMBER
574
9
SANDY
528
9
1 DRACO
465
10
SIRIUS
2,048
11
6 KAZE
645
11
Account value
What everything they own would cost in gems
≈ 300,942
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels327,290 power points · 684,795 coins
101,209
-
GADGETS212 owned
21,200
-
STAR POWERS206 owned
41,200
-
Hypercharges108 owned
54,000
-
GEARS265 owned
27,050
-
Buffies78 owned
23,400
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1136 missing
76,630
153,825
-
GADGETS4 missing
4,000
-
STAR POWERS10 missing
20,000
-
HyperchargesAll done!
-
GEARS400 missing
405,500
-
Buffies21 missing
42,000
21,000
-
Total
118,630
604,325
≈ 72,296
What money can’t buy
Progress
ExampleStatistics
ExampleBATTLE LOG
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